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HTC Vive Cosmos Elite Virtual Reality System

Platform : Windows Vista, Mac, Windows XP
4.1 4.1 out of 5 stars 862 ratings

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Full System

About this item

  • Lighthouse tracking - base station 1.0 provides up to 160 sq. Feet of play space for those that demand the best in Vive VR gaming..Memory: 4 GB RAM or more. Operating system: Windows 10, Windows 11. Screen: Dual 3.4" diagonal. Connections: Micro-USB charging port
  • Crystal-clear graphics - see the virtual world through a 2880 x 1700 combined Pixel resolution. All-new LCD panels reduce the distance between Pixels, minimizing the screen-door effect.
  • Flip-up design - go easily between reality and virtual reality with the flip-up design, without disrupting your VR journey.
  • Vive port - Get the most out of VR with Infinity. Enjoy unlimited access to hundreds of VR games, apps, and videos.
  • Vive reality system - Vive reality system lets you navigate seamlessly between virtual experiences. Discover new content, launch titles from your library, play a video, or browse the web.

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HTC Vive Cosmos Elite Virtual Reality System


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Product guides and documents

What's in the box

  • Headset, Base Stations, Controllers
  • Product Description

    Unleash the best of PC VR gaming with Vive cosmos Elite, a system Designed to offer unmatched precision tracking for Elite gamers. Combining high definition graphics, ergonomic engineering, and Modular features, cosmos Elite offers all the same refined capabilities as the original cosmos. External Steam VR tracking and advanced controllers enable precision and freedom of movement. Swing a racket behind your head, crisscross your swords- moves at all angles are quicker and smoother. Absorb every detail with 2880 x 1700 combined Pixel resolution and minimize the screen-door Effect with the all-new LCD panels. Rich stereo audio is integrated into on-ear, form-fitting headphones. A Crown fit makes putting on the headset quick, easy, and adjustable. Build your own reality with a suite of Modular Options.


    From the manufacturer

    VR, VIVE Cosmos, VIVE Cosmos Elite, VIVEPORT, Oculus, PSVR, gaming, PC gaming, VIVE, wireless VR
    VR, VIVE Cosmos, VIVE Cosmos Elite, VIVEPORT, Oculus, PSVR, gaming, PC gaming, VIVE, wireless VR
    VR, VIVE Cosmos, VIVE Cosmos Elite, VIVEPORT, Oculus, PSVR, gaming, PC gaming, VIVE, wireless VR
    gaming, viveport, steam, vr, virtual reality, vive, vr content, vr games, vr apps, oculus, rift

    Looking for specific info?

    Customer reviews

    4.1 out of 5 stars
    4.1 out of 5
    862 global ratings

    Customers say

    Customers like the refresh rate of the virtual reality headset. However, some customers have issues with the weight. Opinions are mixed on quality, performance, picture quality, value, comfort, and tracking.

    AI-generated from the text of customer reviews

    11 customers mention8 positive3 negative

    Customers like the refresh rate of the virtual reality headset. For example, they say it has an excellent refresh rate and resolution. Some mention that the refresh is fine at 90 Hz. That said, most are satisfied with the high resolution and buttery smooth frame rate.

    "...Refresh is fine at 90hz. However the Quest 2, Valve Index, and Vive Pro 2 all have it beat...." Read more

    "...AvailabilityComfortablePicture qualityDecent refreshVery little screen doorModular!!!Flip up visor..." Read more

    "...Tried and true SteamVR tracking and higher refresh rate (90Hz), making for a buttery smooth and precisely tracked VR experience.-..." Read more

    "...It is relatively clear but there is an underlying fuzziness in a VR image...." Read more

    63 customers mention28 positive35 negative

    Customers are mixed about the quality of the virtual reality headset. Some mention that the headset itself is amazing, controls great so far, and is comfortable. They also feel it's a top quality VR headset, while others say that it'll be a garbage product compared to even much cheaper alternatives. Customers also mention that it has cheaply made earphones and the controllers are trash.

    "...have the Rift S to compair to, I still feel like this is a top quality VR headset. However, the controlers the set comes with are another story...." Read more

    "...will shorten the life of your already fragile cable, and those cables are not cheap...." Read more

    "...Pros: fun, therapeutic, relaxing, decent graphics, seems sturdy and durable including the cords, headset is easy to adjust to my head, gives an..." Read more

    "...To start off, this headset is plagued by a faulty IPD wheel which happens on atleast enough of the headsets that there's a RMA for it and multiple..." Read more

    39 customers mention21 positive18 negative

    Customers are mixed about the performance of the virtual reality headset. Some mention that it works pretty well for what it is, while others say that it still doesn't work. Some say that the base stations work well, while other make an odd noise. Some customers say that they work great for simple games, while still others say they don't.

    "...I play Half Life: Alyx on Medium and it works very well, Beat Sabre give no trouble, and VRchat also operated quite well...." Read more

    "...First the earphones stopped functioning for no reason then the headset crapped out altogether, so I'm out 600 bucks for cheaply made crap that does..." Read more

    "All of the technical specs are top shelf and works as advertised...." Read more

    "Haven’t even had the headset a full month and the right side speaker stopped working and it showed up with a scratched lense.. besides the the..." Read more

    26 customers mention14 positive12 negative

    Customers are mixed about the picture quality of the virtual reality headset. Some mention that it has a nice clear resolution, while others say that the peripheral of the view is blurry.

    "...Why? Wider feild of view on the stations, ability to have 4 stations aimed at your play space, literally zero syncing issues due to line of sight,..." Read more

    "...And it seems like the vision of the headset is blurred because your eyes are too far away due to this feature...." Read more

    "...The image quality alone was astonishing...." Read more

    "...However, after only one evening of use, my son briefly lost sight and hearing before passing out!..." Read more

    23 customers mention10 positive13 negative

    Customers are mixed about the comfort of the virtual reality headset. Some mention it's comfortable, relaxing, and buttery smooth. However, others say it'll be uncomfortable if you use prescription glasses, awkward, and lack ergonomic features. They also say the neck will hurt after a few minutes of play and cause motion sickness.

    "...a bit annoying to set up, they make everything far more responsive and smooth while playing In VR...." Read more

    "...my only major issue is that it's stupid front heavy and your neck will be hurting after a few minutes of play...." Read more

    "...Pros:Easy to set upAvailabilityComfortablePicture qualityDecent refreshVery little screen door..." Read more

    "...not reliable or affordable, can cause motion sickness, my eyes and head start to hurt after looking into it for a few minutes so I really can't play..." Read more

    21 customers mention10 positive11 negative

    Customers are mixed about the value of the virtual reality headset. Some mention it's very much worth the price, while others say it'll be a waste of money.

    "...Cons: price, wireless not reliable or affordable, can cause motion sickness, my eyes and head start to hurt after looking into it for a few minutes..." Read more

    "...Arrived well packed in almost new condition for a fantastic price...." Read more

    "...effect using it and the resolution is great, but one thing is it's a bit expensive...." Read more

    "...To me it is very much worth the price, I may even cancel my order of knuckles because I have loked the wands more than I thought I would." Read more

    14 customers mention8 positive6 negative

    Customers are mixed about the tracking of the virtual reality headset. Some mention that it has amazing tracking, with unmatched precision. However, others say that it's bad, inaccurate, and doesn't track the movement very well.

    "...The room-tracking actually impressed me, it was quite near 1:1 movement with maybe 2-15 ms delay at worst and that was because of the laptop most..." Read more

    "...realized that my Xbox connect emits an IR signal that completely interrupts the hive tracking...." Read more

    "...The Vive controllers have amazing tracking, but they're heavy and starting to show their age and there is no comparison between them and the Index..." Read more

    "...updated to the same version over and over, controllers couldn't be tracked accurately for more than 30 seconds at a time and the right display in my..." Read more

    8 customers mention0 positive8 negative

    Customers find the weight of the virtual reality headset to be a little heavy. They also say the weight is pulled down their face due to the design. Customers also say that the mask pushes against their face and breaks the seal.

    "...The Vive controllers have amazing tracking, but they're heavy and starting to show their age and there is no comparison between them and the Index..." Read more

    "...This weight is pulled down your face due to it's design whereas the index or occulus, for example, use both a top strap and side straps to secure..." Read more

    "...I decided to upgrade and, WOW. Just wow. The headset, while a little heavy, is a major leap from the oculus. The image quality alone was astonishing...." Read more

    "...Next, this headset is heavy. Its well padded but the weight is a definite negative feature...." Read more

    Not Meta or cheap, not the Porche Index of VR, but rather right in the middle!
    5 Stars
    Not Meta or cheap, not the Porche Index of VR, but rather right in the middle!
    I'm rather surprised this worked on my system. My gaming PC is an MSI GL63-series laptop with a Geforce 1660 TI Mobile graphics card. Not exactly the Lambo of gaming laptops or graphics, but it handles well enough for every game I've put it up against.All the 'DisplayPort needed' talk made me wiggle too, but an MDP-to-DP adapter make it work perfectly. (Heck, it came with one in the packaging, too)Pros:So far, games work just fine on mediumish quality with little to no lag issues. I play Half Life: Alyx on Medium and it works very well, Beat Sabre give no trouble, and VRchat also operated quite well. The room-tracking actually impressed me, it was quite near 1:1 movement with maybe 2-15 ms delay at worst and that was because of the laptop most likely. It presented an appropriate sense of scale within applications, as well as ample crouch detection, which you need for some games behind cover!The button configuration works well enough for all apps since SteamVR is handling most of the input mappings to known VR systems I suppose. Sure, it doesn't have a hand strap like the Index... so I use the wrist straps and don't drop my controllers. I don't hand per-finger tracking, but I got grips, and the interfaces are fine with that. Sure, I popped extra for the room sensors, it made logical sense so my clumsy self won't bump into the TV or couch.Cons:The cable can bunch up a bit after a few dozen turns around the room, I'll attest to that. Sort of wish the earphones would better press to my ears, but I can hear through them fine while they hover just a half-inch away from my ears. Wouldn't've minded a 3.5mm plug to auxiliary headphones. Mic works in VRchat clearly however.Maybe this is just me still finding my VR legs, but after a few hours of usage, I do notice a 'tactile disparity' with the real world the next day. It's gotten better, probably need to tune that side eye-spacing knob a little better. But that knob ain't great and I can't go below 60mm which might help some smaller folk.Sure I had to make a Vive account during setup but... at least it ain't hocking my personal information or locking my games to a Meta account like some VR solutions might be doing. I don't HAVE to use the Vive storefront; SteamVR interfaces with it just fine. In fact, it's what does the actual room setup.Summary:I mean, sure the Index would be baller, but some of us have more important things like... you know... rent or groceries or bills. Do you NEED a $1,000+ VR setup? ... I mean REALLY NEED it? Do you need a $1,000+ phone? I mean REALLY NEED it? Do you NEED a car with power windows or can you just use the hand crank to achieve the same outcome and save a couple hundred bucks?Moderation in all things; the middle option is oftentimes sufficient. The HTC Cosmos Elite is plenty sufficient for its intended use case scenarios.
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    Top reviews from the United States

    Reviewed in the United States on April 24, 2023
    Edition: Full SystemVerified Purchase
    2 people found this helpful
    Report
    Reviewed in the United States on January 31, 2022
    Edition: Full SystemVerified Purchase
    Customer image
    Tal
    5.0 out of 5 stars Not Meta or cheap, not the Porche Index of VR, but rather right in the middle!
    Reviewed in the United States on January 31, 2022
    I'm rather surprised this worked on my system. My gaming PC is an MSI GL63-series laptop with a Geforce 1660 TI Mobile graphics card. Not exactly the Lambo of gaming laptops or graphics, but it handles well enough for every game I've put it up against.
    All the 'DisplayPort needed' talk made me wiggle too, but an MDP-to-DP adapter make it work perfectly. (Heck, it came with one in the packaging, too)

    Pros:
    So far, games work just fine on mediumish quality with little to no lag issues. I play Half Life: Alyx on Medium and it works very well, Beat Sabre give no trouble, and VRchat also operated quite well. The room-tracking actually impressed me, it was quite near 1:1 movement with maybe 2-15 ms delay at worst and that was because of the laptop most likely. It presented an appropriate sense of scale within applications, as well as ample crouch detection, which you need for some games behind cover!

    The button configuration works well enough for all apps since SteamVR is handling most of the input mappings to known VR systems I suppose. Sure, it doesn't have a hand strap like the Index... so I use the wrist straps and don't drop my controllers. I don't hand per-finger tracking, but I got grips, and the interfaces are fine with that. Sure, I popped extra for the room sensors, it made logical sense so my clumsy self won't bump into the TV or couch.

    Cons:
    The cable can bunch up a bit after a few dozen turns around the room, I'll attest to that. Sort of wish the earphones would better press to my ears, but I can hear through them fine while they hover just a half-inch away from my ears. Wouldn't've minded a 3.5mm plug to auxiliary headphones. Mic works in VRchat clearly however.
    Maybe this is just me still finding my VR legs, but after a few hours of usage, I do notice a 'tactile disparity' with the real world the next day. It's gotten better, probably need to tune that side eye-spacing knob a little better. But that knob ain't great and I can't go below 60mm which might help some smaller folk.
    Sure I had to make a Vive account during setup but... at least it ain't hocking my personal information or locking my games to a Meta account like some VR solutions might be doing. I don't HAVE to use the Vive storefront; SteamVR interfaces with it just fine. In fact, it's what does the actual room setup.

    Summary:
    I mean, sure the Index would be baller, but some of us have more important things like... you know... rent or groceries or bills. Do you NEED a $1,000+ VR setup? ... I mean REALLY NEED it? Do you need a $1,000+ phone? I mean REALLY NEED it? Do you NEED a car with power windows or can you just use the hand crank to achieve the same outcome and save a couple hundred bucks?

    Moderation in all things; the middle option is oftentimes sufficient. The HTC Cosmos Elite is plenty sufficient for its intended use case scenarios.
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    Customer image
    25 people found this helpful
    Report
    Reviewed in the United States on July 24, 2020
    Edition: Full SystemVerified Purchase
    One person found this helpful
    Report

    Top reviews from other countries

    Translate all reviews to English
    Rafael Alejandro Muñoz Guzmán
    4.0 out of 5 stars Está bien como primer headset.
    Reviewed in Mexico on January 10, 2024
    Edition: Full SystemVerified Purchase
    Lisa Martineau
    5.0 out of 5 stars Well worth it!
    Reviewed in Canada on February 26, 2023
    Edition: Full SystemVerified Purchase
    Manvir S.
    1.0 out of 5 stars Technology is going forward or backward ?
    Reviewed in India on September 29, 2020
    Edition: Full SystemVerified Purchase
    8 people found this helpful
    Report
    felipe coronado
    1.0 out of 5 stars Decente, pero con detalles de software y hardware
    Reviewed in Mexico on July 11, 2023
    Edition: Full SystemVerified Purchase
    Kevin
    5.0 out of 5 stars Excellent casque !
    Reviewed in Canada on January 11, 2021
    Edition: Full SystemVerified Purchase
    3 people found this helpful
    Report