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Deluxe 221B Baker Street Board Game - 200 Intriguing Adventures 2-6 Players
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You can return this item for any reason: no shipping charges. The item must be returned in new and unused condition.
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Return this item for free
You can return this item for any reason: no shipping charges. The item must be returned in new and unused condition.
Read the full returns policy- Go to Your Orders to start the return
- Print the return shipping label
- Ship it!
Purchase options and add-ons
Brand | John N. Hansen |
Genre | Cooperative |
Number of Players | 6 |
Minimum Age Recomendation | 168 |
Batteries Required? | No |
About this item
- Contents include: 1 Die, 1 Game Board, 6 Tokens, 8 Scotland Yard Cards, 8 Skeleton Key Cards, 200 Case Cards, Rules, Clues, & Solutions Booklets, Solution Checklist Pad.
- For 2 or more players.
- Ages 14 and up.
- Made in China.
Frequently bought together
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Product information
Product Dimensions | 12.63 x 12.63 x 2.63 inches |
---|---|
Item Weight | 5.03 pounds |
ASIN | B01M3VUFYG |
Manufacturer recommended age | 14 years and up |
Best Sellers Rank | #134,429 in Toys & Games (See Top 100 in Toys & Games) #4,354 in Board Games (Toys & Games) |
Customer Reviews |
4.7 out of 5 stars |
Is Discontinued By Manufacturer | No |
Manufacturer | John N. Hansen Co. Inc. |
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Product Description
Players travel through the streets and alleys of Victorian London picking up clues while attempting to solve 200 intriguing Sherlock Holmes Adventures written especially for this game. The game can be played competitively by 2 or more individuals or teams. Or it can be played as a cooperative game, with all players teaming up as Baker Street Irregulars to help Holmes solve the case. When playhed this way, the group bands together to decide which of the fourteen locations to visit first, and the meaning of each clue is discussed by the group. The game can also be played solitaire.
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, difficulty level, and ease of use of the board game. For example, they mention it's a very fun game for the whole family, with different types of clues. They appreciate the appearance. That said, some complain about the missing pieces and the value of the game.
AI-generated from the text of customer reviews
Customers find the board game very fun, great, and easy to play. They say the stories are entertaining and intriguing. They also say the game is intelligent and received in perfect condition.
"...Take my word for it, this is a great game. It has a wonderful Sherlock Holmes ambiance and a classic feel.Clue:..." Read more
"...This is 1000% a great game, do you enjoy Clue? Or perhaps the New Great Ace Attorney game that has released? Are you great with riddles/brainteasers?..." Read more
"...Regardless of my criticisms, the stories are always entertaining, and at times, it is possible to figure out the mystery with enough evidence and..." Read more
"This is a fun game for the whole family...." Read more
Customers like the difficulty level of the board game. They say it's more involved than Clue, but more complicated and interesting. They also mention that each case is satisfying and the game is long. Customers also say the game challenges minds with different types of clues. They mention the game has great details and is awesome for old time mystery lovers.
"...This is not a super competitive game in the sense of demeaning the losers – and certainly waaaaaay more fun than any game I played as a child...." Read more
"...Rounds are short enough to enjoy, but the mysteries not so obvious you don't have to use the clues. Would buy again as a gift for someone." Read more
"...is quite focused on interpreting the clues, so there’s not a lot of player interaction." Read more
"...What is awesome about the Deluxe Edition is that you get 200 cases!..." Read more
Customers find the board game straightforward and easy to learn. They say the rules are simple enough to learn in a few minutes. Customers also mention that the game is easy to pick up and get the hang of, with well-written instructions. They also mention the game has a mix of easy, medium, and hard clues.
"Because the instructions are well-written, this game was easy to learn; and with over 200 cases to solve, we will definitely get our money’s worth...." Read more
"...They are generally very easy to solve, but not always...." Read more
"...The game is straightforward and the rules are simple enough to learn in a few minutes..." Read more
"...The cases are fun and not too difficult...." Read more
Customers find the appearance of the board game great, gorgeous, and thoughtfully designed. They also say the cases are cool and the presentation is nice. Customers also mention that the game has a great colorful board and gives them an older London feel.
"...Take my word for it, this is a great game. It has a wonderful Sherlock Holmes ambiance and a classic feel.Clue:..." Read more
"...The graphics on the board are nice and give you an older London feel...." Read more
"...It’s been carefully and thoughtfully designed...." Read more
"I love this game, it really makes you think and is more involved than Clue and definitely a level up!..." Read more
Customers find the variety of the board game to be great. They say it has different episodes to play, with only one board. They also say each game is different and challenging. Customers say the game is well thought out and can be played competitively or as a team. They mention that it encourages multiplayer competition, however, you can't compete without dice.
"...This game also gives you the option to play either competitively or to play together as a team...." Read more
"...Have been enjoying it for the past two years! So many games with only one board. Highly highly recommend, especially as/for Sherlock fans!..." Read more
"This game is great, and fun, no doubt. It encourages multiplayer competition, however, you can’t compete without dice. The game didn’t include dice...." Read more
"Love this game and it has so many different episodes to play!! Love Sherlock Holmes mysteries!!" Read more
Customers are mixed about the value of the board game. Some mention that it's definitely worth the money, with considerable replay value. However, others say that it’s expensive, frustrating, and a huge waste of money. They also say that the game makes them feel stupid and makes for a poor competitive experience.
"...It is worth it!" Read more
"...The game made us feel very stupid..." Read more
"...said, looking over some of the MANY scenarios, there's a lot of value here for the money if this is your kind of game...." Read more
"...uses a die to determine how far you move; this makes for a poor competitive experience...." Read more
Customers are dissatisfied with the cards in the board game. They mention that some cards are missing from the box, and the game did not contain a die.
"...Fyi, the players have no input into the outcome of the 221B game. It is all pre-determined...." Read more
"...But the sealed box came without any Skeleton Key Cards - sorry I gave it as a gift." Read more
"Boooo!!The game was missing all the Skeleton Key cards and all the Scotland Yard cards.Therefore, was game was unplayable...." Read more
"Some cards missing from box but an exciting adventure to solve the mystery." Read more
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I wanted a game my husband and I could play together, just the two of us in the evening, and I got “Dr. Lucky”, “Clue”, and “221B Baker Street”. 221B was the hands down winner and the only one we have played more than once.
221B Baker Street:
You have to actually use analytical skills to solve the case. “Clue” was too easy (and simply a process of elimination to determine which cards were in the middle of the board, no deductive reasoning or involvement in the case) and “Dr. Lucky” was too hard for us we couldn’t even deduce the rules despite each having college degrees. 221B is not a game of chance.
To make this a game for children (10+), omit the Scotland Yard and key cards and read the clues aloud so everyone can hear them: this is a way to get the children involved and to teach them analytical skills, as well as have more interactive family time. The first person to deduce and announce the winner is still the winner. This is not a super competitive game in the sense of demeaning the losers – and certainly waaaaaay more fun than any game I played as a child. Also a ton of fun as an adult!
Fyi, the players have no input into the outcome of the 221B game. It is all pre-determined. Recommend you get this version of the game with 200 cases at the outset: much more cost-effective. Take my word for it, this is a great game. It has a wonderful Sherlock Holmes ambiance and a classic feel.
Clue:
Bored out of our gourd and no deductive reasoning or analysis. Entirely based on deducing which cards are in the middle of the table. Yawn. The players have no input into the outcome of the game. Gave it to Good Will so young children could enjoy it.
Dr. Lucky:
We are not smart enough to play this game. We couldn’t even deduce the rules despite each having college degrees! We got the card game not the board game, which may be much better. I also gather you need more than 2 players to really play and that the players are pitted against each other (competitive). This is the only game we looked at in which the players determined the outcome of the game.
With the cards, we couldn’t even figure out how to play the game! There is a lot of point taking, but what is the purpose since the winner is solely determined by whoever kills Dr. Lucky? So what difference does it make how many points you have?
The game made us feel very stupid (since we couldn’t figure out how to play, the written rules were very elusive, not what we were looking for. We want the game to be mysterious, not the rules), and that we were somehow at fault for not understanding the game, but the fact remains that we didn’t enjoy it. I thought enjoyment is the point of game-playing.
You’ll notice all the negative reviews on 221B are on missing pieces (don’t know how that happened! Weird) not on the quality of the game.