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Renegade Game Studios Clank! in! Space! A Deck-Building Adventure (RGS0594)

4.7 4.7 out of 5 stars 560 ratings

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Brand Renegade Game Studios
Material Cardboard
Theme Game,Space
Genre Wargame
Number of Players 4

About this item

  • Steal treasure from the evil Lord Eradikus and race to the escape pods!
  • Avoid the security bots and sneak passed the force field!
  • One false step, and - Clank! Careless noise draws unwanted attention!
  • Stand-alone game with three modular board pieces for 48 different setups!
  • 2-4 Players, 13+ Age Rating, 60 Min Play Time

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Renegade Game Studios Clank! in! Space! A Deck-Building Adventure (RGS0594)


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Product Description

The evil Lord Eradikus has all but conquered the galaxy, and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts are about to slip through his cyborg claws. You and your fellow thieves have challenged each other to sneak aboard his ship, hack your way into its command module, and steal from him.

Along the way, you’ll recruit allies and snatch up extra loot. But one false step and—Clank! Careless noise draws the attention of Lord Eradikus. Hacking into his command module and stealing his artifacts increases his rage. You’d better hope your friends are louder than you are if you want to make it to an escape pod and get out alive…


From the manufacturer

Clank! In! Space!

Burgle your way to adventure

Evil Lord Eradikus has all but conquered the galaxy. You and your fellow thieves have challenged each other to sneak around his ship and steal his most precious artifacts!

Be quick and be quiet

Along the way you'll recruit allies and snatch up extra loot! One false step and Clank! Careless noise draws the attention of Lord Eradikus. Hopefully your friends are louder than you are so you can make it to an escape pod and get out alive!

Quick Facts

  • 2-4 players
  • Ages 13+
  • 60 min. Play time
  • Avoid the security bots and sneak pass the force field
  • Stand-alone game with three modular board pieces for 48 different setups

There's an adventure ahead

Devise a Mission Plan and Execute

Hack the spaceship's computer to obtain a two-part command code. Sneak into Lord Eradikus's Command Module for the biggest prize! You need to avoid taking too much damage or your time will run out!

Gather Valuable Artifacts

Stealing from Lord Eradikus is far from easy job. You'll have to navigate his spaceship, deal with the enemies that stand in the way, and acquire valuable technology. Once inside the Command Module, you will find precious artififacts.

Deck-Building

Choose your cards carefulle to create the ultimate adventure deck! Collecting skill cards early will help gain other cards as the game progresses. Eventually you will need more boots and swords to help escape faster and defeat the enemies.

How to Play

Step 1: The Mission

Your Mission has 3 parts: Hack the spaceships command gaining entry to the command module, steal an artifact token from the command module and then escape, finally, to accumulate enough points to beat fellow thieves.

Step 2: The Plan

Starting each turn with 5 cards in hand, you play them all in the order of your choosing. Skill points allow to buy new cards from the adventure row, swords allow you to defeat enemies, boots allow you to move faster through the ship.

Step 3: The Mark

Lord Eradikus is no fool, he is aware of what is going on and will increase his rage with every command code that is completed, an artifact is picked up, or when an archive is discovered. Managing your noise level if key to survival!

Step 4: The Getaway

Once you have picked up an Artifact, you can make your way to the escape pod! If you don't have an Artifact then you can not leave the spaceship or be rescued by allies! By escaping and collecting the most points you will be victorious!

clank clank clank clank
Clank! Mummy's Curse Sunken Treasure Expeditions Gold & Silk
Customer Reviews
4.9 out of 5 stars
1,540
4.9 out of 5 stars
282
4.8 out of 5 stars
337
4.8 out of 5 stars
187
Expansion
Players 2-4 2-4 2-4 2-4

What's in the box

  • Clank In Space
  • Looking for specific info?

    Customer reviews

    4.7 out of 5 stars
    4.7 out of 5
    560 global ratings

    Customers say

    Customers find the board game to be great, immersive, and fun. They also say the cards are creative and fun, even for those that aren't really into space games. Customers say the game is easy to use and learn, with great new mechanics and artwork. They appreciate the replayability, saying the middle pieces increase the replay ability of the base game. Overall, customers find the game to have hilarious sci-fi references and a whimsical twist.

    AI-generated from the text of customer reviews

    65 customers mention65 positive0 negative

    Customers are satisfied with the quality of the board game. They mention that it's a great game, immersive, and fun. They also appreciate the creative and fun cards. Customers also say that the game play is excellent and the expansion pack is a lot of fun. Overall, customers are happy with their purchase and recommend it to others.

    "...I mean it’s just great. The artwork on the board and the cards is fantastic and the theme is just as awesome here in the space version as it was in..." Read more

    "...All the games in the Clank! Series do a fantastic job of making your mind think while keeping you on your toes, and this one gives a whimsical sci-..." Read more

    "...etc. Games teach and give so much, the ability to just focus on a 3 to 4 hour game for any kid is so valuable and great games like this make this..." Read more

    "...I love how it can be a different experience every time. The cards have a ton of charm that bring you back for more...." Read more

    21 customers mention17 positive4 negative

    Customers find the game easy to use. They mention it takes about an hour to play, the game is easier if all are old enough to read well, and the setup is easy once you do it once. They also say the rules are great, the pacing is a bit easier to identify, and it's relatively easy to explain. Overall, customers say the game has a manageable playtime and tons of replayability.

    "...Now the game, a great game, fun, quite easy to learn, rules are great and besides you can go on line and learn any game...." Read more

    "The original game is much cleaner, simplier, and easier to play. This game has a longer learning curve, longer play time, and isn't as much fun...." Read more

    "...The ship is also 'more narrow' which again helps assist with pacing, but also has people leapfrogging over each other to achieve their objectives..." Read more

    "...It's super easy to set up, has a modular board that you can change with every game, and it has so many references to books and games and movies!..." Read more

    16 customers mention16 positive0 negative

    Customers find the mechanics of the board game great, with a masterpiece of game design. They also love the deck-building aspect combined with the board play. Customers say the components look good and the game does its theme very well. Overall, they describe the game as a well-designed hybrid of deck-constructing and racing games.

    "...The artwork on the board and the cards is fantastic and the theme is just as awesome here in the space version as it was in the fantasy version of..." Read more

    "...Overall, a well-designed hybrid of deck-building and racing games that’ll keep you coming back for more...." Read more

    "...This is a PERFECT "entry game" to the world of great games, great theme, art, and when you learn it, the pace is solid...." Read more

    "...Cards: The cards are very well done. There are a lot more pop culture references than in the original...." Read more

    14 customers mention14 positive0 negative

    Customers find the middle pieces in the game to be an awesome idea that keeps the replayability high. They also say the interesting mechanics increase the replay ability of the base game. Customers also say that the game has enough variation each game to keep it entertaining. They mention that it adds to the game length.

    "...It’s a really awesome idea to keep the replayability high and to be honest I think the art looks neater than the original Clank! board...." Read more

    "...The three middle pieces are why the game has so much replay ability. They are called modules...." Read more

    "...It's a fantastic deck building game that is different with every play through." Read more

    "...It has enough variation each game to keep it entertaining. I highly recommend." Read more

    13 customers mention13 positive0 negative

    Customers find the humor in the game hilarious, whimsical, and interesting. They also say the game has a compelling theme and incredible gameplay. Customers also mention that the game is great for imagination and has fun humor.

    "...is fast, easy to pick up and straightforward. It has an amazing fantasy theme and really scratches that itch for a deep dungeon crawl deck builder...." Read more

    "...think while keeping you on your toes, and this one gives a whimsical sci-fi twist that is absolutely stellar...." Read more

    "...This is a PERFECT "entry game" to the world of great games, great theme, art, and when you learn it, the pace is solid...." Read more

    "...The game can get suspenseful towards the end as you grab an artifact and scramble back to the cargo bay to escape...." Read more

    13 customers mention13 positive0 negative

    Customers find the board game versatile. They say the modular board has many possibilities and the three sections are interchangeable. They appreciate the variability with module combinations and cards that make the game very replayable. The game board is easy to set up and can be set up in several different configurations. Customers also like the board pieces that can be switched up and the additional sections for the ship.

    "...There are many more pathing options on the board which create more choices...." Read more

    "...Modularity: The game comes with 6 puzzle pieces. Three are always the same: the top left, bottom left, and right pieces...." Read more

    "...The modular board has many possibilities (x4 if you have the Apocalypse expansion)..." Read more

    "...The game board is modular and can be set up in several different configurations for different games each time you pull this classic out...." Read more

    12 customers mention5 positive7 negative

    Customers are mixed about the ease of setup. Some mention it's a nice, mid-weight, deck building game with a cool board. They say it'll take about an hour to play and is easy to learn. However, others say that it takes a little while to set up and has a longer learning curve. They also mention that the board setup is by far the longest.

    "...The board setup is by far the longest because even after you get it assembled you have to place all the major and minor secret tokens and artifact..." Read more

    "...Modular board: the board is assembled before playing, 3 of the pieces can be moved position and flipped upside down, so the board layout can be..." Read more

    "...A game like this with so many components is very difficult to manufacture, no game company is getting "rich" it is just a blessing that so many..." Read more

    "...Clank has quickly become her favorite game to play. It is an addicting deck building game that takes about an hour to play...." Read more

    10 customers mention0 positive10 negative

    Customers are dissatisfied with the missing pieces in the board game. They mention that the G0b-L1N card is missing from the box, and there was no goblin card included in the box. Some customers also report that pieces are missing from a sealed box.

    "...Also, may or may not happen to you, but a key card was missing with the game when I ordered...." Read more

    "...the G0B-L1N card that is part of the initial game set up was missing from the box...." Read more

    "This is a fun game, it was missing a card but when I contacted the publisher they sent it right away (I’m not the only one who had this issue)...." Read more

    "...I feel it’s easier than the original. Was missing Goblin card upon receiving but seems to be a a typical issue with this version when researching." Read more

    Clank! does it again! Superb!!
    5 Stars
    Clank! does it again! Superb!!
    Clank! In! Space!2-4 players, CompetitiveOverview of Gameplay-For those wondering right off the bat how much different this is from the original Clank! I can tell you that it is very similar with some added (awesome) tweaks. Overall the biggest difference is going to be the space theme when compared to original Clanks! Fantasy dungeon theme. I’ll go more into those differences later on.The way this game plays is in my opinion a masterpiece of game design. Disclaimer, I love the original Clank and low and behold I love Clank! In! Space! as well. Up to 4 players sneak aboard Lord Eradikus’s ship and plot to steal some of his precious artifacts and try to make it back to the escape pods to freedom. To do this you will draw a hand of 5 cards from your personal deck of cards, which, all players start with the exact same 10 cards in their deck at the very beginning so everyone is basically on equal footing. Then on your turn you play all of the 5 cards you drew and take the actions listed on them. The three main actions are Move, buy more cards and attack monsters. Any cards you buy from a row of 6 cards go directly into your discard pile and these all get shuffled back into a draw deck once your draw pile depletes. So over time your deck of cards gets stronger and you can effectively mold your deck the way you want based on what cards you choose to buy.So ultimately you are moving around the tiled board trying to retrieve an artifact and then move back to the beginning close to where you started and get on an escape pod and get the heck outta there. All the while this is happening you are making noise aka Clank and adding your specific colored cubes to the Clank area on the board. Now remember those cards you bought from the row of 6 cards earlier? Well at the end of your turn you refill that row up with cards drawn from the general deck. If any of those cards have an emblem of Lord Eradikus on them, he enrages and attacks! You then add any clank cubes from the board to the included velvety bag and draw as many cubes as Lord Eradikus demands! Which is to say whatever spot his token is on his personal track on the board. Now there are already a bunch of black cubes in that bag which are a help to you. Over time you will end up adding more and more of your colored cubes based on how much noise you make, which is usually determined by the cards you play. If you draw out any of your colored cubes you are damaged and those cubes are placed on your personal damage track. Fill that up and you are dead.However if you manage to make it to AT LEAST the docking area of the board before you die you can keep you acquired points. Not only that but player death isn’t the end in this game. The first player that dies controls the Clank bag from now on and draws from it on their turn, it’s a neat mechanic to speed up the end game if someone dies or escapes. Anyway, so once the game comes to a close, everyone counts up their points which are a smorgasbord of things including the units you have collect, the cards you purchased and the artifact and other small treasures you found. The person with the highest number is the ultimate winner!Win Condition /Length-I’m going to go on record and say I’m not the biggest fan of victory point conditions in games. However that’s not to say they are all bad by any means. Some games can do them right. The Clank! Series is one of them. There are a few different ways to acquire VP’s in this game but they are all interesting and thematic. It’s not just some track along the edge of the board. In this game you are collecting rare and exclusive artifacts and other treasures. You are buying cards to strengthen your deck and also as you are looking those cards over, you are making a judgement call on whether you want to buy that card that gives you those great abilities but is worth zero VP’s. The way they intertwine the VP mechanic into every fiber of this game doesn’t make the game feel like a VP game, and I love that.The game takes a pretty nominal amount of time to play. For those familiar with the original it takes a little longer than that version, which is to say about an hour and a half generally. Of course as with most games the more players you have playing, the longer the game will last.Setup/Takedown –Setup is both fun and kinda nerve-racking in this one. So the board is broken into many different tiled pieces that you assemble. 3 of these pieces are the same every game but 3 others are different every game. Which is to say that the 3 in the middle are double sided and can be placed in any order so that creates a HUGE replayability factor with this one. There is also a Clank! app that has a neat board randomizer that auto changes it up for you if you so wish. The rest of the setup is pretty standard for Clank, which is you place down the row of 6 cards and create piles of tokens that you will be using. The board setup is by far the longest because even after you get it assembled you have to place all the major and minor secret tokens and artifact tokens around all over the board. Give yourself some time for the board setup before you play it.Now to the nerve-racking part. The board pieces fit together SO snug that I am almost positive that the edges will become frayed after a few plays of this. You will want to be very careful with how you put these together and take them apart so not to damage the edge of the boards. Luckily they are some really thick and sturdy cardboard. Once assembled it does create a really cool looking shape of a space ship which just adds even more to the already awesome theme.Components/Game board –The components are looking good as ever and I really love the little player tokens in this game. Especially the little purple dude, with his giant ears. The tokens are all cardboard pieces and nothing spectacular per say but they also have a good thickness to them as well. The player cubes are all wooden and there are some plastic pieces as well. The Lord Eradikus token is wooden and the bag to hold the Clank! Is a really nice oversized bag which you can easily get your hand into. All in all the components are above average.I talked about the game board a bit earlier. And even though I do think it will become damaged after a few plays, I still love it. It’s a really awesome idea to keep the replayability high and to be honest I think the art looks neater than the original Clank! board. Just the way the lines connecting the different rooms look are more streamlined and organized. The old one they looked more drawn on and it didn’t really grab me like these do. That’s an extremely small quibble in the grand scheme of either game however.Box/Storage –The box has a nice insert that is Identical to the original Clank! insert and works almost just as well. The spaces for the cards are the same with 3 dedicated spaces to keep stuff organized. There are a couple bigger spots to place all the tokens and the baggie. You will need to find some baggies as well to sort out and bag up all the many tokens. So since the board is broken into tiles it doesn’t just easily plop in on top of everything like before. Luckily though the biggest tiled piece is large enough to fit over all the cards to keep them in place which is a lifesaver. Because of this you can easily store this on its side if need be. The other tiles just lay on top of that and with the instruction manual the box lid closes all the way with no issues and very little gap inside.Visual Appeal /Theme–I mean it’s just great. The artwork on the board and the cards is fantastic and the theme is just as awesome here in the space version as it was in the fantasy version of the original Clank! The few changes they made to this version of the game really work to make the theme even more awesome. For example you are not just rushing in and grabbing an artifact and getting out anymore. Now there is a force field around all the artifacts, in fact around the whole back end of the ship. You must place these cool little plastic data cube tokens on two different data hub spaces in two different sections of the ship to bring the force field down before you can proceed. Not only does this add to the already stellar theme, but it enhances the gameplay by making the game more strategic. Not only that but it adds to the game length as well which can be a boon to some. It will give you more time to enhance and personalize your deck building.Rulebook –Sadly the rulebook hasn’t changed from the original game. Up the up side if you have played Clank! before then there is a nice little section at the front of the book that explains the few differences and those Clank! veterans should have little trouble learning the new stuff. Took me about 10 minutes to go over all the new stuff and start playing. However for those that have never played a game of Clank! before, this rulebook isn’t the greatest. There are a lot of confusing parts and some things that are not even really explained. You will find yourself more often than not flipping back and forth through the book trying to find something or reference something you thought you saw earlier. A prime example are the new blue gem tokens. There is little to no explanation of what those are or how they work in the instruction manual. How do you collect them? Are they spent like credits when you use them? Do you need more than one to use multiple cards that have the icon at the same time? None of this is explained and it wasn’t until I came to the forums did I find the answers to these questions.Table Talk/Fun Factor –I have a blast playing this. The table talk is decent but more often than not you do end up kinda in your own world managing your deck and what you are playing. Plotting out what you are going to buy and where you are going to move. The player interaction is pretty low other than when you grab an artifact or major secret that someone else was eyeing. That said I have so much fun building my deck and just chatting about the game with other players during play that I don’t even mind the low interaction. Even though the game is a competitive game, you are never attacking one another.Optimal Player Count/Replayability –This is one of those rare games that succeeds in all player counts. At four players there is more tension to get those major secrets and the market items. At two players you remove a few tokens during setup to keep that tension level high. There is only one of each different item in the market in a two player game so the first of the two that buys it, gets it! Also the solo play is AMAZING. They really upped their game from the first Clank! in this aspect. Utilizing the Clank! App there is an entire campaign mode you can play solo and it’s just the bees knees. It has a little story it goes through and takes cards away from the row after you take a turn. It keeps the tension really high as you play and even scores you at the end of each game based on how well you did. On top of that there is a mode that changes the base game up for multiplayer as well incorporated into the app and has a minion chasing you around the ship.As I mentioned a few times the replayability is superb in this one. The Original Clank! has a double sided board to increase replayability but this one takes it a step further and has 3 different double sided sections for a total of 6 different sides that can be interchange into different positions and sides. Add to that the 100 different cards in the general deck that can be drawn and the 3 different types of faction cards in that deck that can be synergized together and you have a HIGHLY replay-able game.Final Thoughts –This game is in my top 5 favorite games. I love the deck building aspect combined with the board play. What’s surprising to me is that this game naturally has a few game mechanics that I don’t typically like in boards games such as victory points and low player interaction, however this game wraps such a compelling theme and incredible gameplay around those that I don’t even notice.The game stays much the same so that Clank! veterans can easily swing in but changes a few things to still keep it fresh. It feels more strategic because of these changes but also plays a bit longer which could be great things to some. I do feel the game is a bit more complicated than the original as well as there are new card mechanics to learn. That said they are not THAT difficult.For those wondering which of the two Clanks! I prefer……well that’s difficult. So the original Clank! is fast, easy to pick up and straightforward. It has an amazing fantasy theme and really scratches that itch for a deep dungeon crawl deck builder. Clank! In! Space! is slower, has more options with the cards and strategic. There are many more pathing options on the board which create more choices. It also does its theme very well but with this one being more Sci –Fi on a space ship. I think Clank! In! Space! edges out original Clank! but just by a tiny margin. I prefer the fantasy theme with the dragon but the mechanics and the strategy of dropping the force field in Space! is really amazing. It forces you to visit different parts of the ship and really draws you into the game.That said both versions are excellent and I would for sure check out which ever one of the themes interests you the most. If you are curious about the original Clank! you can view my review of that game here: https://www.amazon.com/gp/customer-reviews/RJGQLU4M8CBRU?ref=pf_ov_at_pdctrvw_srp
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    Top reviews from the United States

    Reviewed in the United States on January 7, 2019
    Customer image
    5.0 out of 5 stars Clank! does it again! Superb!!
    Reviewed in the United States on January 7, 2019
    Clank! In! Space!
    2-4 players, Competitive

    Overview of Gameplay-

    For those wondering right off the bat how much different this is from the original Clank! I can tell you that it is very similar with some added (awesome) tweaks. Overall the biggest difference is going to be the space theme when compared to original Clanks! Fantasy dungeon theme. I’ll go more into those differences later on.

    The way this game plays is in my opinion a masterpiece of game design. Disclaimer, I love the original Clank and low and behold I love Clank! In! Space! as well. Up to 4 players sneak aboard Lord Eradikus’s ship and plot to steal some of his precious artifacts and try to make it back to the escape pods to freedom. To do this you will draw a hand of 5 cards from your personal deck of cards, which, all players start with the exact same 10 cards in their deck at the very beginning so everyone is basically on equal footing. Then on your turn you play all of the 5 cards you drew and take the actions listed on them. The three main actions are Move, buy more cards and attack monsters. Any cards you buy from a row of 6 cards go directly into your discard pile and these all get shuffled back into a draw deck once your draw pile depletes. So over time your deck of cards gets stronger and you can effectively mold your deck the way you want based on what cards you choose to buy.

    So ultimately you are moving around the tiled board trying to retrieve an artifact and then move back to the beginning close to where you started and get on an escape pod and get the heck outta there. All the while this is happening you are making noise aka Clank and adding your specific colored cubes to the Clank area on the board. Now remember those cards you bought from the row of 6 cards earlier? Well at the end of your turn you refill that row up with cards drawn from the general deck. If any of those cards have an emblem of Lord Eradikus on them, he enrages and attacks! You then add any clank cubes from the board to the included velvety bag and draw as many cubes as Lord Eradikus demands! Which is to say whatever spot his token is on his personal track on the board. Now there are already a bunch of black cubes in that bag which are a help to you. Over time you will end up adding more and more of your colored cubes based on how much noise you make, which is usually determined by the cards you play. If you draw out any of your colored cubes you are damaged and those cubes are placed on your personal damage track. Fill that up and you are dead.

    However if you manage to make it to AT LEAST the docking area of the board before you die you can keep you acquired points. Not only that but player death isn’t the end in this game. The first player that dies controls the Clank bag from now on and draws from it on their turn, it’s a neat mechanic to speed up the end game if someone dies or escapes. Anyway, so once the game comes to a close, everyone counts up their points which are a smorgasbord of things including the units you have collect, the cards you purchased and the artifact and other small treasures you found. The person with the highest number is the ultimate winner!

    Win Condition /Length-

    I’m going to go on record and say I’m not the biggest fan of victory point conditions in games. However that’s not to say they are all bad by any means. Some games can do them right. The Clank! Series is one of them. There are a few different ways to acquire VP’s in this game but they are all interesting and thematic. It’s not just some track along the edge of the board. In this game you are collecting rare and exclusive artifacts and other treasures. You are buying cards to strengthen your deck and also as you are looking those cards over, you are making a judgement call on whether you want to buy that card that gives you those great abilities but is worth zero VP’s. The way they intertwine the VP mechanic into every fiber of this game doesn’t make the game feel like a VP game, and I love that.

    The game takes a pretty nominal amount of time to play. For those familiar with the original it takes a little longer than that version, which is to say about an hour and a half generally. Of course as with most games the more players you have playing, the longer the game will last.

    Setup/Takedown –

    Setup is both fun and kinda nerve-racking in this one. So the board is broken into many different tiled pieces that you assemble. 3 of these pieces are the same every game but 3 others are different every game. Which is to say that the 3 in the middle are double sided and can be placed in any order so that creates a HUGE replayability factor with this one. There is also a Clank! app that has a neat board randomizer that auto changes it up for you if you so wish. The rest of the setup is pretty standard for Clank, which is you place down the row of 6 cards and create piles of tokens that you will be using. The board setup is by far the longest because even after you get it assembled you have to place all the major and minor secret tokens and artifact tokens around all over the board. Give yourself some time for the board setup before you play it.

    Now to the nerve-racking part. The board pieces fit together SO snug that I am almost positive that the edges will become frayed after a few plays of this. You will want to be very careful with how you put these together and take them apart so not to damage the edge of the boards. Luckily they are some really thick and sturdy cardboard. Once assembled it does create a really cool looking shape of a space ship which just adds even more to the already awesome theme.

    Components/Game board –

    The components are looking good as ever and I really love the little player tokens in this game. Especially the little purple dude, with his giant ears. The tokens are all cardboard pieces and nothing spectacular per say but they also have a good thickness to them as well. The player cubes are all wooden and there are some plastic pieces as well. The Lord Eradikus token is wooden and the bag to hold the Clank! Is a really nice oversized bag which you can easily get your hand into. All in all the components are above average.

    I talked about the game board a bit earlier. And even though I do think it will become damaged after a few plays, I still love it. It’s a really awesome idea to keep the replayability high and to be honest I think the art looks neater than the original Clank! board. Just the way the lines connecting the different rooms look are more streamlined and organized. The old one they looked more drawn on and it didn’t really grab me like these do. That’s an extremely small quibble in the grand scheme of either game however.

    Box/Storage –

    The box has a nice insert that is Identical to the original Clank! insert and works almost just as well. The spaces for the cards are the same with 3 dedicated spaces to keep stuff organized. There are a couple bigger spots to place all the tokens and the baggie. You will need to find some baggies as well to sort out and bag up all the many tokens. So since the board is broken into tiles it doesn’t just easily plop in on top of everything like before. Luckily though the biggest tiled piece is large enough to fit over all the cards to keep them in place which is a lifesaver. Because of this you can easily store this on its side if need be. The other tiles just lay on top of that and with the instruction manual the box lid closes all the way with no issues and very little gap inside.

    Visual Appeal /Theme–

    I mean it’s just great. The artwork on the board and the cards is fantastic and the theme is just as awesome here in the space version as it was in the fantasy version of the original Clank! The few changes they made to this version of the game really work to make the theme even more awesome. For example you are not just rushing in and grabbing an artifact and getting out anymore. Now there is a force field around all the artifacts, in fact around the whole back end of the ship. You must place these cool little plastic data cube tokens on two different data hub spaces in two different sections of the ship to bring the force field down before you can proceed. Not only does this add to the already stellar theme, but it enhances the gameplay by making the game more strategic. Not only that but it adds to the game length as well which can be a boon to some. It will give you more time to enhance and personalize your deck building.

    Rulebook –

    Sadly the rulebook hasn’t changed from the original game. Up the up side if you have played Clank! before then there is a nice little section at the front of the book that explains the few differences and those Clank! veterans should have little trouble learning the new stuff. Took me about 10 minutes to go over all the new stuff and start playing. However for those that have never played a game of Clank! before, this rulebook isn’t the greatest. There are a lot of confusing parts and some things that are not even really explained. You will find yourself more often than not flipping back and forth through the book trying to find something or reference something you thought you saw earlier. A prime example are the new blue gem tokens. There is little to no explanation of what those are or how they work in the instruction manual. How do you collect them? Are they spent like credits when you use them? Do you need more than one to use multiple cards that have the icon at the same time? None of this is explained and it wasn’t until I came to the forums did I find the answers to these questions.

    Table Talk/Fun Factor –

    I have a blast playing this. The table talk is decent but more often than not you do end up kinda in your own world managing your deck and what you are playing. Plotting out what you are going to buy and where you are going to move. The player interaction is pretty low other than when you grab an artifact or major secret that someone else was eyeing. That said I have so much fun building my deck and just chatting about the game with other players during play that I don’t even mind the low interaction. Even though the game is a competitive game, you are never attacking one another.

    Optimal Player Count/Replayability –

    This is one of those rare games that succeeds in all player counts. At four players there is more tension to get those major secrets and the market items. At two players you remove a few tokens during setup to keep that tension level high. There is only one of each different item in the market in a two player game so the first of the two that buys it, gets it! Also the solo play is AMAZING. They really upped their game from the first Clank! in this aspect. Utilizing the Clank! App there is an entire campaign mode you can play solo and it’s just the bees knees. It has a little story it goes through and takes cards away from the row after you take a turn. It keeps the tension really high as you play and even scores you at the end of each game based on how well you did. On top of that there is a mode that changes the base game up for multiplayer as well incorporated into the app and has a minion chasing you around the ship.

    As I mentioned a few times the replayability is superb in this one. The Original Clank! has a double sided board to increase replayability but this one takes it a step further and has 3 different double sided sections for a total of 6 different sides that can be interchange into different positions and sides. Add to that the 100 different cards in the general deck that can be drawn and the 3 different types of faction cards in that deck that can be synergized together and you have a HIGHLY replay-able game.

    Final Thoughts –

    This game is in my top 5 favorite games. I love the deck building aspect combined with the board play. What’s surprising to me is that this game naturally has a few game mechanics that I don’t typically like in boards games such as victory points and low player interaction, however this game wraps such a compelling theme and incredible gameplay around those that I don’t even notice.

    The game stays much the same so that Clank! veterans can easily swing in but changes a few things to still keep it fresh. It feels more strategic because of these changes but also plays a bit longer which could be great things to some. I do feel the game is a bit more complicated than the original as well as there are new card mechanics to learn. That said they are not THAT difficult.

    For those wondering which of the two Clanks! I prefer……well that’s difficult. So the original Clank! is fast, easy to pick up and straightforward. It has an amazing fantasy theme and really scratches that itch for a deep dungeon crawl deck builder. Clank! In! Space! is slower, has more options with the cards and strategic. There are many more pathing options on the board which create more choices. It also does its theme very well but with this one being more Sci –Fi on a space ship. I think Clank! In! Space! edges out original Clank! but just by a tiny margin. I prefer the fantasy theme with the dragon but the mechanics and the strategy of dropping the force field in Space! is really amazing. It forces you to visit different parts of the ship and really draws you into the game.

    That said both versions are excellent and I would for sure check out which ever one of the themes interests you the most. If you are curious about the original Clank! you can view my review of that game here: https://www.amazon.com/gp/customer-reviews/RJGQLU4M8CBRU?ref=pf_ov_at_pdctrvw_srp
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    Reviewed in the United States on September 4, 2023
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    5.0 out of 5 stars Fun theme, well designed, favorite version of Clank!
    Reviewed in the United States on September 4, 2023
    🎲 Clank! In! Space! (2017)
    🤓 Paul Dennen
    🏭 Dire Wolf, Renegade Game Studios
    .
    📝Spark Notes:
    ⚡️Spaceship artifact heist
    ⚡️Deck building, racing
    ⚡️Hire recruits, create combos
    ⚡️Navigate sectors, escape alive
    .
    💼Brief Review:
    🟢Modular board for variability
    🟢Fun push-your-luck mechanic
    🟢Fantastic deck building strategy
    🟢Exciting race-to-escape experience
    🟢Adequate player interaction with low conflict
    🟢Well designed mix of randomness and predictability
    🟡A fun theme that could have been leveraged more
    🔴Could benefit from additional culling options
    .
    🎬Final Take:
    The sequel to “Clank! A Deck-Building Adventure” provides a little more options and variability than the original yet maintains the core mechanics that make it such a success. The pace of the game allows new players to catch on easily during the slower starting turns, yet it picks up nicely as you quickly begin to build up combos. Managing your movement and card acquisitions are simple, yet there’s a depth of strategy in anticipating your opponents’ moves and how they affect your choices. The threat of getting knocked out before you escape rises as players decide to race toward the end game or push their luck and stick around for more points. All the games in the Clank! Series do a fantastic job of making your mind think while keeping you on your toes, and this one gives a whimsical sci-fi twist that is absolutely stellar. Overall, a well-designed hybrid of deck-building and racing games that’ll keep you coming back for more.
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    Reviewed in the United States on April 20, 2020

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