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93% positive over last 12 months
Asmadi Games One Deck Dungeon, For 168 months to 9600 months
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Return this item for free
Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
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- Select the return method
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Purchase options and add-ons
Brand | Asmadi Games |
Material | Cardboard |
Theme | Game |
Genre | Science Fiction |
Number of Players | 2 |
About this item
- One Deck Dungeon is a 1-2 player cooperative game
- 30-45 minute playing time
- With multiple sets, you can add more players
- he game is very easy to learn, featuring intuitive dice mechanics and thematic skills and abilities.
Customers usually keep this item
This product has fewer returns than average compared to similar products.
Frequently bought together
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Product information
Product Dimensions | 4 x 1.4 x 5.5 inches |
---|---|
Item Weight | 10.2 ounces |
Country of Origin | China |
ASIN | B01NBIJZAN |
Item model number | ASI-0080 |
Manufacturer recommended age | 14 years and up |
Best Sellers Rank | #31,165 in Toys & Games (See Top 100 in Toys & Games) #440 in Dedicated Deck Card Games |
Customer Reviews |
4.6 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | January 13, 2017 |
Language | English |
Manufacturer | FLAHC |
Warranty & Support
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Product Description
Adventure calls.but you don't have four hours or the desire to set up hundreds of pieces. One Deck Dungeon lets you jump right in, bash down doors, roll dice, and squash baddies with style. By using cards in four different ways (as an encounter, XP, a skill/potion, or a stat-boosting item), all the experience of dungeon delving has been fit into a compact package. You can venture in alone, or bring a friend. The Dragon doesn't care, he's happy to eat both of you! and don't even think about trying to spare him, that's the wrong game entirely. One Deck Dungeon is a tabletop version of the popular video game phenomenon of rogue-likes -- dungeon delves where you try and survive as long as you can against increasingly nasty monsters. The game is very easy to learn, featuring intuitive dice mechanics and thematic skills and abilities.
Important information
Safety Information
Not for children under 3 yrs old
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From the manufacturer
Adventure calls but you don't have four hours or the desire to set up hundreds of pieces
One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card, you claim it as either experience, an item, or a skill, tucking it under the appropriate side of your character card to show its benefits.
The longer you take exploring the dungeon, the deeper you'll delve, and the difficulty will scale up quickly! If you make it far enough, you'll have to fight the dungeon boss. Survive, and you'll be a legend!
- 1-2 players
- 30-45 play time
- Age: 14+
What's in the box
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the size, replayability, and speed of the board game. They mention that it's easy to travel with, the tokens are high quality, and the game is fast. They are also happy with the value, and quality of the product. However, some customers have different opinions on the rules, ease of use, and card.
AI-generated from the text of customer reviews
Customers like the quality of the board game. They say it's an excellent addition to their game collection, with fun and interesting mechanics. They also appreciate the good blend of randomness and strategy, with lots of dice-chucking.
"...Setup is super fast, winning and losing is fun, and a new game is just another shuffle away." Read more
"...This is the most genius part of the box. A challenge will have certain attributes along its left side- maybe one yellow die and one health point...." Read more
"...The components are of very high quality, with cards that are cut well, have a good feel, and are easy to handle, and tokens made out of high-quality..." Read more
"This is a compact and great game. I really like how compact and easy to bring it while traveling and able to play solo...." Read more
Customers like the size of the board game. They mention that it's easy to pick up and play, and the small footprint makes it easy to travel with. They love the small box, which is easy to keep in their backpack to play where they'd like. The tokens are high quality and easy to carry around for a trip. It's light enough to introduce someone to dungeon crawlers or a unique gameplay.
"...I also like that its compact and fast to set up. I have found myself taking it with me on trips or to work and using in one player mode...." Read more
"...The compact size of this game combined with the limitless hours of entertainment this game can give you, I would go as far as to say that this..." Read more
"...I love the fact that so much can be fit into a small box that is easy to carry (almost pocket-sized), yet contains all the richness of a dungeon..." Read more
"This is a compact and great game. I really like how compact and easy to bring it while traveling and able to play solo...." Read more
Customers like the replayability of the board game. They say that it has a high replay value, is travelable, and has varying gameplay. The strategy in the game makes the replay value immensely fun, and the game is different each time.
"...The game has high replay value. I like that it’s not so overloaded with mechanics and items that gameplay is interrupted...." Read more
"...The compact size of this game combined with the limitless hours of entertainment this game can give you, I would go as far as to say that this..." Read more
"I was interested in a dungeon crawl game that offers a lot of replay value, that can be played solo or with a friend, has a rich feel to the play,..." Read more
"...of the bosses and their respective dungeons make for tons of replay ability and unique games...." Read more
Customers like the value of the board game. They mention that it's worth it at this price point and that it is worthy.
"...played solo or with a friend, has a rich feel to the play, and is a good price...." Read more
"...It's a lot cheaper, for one, and I get more of a "going on an adventure" feel with it. It also gets stored in a much smaller box...." Read more
"...game is a relatively quick play (takes me about 45 minutes), it's inexpensive and has quality components, it takes up very little shelf space and it..." Read more
"...Very well priced game for the hours of play it provides and the quality of components. The little heart-shaped health pieces are adorable...." Read more
Customers are satisfied with the speed of the board game. They mention that it's fast, and the games are usually played in about 30 minutes. It's easy to teach and makes for a quick, puzzley game. The product is delivered quickly as advertised.
"...Games are very quick, unless you get a lucky streak. I’m happy with what you get for the money and the game rules are decent...." Read more
"...Summing up, my son and I had a blast playing this game. It plays fast but not shallow, has some decent strategy, good co-op interaction, lots of dice..." Read more
"...It really is easy to teach and makes for a quick, puzzley game as you try to manipulate all your dice in your favor.Highly recommend!" Read more
"An extremely fun, fast playing roguelite in card form that actually does a lot with a surprisingly small deck of cards...." Read more
Customers are mixed about the ease of use of the board game. Some mention that it isn't complicated, but can be quite challenging if the RNG is not on your side. The instructions are just specific enough to appeal to beginners, and yet, some say that it took a few hours to learn the rules. The game is compact and fast to set up, and it's easy to adjust the level of difficulty going from easy to really hard.
"...I also like that its compact and fast to set up. I have found myself taking it with me on trips or to work and using in one player mode...." Read more
"...Setup is super fast, winning and losing is fun, and a new game is just another shuffle away." Read more
"...The rulebook is not the easiest to understand but watching gameplay video will greatly help you understand how to play the game." Read more
"...So there's a lot of complexity in front of you- but it's all incredibly simple to read. There are also black dice which can apply to any challenge...." Read more
Customers have mixed opinions about the rules of the board game. Some mention that they are surprisingly complex, while others say that they're easy to learn. Some customers also mention that the rules are well written and elegant, while other customers say that some of the rules can be a bit vague and ambiguous.
"...The rules can be a bit complicated but, once you understand its simple to explain to others...." Read more
"...I think there are a good number of rules, but it is not to the point of being overloaded. This game really shines with two players...." Read more
"...I found the rules a bit confusing at first and the YouTube tutorials I found were of little help, but after playing three or four sessions..." Read more
"...It was very easy to learn, although a few rules are a bit vague. For the price, this game is an excellent addition to our game collection...." Read more
Customers have mixed opinions about the board game. Some mention that it has lots of dice and cards, and is replayable with a very limited numbers of components. However, others say that there are missing parts and that the game box was missing the white potion tokens.
"...Upon opening the game, my husband noticed one of the character cards was missing...." Read more
"...This is all done with a very large amount of different colored dice...." Read more
"...The game was missing 2/5 heroes. However, Asmadi Games returned my Facebook message in minutes and sent replacements. Amazing customer service!..." Read more
"...While I wish it scaled a bit better to 3-4 players, the single pack is just great for 1-2 players (yes, it's actually quite fun even solitaire) and..." Read more
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Top reviews from the United States
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I am updating my review after playing the game for a couple of weeks. The rules are not as intuitive as I would like, but once you learn them and work out all the kinks its fine. The game has a good flow and momentum about it. I think there are a good number of rules, but it is not to the point of being overloaded. This game really shines with two players. I was having a hard time on one player, but I was also learning the rules. When I switched to two player, I enjoyed the game even more. It overs a good bit of decision making and dice action for both players. No one is sitting around, because everyone is engaged and making decisions. I like the aspect of sharing items, skills and experience points. It makes you have to strategize a little bit and takes some of the chance out of the game. I enjoy this so much I am going to buy the expansion just to have additional cards and features. I also like that its compact and fast to set up. I have found myself taking it with me on trips or to work and using in one player mode. I did find that the game tie extends on two player mode, mostly because of the time it takes to talk about each action and strategize as a team. The dungeon exploration sort of reminds of me of Munchkin - but this game has more gameplay mechanics and gratifying items/skills - and of course dice. Also, it is much harder and holds true to the rogue-like category. If you are a light to heavy gamer - try this out! I hope you find that it is a fun game as well. I hope to see more expansions or card decks for it in the future.
Original review:
Received my copy. This game is brutal. At first I thought it was easy and I would run through it. Then I realized I was playing it incorrectly. Now I can’t get through the first dungeon. This is a rogue like game in a card deck. It’s cool because it takes a few minutes to set up and begin playing. Games are very quick, unless you get a lucky streak. I’m happy with what you get for the money and the game rules are decent. The rule book is very nice, but I wish they would structure it a little more clearly. I have had to hit several videos on YouTube and message boards to make sure I have understood the rules correctly. The game has high replay value. I like that it’s not so overloaded with mechanics and items that gameplay is interrupted. It’s a good game for any gamer collection. It definitely has a place on the shelf and is good for Saturday morning or easing into Friday night. I may or may not pick up the second release. The second release has poison mechanic added to it and I think it would be too much to track. I would rather of had a new card and hero deck expansion without the poison added. I do recommend this game, but I am giving it 4 out of 5 because I think it will be too hard for most and it relies more on luck than skill. Again, approach this game as a rogue-like game. You play it expecting to die quickly.
The setup: Pick a character class from a standard array of Dungeons & Dragons types. There's a Cleric, a Paladin, a Wizard, etc. You setup a few other standard cards to represent things like the dungeon you're in, and the effects of your character level. Your characters' ability points are distributed among different stats, which match to colors of several dice in the box. So for instance the Paladin can swing a sword well (3 yellow dice) but isn't very nimble (1 purple die). You then begin a process where you lay out a board of 4 "door" cards and then start kicking down the doors each turn. You can either confront the terror within, or "flee" from it. These two mechanics have lots to balance them out. But you go along taking down the challenges and drawing more door cards until you've explored the level, and then you head to the next.
Combat: Each dungeon floor, and then each monster, has certain colors and numbers of dice required to beat it. This is hard to explain in text, but imagine it like this: To kill a goblin, maybe you have to roll at least a 4 on one purple die, and then at least 11 on any combination of yellow dice. If you fail to fill any of those boxes, you suffer certain consequences listed on the boxes you failed to uncover. So there's a lot of complexity in front of you- but it's all incredibly simple to read. There are also black dice which can apply to any challenge. Generally you can always trade 2 other dice down for a black die of the lowest value you're trading in (like a blue 5 and a yellow 2, make a black 2) so you can often use dice for other boxes this way.
Wasting time: Aside from potentially suffering consequences if you can't finish the combat in one go, every turn you also throw the top 2 (or more) cards of the draw pile into a discard. When you run out of cards, you're on a timer that kicks you down to the next level of the dungeon- which will be more difficult. You shuffle the discard pile back into the deck, and you turn up a new Dungeon-floor card which increases the requirements to beat the monsters and traps. This is great, and replicates the feeling of some other "roguelite" games like the FTL computer game, where you're battling between trying to gather resources before you run out of time.
Leveling up and such: Each challenge you face can be added to your character as loot. This is the most genius part of the box. A challenge will have certain attributes along its left side- maybe one yellow die and one health point. If you beat that challenge, you can put that card beside your character, and visually it looks like you have more of those attributes. The bottom of the card will be a skill or item, and the top-right of the card has experience points. So you get to pick how to divide up your spoils, and have to plan how best to tackle the challenges ahead. You only get to place this card one way- attributes, skills/items, or experience. Again, lots of information all incredibly accessible. Smart design.
The roguelite element: The only sort of problem I have with the process is how often you'll start to notice that the boxes on the monsters have a lot of 5s and 6s on them. The game is meant to make you fail, and it ruthlessly punishes any move you ever make that's less than optimal. That can be troublesome because even if you play 100% correctly, you might just get a bad roll of the dice, and that will ruin a whole turn for you- complete with hitting you with damage or more time lost. The mechanic of trading in attribute dice for black dice helps a bit, but often you'll find you have a handful of dice that are all 1-3 and you can't turn that whole handful of dice into the single 5 you need. That can be frustrating. I'm sure someone out there has made a house rule to help this- for instance, if you can make two black dice that are both 3s then you can trade them up to a 4, and so on. That might let you smooth out the random factor a little.
Overall: It's a fun game. It's all the fun of Dungeons&Dragons combat, battling monsters in a dungeon and leveling up. It supports 1 or 2 players out of the box, and more with expansions. I can definitely see how this game would suit 3-4 player play better than 1, as more people would help smooth out the random factor even more. And it even supports campaign play, as you can track stats on little character sheets included in the box if you want to carry the same character across multiple campaigns. Neat! One star off due to the frustration level- it won't be for everyone. But some people will love the gambling element, and considering it's very quick-to-play, you can play several games until you finally get a good run.
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