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Thames & Kosmos Lost Cities: Rivals Card Game | Strategy Auction Adventure | Vibrant Colors for Two to Four Players | Family Friendly Fun by Kosmos
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Return this item for free
Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
Learn more about free returns.- Go to your orders and start the return
- Select the return method
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Purchase options and add-ons
Age Range (Description) | Kid |
Number of Players | 2-4 Players |
Brand | Thames & Kosmos |
Theme | Game |
Material | Cardstock |
About this item
- Latest addition to the lost cities franchise by acclaimed game designer Reiner Knizia.
- A stand-alone game that combines elements of the original lost cities with a new auction mechanic.
- Players lay down cards to venture down expedition routes and win fame.
- For 2 to 4 players ages 10 and up.
- Play time: 40 minutes.
Frequently bought together
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Product information
Product Dimensions | 5.1 x 1.7 x 7.1 inches |
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Item Weight | 10.6 ounces |
Country of Origin | Germany |
ASIN | B07DFWK4LN |
Item model number | THA690335 |
Manufacturer recommended age | 10 years and up |
Best Sellers Rank | #263,709 in Toys & Games (See Top 100 in Toys & Games) #12,798 in Card Games (Toys & Games) |
Customer Reviews |
4.5 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | August 15, 2018 |
Manufacturer | Thames & Kosmos |
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Product Description
Use your cards to venture down expedition routes that take you to far-flung and mysterious corners of the earth: to an abandoned mountain temple, a decaying circle of stone, a city sunken under the sea, an ancient stone-age settlement, and a Town inside of a mountain. Your goal is to plan the routes in such a way that they bring you the greatest possible fame. And if you are especially daring, you will also be able to wager on the success of your own expeditions. But watch out: you are not the only one traveling! Which routes will you pursue and how much gold is it worth to you? Plan well and use your resources wisely. Only the player who has collected the most fame at the end of the game will be the winner.
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From the manufacturer
About KOSMOS Games
KOSMOS games build social skills, stimulate logical and strategic thinking, promote visual-spatial and math skills, cultivate physical coordination and manual dexterity, encourage family time, and inspire fair-mindedness, confidence, and honorable attitudes. German engineered and beautifully made, these games become enduring family favorites and game night classics. For all these reasons, Kosmos games have earned worldwide acclaim.
Lost Cities: Rivals
A Game by Reiner Knizia
Use your cards to venture down expedition routes that take you to far-flung, mysterious corners of the Earth. Your goal is to plan the routes in such a way that they bring you the greatest possible fame. If you are especially daring, you will also wager on the success of your expeditions. But watch out: You are not the only one traveling! Which routes will you pursue and how much gold is it worth to you? Only the player who has collected the most fame at the end of the game will be the winner.
About the Author
Reiner Knizia was born in 1957 and lives in Munich, Germany. He holds a PhD in Mathematics and has published numerous games in Germany and abroad. Among his greatest successes are winning the 'Deutscher Spielepreis' (German Game Prize) in 1993, 1998, 2000, and 2003, and the 'Spiel des Jahres' (Game of the Year) for 'Keltis,' which is based on 'Lost Cities.' Reiner Knizia specializes in games that offer simple rules and a lot of freedom of decision.
What do you get?
No game board required for this latest addition to the Lost Cities franchise! 65 expedition cards, with values from 2-10 in five different colors, are what players use to start and expand their expeditions. Wager cards can be used to increase the value of expeditions, and the gold tokens are necessary to bid on expedition cards. Since each round starts with a different starting player (depending on who won the auction in the previous round), a starting player card is included to help keep track.
What's it all about?
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How to playPlayers take on the role of adventurous explorers venturing down expedition routes that consist of cards placed in ascending numerical order. On a turn, a player can either uncover a new expedition card to add to the communal display, or use his or her gold to start an auction for the cards in the display-the cards go to the highest bidder and allow players to start or expand on their expeditions! Each expedition card has either 1 or 2 footprint icons on it; each footprint counts as one victory point. Daring adventurers will place wagers on the success of their expeditions in the hopes of earning more victory points. The winner is the one with the most points after all expedition cards have been uncovered. |
Who will like itFans of Reiner Knizia's Lost Cities franchise will find a lot to love in this latest addition to the series which allows for play by 2 - 4 players! The introduction of an auction/bidding mechanic puts a new twist on the gameplay, creating lively player interaction and replayability. If you're not familiar with Lost Cities, but you enjoy games that are equal parts strategy and luck and that allow you to take chances, you'll find a lot to love in Lost Cities: Rivals. Bonus: the playing cards feature beautiful art and are color-blind friendly! Icons on the bottom of the cards help to distinguish the five colors that represent the different expedition routes. |
Discover more Lost Cities!Fans looking for more ways to enjoy the world of Lost Cities should check out the two other games in the franchise: Lost Cities: The Card Game is the original two-player version where, rather than bidding on cards to start expeditions, each player has a hand of cards that only they can see and use to embark on their journeys. Lost Cities: The Board Game is a four-person version that challenges each player to guide a team of explorers down expedition paths on the game board, collecting artifacts and victory points along the way. |
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At 2 players watching what your opponent needs and mitigating your coins to force them to pay for it make for a tense balance of "is it worth it"?
This is also true at higher player counts as each player should be watching what everyone needs to maximize their chance for success.
I am a avid gamer and have introduced this to non-gamers and had great success with both groups. Don't just expect Lost Cities, but think of it as a merger between RA (a truly great game) and Lost Cities, you'll get the gist of what to expect. Excellent game for the value.
I mention the above as a way to make sure if you’re introducing a bidding game like this to new players to not make the mistakes I did. Someone who’s never upped the ante on a hand of cards just to later back out and stick someone else with the bill won’t be familiar with some of the good natured fun that can be had in bidding/auction games. Teach that to them slowly and you’ll find they can quickly get into some of the intricacies of bluffing and gambling and really enjoy this fast and fun to play game.
I have been able to teach this game in no time at all to teach to a new player, they picked it up just by watching the two of us who knew the game take our first turn, which is great for any game, there are no fussy bits and pieces, just an effective and engaging play experience. You will either turn over a new card or start an auction and begin the bidding process for your chance at the cards currently in play.
Winning one of these auctions is what I like the most as there is an extra bonus to that player who after selecting cards to add to their own expeditions then has the option of removing one card from the playing field. This is that tiny bit of sabotage I mentioned that I love; it makes the stakes for winning an auction a bit higher and more strategic.
As you journey and complete your expedition you’ll see the artwork change and develop over the course of the ascending value cards eventually leading to one of the treasured expedition sites. I didn’t see this for our first few games but they form a bit of a narrative path that tie into the exploration theme of the game. This was a delightful surprise and added to the overall quality I felt for the game, I enjoy the colors and the art both.
In the end we have differing thoughts on Lost Cities: Rivals. This would be my weeknight game of choice for when we want to play something but don’t want setup and takedown time added into an already short work night. I enjoy the simplicity of bidding and adding cards to my expedition and being a bit deceptive with my intentions so I’m a solid 5/5 on this one. My wife who rates it a bit lower as she doesn’t like the bidding aspect in just a 2 player game but found it much more enjoyable with 3 players. I can agree with her that it was more fun with 3 as more is happening at the table, and we both look forward to trying it with 4 players.
Reviewed in the United States on May 13, 2020
I mention the above as a way to make sure if you’re introducing a bidding game like this to new players to not make the mistakes I did. Someone who’s never upped the ante on a hand of cards just to later back out and stick someone else with the bill won’t be familiar with some of the good natured fun that can be had in bidding/auction games. Teach that to them slowly and you’ll find they can quickly get into some of the intricacies of bluffing and gambling and really enjoy this fast and fun to play game.
I have been able to teach this game in no time at all to teach to a new player, they picked it up just by watching the two of us who knew the game take our first turn, which is great for any game, there are no fussy bits and pieces, just an effective and engaging play experience. You will either turn over a new card or start an auction and begin the bidding process for your chance at the cards currently in play.
Winning one of these auctions is what I like the most as there is an extra bonus to that player who after selecting cards to add to their own expeditions then has the option of removing one card from the playing field. This is that tiny bit of sabotage I mentioned that I love; it makes the stakes for winning an auction a bit higher and more strategic.
As you journey and complete your expedition you’ll see the artwork change and develop over the course of the ascending value cards eventually leading to one of the treasured expedition sites. I didn’t see this for our first few games but they form a bit of a narrative path that tie into the exploration theme of the game. This was a delightful surprise and added to the overall quality I felt for the game, I enjoy the colors and the art both.
In the end we have differing thoughts on Lost Cities: Rivals. This would be my weeknight game of choice for when we want to play something but don’t want setup and takedown time added into an already short work night. I enjoy the simplicity of bidding and adding cards to my expedition and being a bit deceptive with my intentions so I’m a solid 5/5 on this one. My wife who rates it a bit lower as she doesn’t like the bidding aspect in just a 2 player game but found it much more enjoyable with 3 players. I can agree with her that it was more fun with 3 as more is happening at the table, and we both look forward to trying it with 4 players.
Top reviews from other countries
Lo jugue con mi papá y mi hija y les gustó mucho.
No es dependiente del idioma a excepción de las reglas que vienen en inglés.
Es rápido y entretenido.