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Oculus Rift S PC-Powered VR Gaming Headset
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About this item
- Top VR gaming library: Blast, slash and soar your way through the top library in VR gaming. Oculus Rift S lets you play hundreds of games and exclusives already available in the Oculus store, with so much more to come.
- Improved optics: Stare down the competition with next-generation lenses and a sharper display. Improved optics deliver bright, vivid colors and reduced “screen-door” effect.
- Ergonomic design: Keep your head in the game thanks to a Halo headband redesigned with speed in mind. Rift S stays securely and comfortably in place with a quick twist of the fit wheel, so it can take-or double take-your fastest reactions.
- Oculus touch controllers: Arm yourself with our updated Oculus touch controllers. Your slashes, throws and grab appear in VR with intuitive, realistic precision, transporting your hands and gestures right into the game.
- Oculus insight tracking: take a step forward with Oculus insight. It translates your movements into VR No matter which way you're facing and provides room-scale tracking without external sensors.
- Oculus Rift S requires your Facebook account to log in, making it easy to meet up with friends in VR and discover communities around the world.
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ASIN | B07PTMKYS7 |
---|---|
Release date | May 21, 2019 |
Customer Reviews |
4.3 out of 5 stars |
Best Sellers Rank | #15,888 in Video Games (See Top 100 in Video Games) #249 in GEM Box Microconsole #390 in PC Virtual Reality Headsets |
Product Dimensions | 10.94 x 6.3 x 8.27 inches; 4.94 ounces |
Type of item | Video Game |
Language | English |
Item model number | 301-00178-01 |
Is Discontinued By Manufacturer | No |
Item Weight | 4.9 ounces |
Manufacturer | Oculus |
Batteries | 4 AA batteries required. (included) |
Date First Available | March 18, 2019 |
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Product Description
Oculus Rift S PC-powered VR gaming headset.
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Customer Review: From excitement to disappointment...
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A Closer Look At The Oculus Rift S | 5 Years Of Use
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Customer Review: So much fun! Just splurge and enjoy.
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Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the image quality of the virtual reality headset. They mention that the graphics are nice and clear, the display inside the headset is more crisp, and the image is much clearer than expected. They appreciate value, comfort, and fun. However, some customers have different opinions on quality, performance, tracking, and ease of setup.
AI-generated from the text of customer reviews
Customers like the image quality of the virtual reality headset. They mention that the graphics are nice and clear, the display inside the headset is more crisp, and the image is significantly sharper than expected. They also say that 3D movies look amazing in VR and that the resolution is great for most situations.
"...flight sim in VR, but all the videos I had seem made it look amazing, smooth and clear. I could not read any text on the dash, no gages, nothing...." Read more
"...Give this a 5 star for graphic, ease of use, setup...." Read more
"...Field of View is a lot better than a lot of cheaper (and some expensive) Windows VR kits, so maybe you should consider this if you have them...." Read more
"...Colors were good and vibrant. **In dark scenes the LCD panel shows its weakness with washed out blacks (more like grey than black)...." Read more
Customers are mixed about the ease of setup. Some mention that it's much easier to set up using sensors, and very intuitive. They also say that the footprint and setup time are cut significantly. However, other customers say that it was a bit of a pain to setup, and encountered numerous problems with just the initial setup. They say the interface is finicky and not very intuitive, and it takes a little getting used to.
"...It was amazingly simple. Ok so now I have it on and the first demo tutorials starts and I was blown away but how great the immersion was...." Read more
"...Finally even the set up is simpler than PSVR you only need to connect two cables to your PC and you’re good to go...." Read more
"...and yes this thing was a bit of a pain to setup. First of all its states my USB3.0 is not compatibility... yet it still plays and opens everything...." Read more
"...Easy startup/installation process.- Audio from the hidden built-in speakers is good enough...." Read more
Customers like the value of the virtual reality headset. They say it's amazing for its price, worth the investment, and a decent VR setup for the money. Customers also mention that the visuals are good for the price point, and the touch controllers are the best VR controllers. Overall, they say it’s a very nice unboxing experience and worth playing and tinkering with.
"Overall this is an excellent, relatively inexpensive PCVR system ...." Read more
"...The best value for the price in the VR market...." Read more
"...They are exponentially more capable and affordable than their pre-2015 predecessors... heck, even our lowest-end cell phone VR rigs have more..." Read more
"...Overall very present experience. Display is one panel. So no manual IPD adjustments. (Only software basted)..." Read more
Customers like the comfort of the virtual reality headset. They say it fits well, has a very similar feel to their head, and the controls feel great in their hands. The foam all around is very soft and springy, and it helps with discomfort.
"...The headset itself is light and more comfortable than the HTC Vive Cosmos and it was easier to focus and overall it seemed brighter and clearer to me..." Read more
"...The face and head padding was comfortable and had no issues with the weight of the headset once I got everything strapped in.-..." Read more
"...This helps with discomfort and creates a smoother playback image even through the frame rate is less than the desired 90...." Read more
"...The controllers are slightly less comfortable since you have to always hold them..." Read more
Customers find the virtual reality headset fun to use and say it makes gaming fun again. They say it's the perfect balance of simplicity and fun, and it enhances gameplay. Customers also mention that it has many truly fantastic games out there.
"...Gameplay so far is amazing. Only games i tried is beat saber and skyrim so far.Give this a 5 star for graphic, ease of use, setup...." Read more
"...It is a great time to dive into VR gaming as the games are getting better (Boneworks and upcoming Half Life: Alyx) and technology is improving at a..." Read more
"...The installation was quick, easy and a lot fun while going through tutorial mode...." Read more
"...good interaction with Steam VR games, allowing you to launch straight from Oculus, super..." Read more
Customers are mixed about the quality of the virtual reality headset. Some mention it's a solid piece of hardware and works as advertised, while others say that it causes your running VR game to crash. Some say that the build quality does feel cheap and the cable was defective from day one.
"...The box itself was impressive and I found the instructions and setup to be fairly easy and was up and running is a short time...." Read more
"...But compared to the old Rift, build quality does feel cheap, or at least the head units are. Halo rattles as you pick it up. Paddings feel cheap...." Read more
"...Everything seems to run smoothly and runs on max quality. (Still have my GTX 1060 Gaming X OC graphic card.)" Read more
"...The fidelity of the experience and the ability to mod games goes along way to expanding your possibilities in VR...." Read more
Customers are mixed about the performance of the virtual reality headset. Some mention that it does its job perfectly fine, and you won't be disappointed. They say the earbuds work fine, the joysticks are working fair, and fairly intuitive. However, others say that the USB 3.0 Adapter Card didn't work, and that it's barely a functional headset.
"...: "StarTech.com 4 Port PCI SuperSpeed USB 3.0 Adapter Card" Did not work saddly, spoke with start tech support and advised they have no PCI Cards..." Read more
"...It works quite well... but it also does not play nice with your computer if you have too much things plugged on to your computer on your USB ports,..." Read more
"...You can use the Oculus software to adjust the IPD but it's not quite effective...." Read more
"...semi open. Isolate just a bit without blocking out everything. 3d hrtf works great, and you can tell where things are just by listening...." Read more
Customers have mixed opinions about the tracking of the virtual reality headset. Some find it on point and impressive, while others say it loses track of the controllers.
"...Tracking works great with minimum blind spots, but you'll obviously want your controllers to be within the sights of the cameras of the head unit..." Read more
"...Because the lenses themselves don’t move, I could see where obtaining a sharp focus on the action may theoretically be a problem for some...." Read more
"...The motion tracking and head tracking are also much better than the PSVR in fact I think the tracking solution is 99% as good as outside in systems..." Read more
"...On rift s your body will jump around as it loses tracking if you try to do this...." Read more
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A few months ago I started wanting to get in to playing my flight sim programs in VR. All the videos I saw on YouTube made it look really cool and I loved the idea of a more immersive experience. I had already gotten the PS4 VR Headset last year and found it to be fun but very limited and seemed more for kids games to me. Being the smart man that I am I waiting until the country was on shutdown to decide I could not wait any longer (being home all the time made me want more home entertainment). I had wanted to try the Oculus Rift S, just from the reviews and all the hype behind it but when O started looking t was sold-out everywhere and it did not look like it would be in stock anytime soon. Being determined to get a PC based VR Headset and being limited on room I needed model that did not require external tracking, limited me to only a few models. I looked in to the HTC Vive Cosmos and even though there were some bad reviews I figured it must be pretty good with the price tag of $699 and higher resolution that the Rift S. I ordered the HTC Vive Cosmos from Best Buy and was very excited when it arrived.
My HTC Vive Cosmos Experience.
The box itself was impressive and I found the instructions and setup to be fairly easy and was up and running is a short time. I downloaded a few games samples from the HTC Vive Cosmos app store and tried to play a few. This is where my first issues came up. How do you use this thing? I went through all the instructions and as each game or app would load it give some instructions on what the controllers do. I found the buttons did not do what it said a lot of the time or the game would load as if I were 10 feet tall of 3 feet tall. It was frustrating but I was brand new to this and figured I just needed to learn. I was ready to try my first VR flight sim experience and started up X-Plane 11 and turned on the VR setting and just like that I was in VR in a flight sim. Ok now how do I actually get a flight going or control the aircraft? It took me probably 2 hours to figure out all the controls and get to where I could actually get in a plane and fly. Now remember this was my first time trying a flight sim in VR, but all the videos I had seem made it look amazing, smooth and clear. I could not read any text on the dash, no gages, nothing. You can see it all just not clear enough to read the test. I took off and was impressed by the graphics when looking at a distance, looking at anything close and it was blurry, also jagged edges and low frame rate. I also found the controllers to be a bit on the large side and seemed too bulky and the battery life is not good. The headset itself was not very comfortable and was heavy in my head and face but usable. and I spend the next few days researching on how to get X-Plane 11 to work best in VR. A few changes to some settings and I gave it a few more tries. I got the graphics better to where I could read large text but that was about it. I did enjoy flying in VR but it was buggy and just not a great experience. I kept this up for a few weeks ad finally just gave up, it was too frustrating and too many glitches. I also did not have much luck on any other games or apps using the HTC Vive Cosmos, but DCS Wolds was better looking than X-Pane 11. I returned the headset and decided to wait until I could get the Oculus Rift S, although I was not sure if it would be any better.
My Oculus Rift S Experience.
It took me a couple of weeks to get an Oculus Rift S on preorder with Amazon, I finally got one (on pre-order) on June 3rd and it arrived on June 16th. I was very excited once it arrived and could not wait to see what it could do and if it would be any better of an experience. Once again the box was impressive but when you open it, it seem like less clutter in the box. Now for setup, it could not be any easier. You download the Oculus software and it basically walks you through step by step on how to set up your Rift S. I had already downloaded the Oculus software so my full insulation from opening the box to playing my first Oculus Rift S tutorial in VR took just over 5 minutes. It was amazingly simple. Ok so now I have it on and the first demo tutorials starts and I was blown away but how great the immersion was. It looked and felt so very much better than the HTC Vive Cosmos. I went through the tutorials and knew just how to use my controllers from the simple tutorials and I was ready to go. I download a few free apps and gave a few a try. I was so impressed by the VR immersion and overall experience. The headset itself is light and more comfortable than the HTC Vive Cosmos and it was easier to focus and overall it seemed brighter and clearer to me. The controllers are much more comfortable, light and fit my hands better, and so far the battery life is much better as well. I was now ready to give my flight sim’s a go. I booted up X-Pane 11 again and started the VR. Now this is where my experience really changed, for the better. Just the interface was smoother and I was easily able to select my options and start a flight all in VR. With the HTC Vive Cosmos I always had trouble using the controllers and trying to select something or flip a switch in the cockpit when flying. I had the hardest time aiming and selecting. With the Oculus Rift S it was so easy, just point and click and it just works. Now my flight starts and the first thing it was terrible, I had my graphics set to the highest possible settings (just to give it a try), I adjusted a could things and restarted my flight. Now I was in my plane, sitting on the tarmac and it was so very different from the HTC Vive Cosmos, the graphics were so much clearer and crisp. It just looked better and felt more realistic. I took off and flew around and was just amazed at how much better it was. I paid $699 for the HTC Vive Cosmos and really did not care much for it and felt like I wasted my money (I did get a full refund), I paid $399 for the Oculus Rift S and feel like I got a great deal. I have only spent a few hours on my Oculus Rift S but I am already very impressed with it and am quite happy with my purchase.
I would rate the HTC Vive Cosmos a 5 out of 10 and I would rate the Oculus Rift S a 8 out of 10
Give this a 5 star for graphic, ease of use, setup. Rated 4 due do the issues i ran into so far, and absolutely hate that dumb advertisement window that pops up every time i put headset on for oculus software. Should be option to disable just that tbh unless there is and haven't found it.
I've read all the issues and troubleshoot steps of head of time before purchase, and to say the least i was expecting issues. and yes this thing was a bit of a pain to setup. First of all its states my USB3.0 is not compatibility... yet it still plays and opens everything. Only real issue i had was it kept disconnecting, likely due to the USB 3.0. With all the troubleshooting i read online on reddit etc, i somehow got it to stop disconnecting for now. We'll see, even though it still states my USB3.0 not compatibility.
Another issue i ran into on Day 3 of use is that the oculus software (Version 12.1) keeps telling to setup my guardian when it was already setup muliple times a day. I believe it still has something to due with the incompatibility of the 3.0 ports using "VIA USB 3.0 eXtensible Host Controller -1.0 (Microsoft)"
Since my mobo (MSI GA-78LMT-USB3 6.0) is a small form factor, i have no more PCI-E slots or anything for a PCIE Expansion card, only slot i had was PCI, which heard PCI USB 3.0 doesnt work in most cases and some cases it does. So took my chances with "StarTech.com 4 Port PCI SuperSpeed USB 3.0 Adapter Card with SATA/SP4 Power - Quad Port PCI USB 3 Controller Card (PCIUSB3S4)" Read this PCI slot worked for some.
My PC Specs;
Win10 Version 1909 Pro edition
GPU: GTX1060 OC
CPU: FX8370 eight core clocked at 4.2 Mhz
24GB RAM clock at 1600
Will update once i get the card today to see if the incompatibility 3.0 ports can be resolved...
UPDATE: "StarTech.com 4 Port PCI SuperSpeed USB 3.0 Adapter Card" Did not work saddly, spoke with start tech support and advised they have no PCI Cards that would support the amount of data that oculus occurs since only 1 channel card. Advised only the PCI-E would work. Saddly do not have a PCI-e slot available. So have to upgrade mobo or deal with the issue. (Personally can't upgrade as it requires upgrading to DDR4 Ram and AMD4 cpu slot as my mobo is older side with DDR3 and AMD3 slot., so will deal with the issue till upgrade in near future saddly)
As for the issue, even those ports states incompatibility, it rarely disconnects, maby once a day if cables loose. As for the oculus software forcing to setup gaurdian all the time. This is still happening and apparently its oculus software that the issue and is known.
So overall loving the experience except for the 2 main issues.
UPDATE: 6/20/2020
Recently upgraded my PC motherboard to MSI MPG X570 Gaming Plus board with Ryan 7 3700x, DDR4 RAM and NVMe SSD. Ran for 2-3 months, and have not one single issue with it disconnecting. Everything seems to run smoothly and runs on max quality. (Still have my GTX 1060 Gaming X OC graphic card.)
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Como no necesita sensores externos no hay un montón de cables y aparatos dando vueltas por la mesa.
Anteriormente tenía un OSVR HDK2 y comparado con este, la calidad gráfica es muy buena, hay un cambio grande no solo de resolución, sino también en campo de visión
A pesar que se critica mucho al rift s que tiene una tasa de refresh menor que otros equipos en el mercado, la verdad no he notado problema, los gráficos son fluidos y no hay ruido o flickering.
Es un equipo caro, y tuve muchas dudas antes de comprarlo, pero quedé muy satisfecho al utilizarlo. Como punto final, toma en cuenta el equipo mínimo de PC que necesitas, ya que depende de esto que la experiencia sea buena
Image quality is very good overall, lots of detail and good colors. The lenses are very clear and have a large sweet spot where the image looks sharp and clear. OLED units have better blacks and slightly better colors but I actually prefer this as you can see more detail in dark areas. I have switched between an OLED brand and this in Alyx at the same save point and for some objects and dark areas it is very noticeable how much more detail you can see.
The controllers are very light comfortable and easy to use. Oculus has done an outstanding job putting this system together for this price.
The only downsides for me are the field of view and the screen door effect. SDE isn't bad but is noticeable sometimes. The field of view is a bit limited, when I get into a game it's easy to ignore but to me this is by for the biggest area where there is a lot of room for improvement. Higher frame rates would be another one, have not tried one of the 120+ fps HMDs so I can't say if I can see the difference but I get a little bit of a feeling that things are not as smooth as they could be.
De software is zo ongelofelijk slecht dat je voor iedere 30 minuten gamen zeker 1 uur aan het troubleshooten bent omdat de "usb verbinding niet werkt" of "geen displayport connectie". Een horror headset waar je je geld absoluut niet aan moet uitgeven. 3x terug gestuurd, 3x zelfde probleem. Getest met meerdere high end systemen waaronder een laptop. Absoluut niet aanbovolen. Oculus support team doet alsof ze nergens vanaf weten terwijl zeker 25% van de gebruikers dit probleem hebben 🤢🤢
hiermee zeg ik niet dat de Headset "slecht" is. als deze werkt is het echt een fantastisch product! maar als ik u was zou ik toch voor de Quest 2 of Reverb G2 gaan. deze headsets zijn gewoon stukke beter.