No featured offers available
We feature offers with an Add to Cart button when an offer meets our high standards for:
- Quality Price,
- Reliable delivery option, and
- Seller who offers good customer service
- VIDEO
Image Unavailable
Color:
-
-
-
- To view this video download Flash Player
The Lord of the Rings The Card Game - Engaging Cooperative Adventure Game, Strategy Game for Kids and Adults, Ages 14+, 1-4 Players, 30-90 Minute Playtime, Made by Fantasy Flight Games
Age Range (Description) | Teen |
Number of Players | 1-4 |
Brand | Fantasy Flight Games |
Theme | Games |
Material | Cardstock |
About this item
- IMMERSIVE COOPERATIVE GAME: Join forces with 1-2 players (or expand to 4 with two Core Sets) to control Middle-earth's heroes and artifacts.
- EPIC QUESTS: Embark on heroic quests, gather allies, and acquire powerful artifacts to confront the most dangerous foes of Middle-earth.
- VAST CUSTOMIZATION: Build your own unique decks from the Core Set's 226 cards and choose from 12 hero cards, each aligned with four distinct spheres of influence.
- LIMITLESS REPLAYABILITY: Explore three perilous quests with countless encounter combinations, ensuring a fresh and challenging experience every time.
- EXPAND YOUR ADVENTURE: Enhance your game with monthly Adventure Packs, introducing new quests, heroes, allies, and encounters to continue your journey against the Dark Lord.
Similar items that may deliver to you quickly
- The Lord of the Rings The Card Game Elves of Lorien STARTER DECK - Cooperative Adventure Game, Strategy Game, Ages 14+, 1-4 Players, 30-120 Min Playtime, Made by Fantasy Flight GamesFREE Shipping on orders over $35 shipped by AmazonGet it as soon as Monday, Apr 1
- The Lord of the Rings The Card Game Riders of Rohan STARTER DECK - Cooperative Adventure Game, Strategy Game, Ages 14+, 1-4 Players, 30-120 Min Playtime, Made by Fantasy Flight GamesFREE Shipping on orders over $35 shipped by AmazonGet it as soon as Monday, Apr 1
- The Lord of the Rings Journeys in Middle-earth Villains of Eriador FIGURE PACK - Adventure Board Game for Kids and Adults, Ages 14+, 1-5 Players, 60+ Minute Playtime, Made by Fantasy Flight GamesFREE Shipping on orders over $35 shipped by AmazonGet it as soon as Monday, Apr 1
- The Lord of the Rings The Card Game The Dark of Mirkwood SCENARIO PACK - Cooperative Adventure Game, Strategy Game, Ages 14+, 1-4 Players, 30-120 Min Playtime, Made by Fantasy Flight GamesFREE Shipping on orders over $35 shipped by AmazonGet it as soon as Monday, Apr 1
Product information
Product Dimensions | 11.25 x 3 x 11.25 inches |
---|---|
Item Weight | 0.046 ounces |
ASIN | 1589949811 |
Item model number | MEC01 |
Manufacturer recommended age | 13 - 15 years |
Best Sellers Rank | #220,660 in Toys & Games (See Top 100 in Toys & Games) #2,210 in Dedicated Deck Card Games |
Customer Reviews |
4.6 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | April 16, 2011 |
Language | English |
Manufacturer | Fantasy Flight Publishing |
Feedback
Product Description
Product Description
An ancient evil stirs in the black lands of Mordor, and the people of Middle-earth speak of a terrible doom approaching from the east. The only hope lies in a heroic few who must work together to stem the tide of evil...Forge new legends in Middle-earth with The Lord of the Rings: The Card Game! Gather your friends and together take on the forces of shadow. As the first cooperative Living Card Game, The Lord of the Rings puts 1-2 players (or up to four with two Core Sets!) in control of the most powerful characters and artifacts of Middleearth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth’s most dangerous fiends. Following the Living Card Game format, The Lord of the Rings: The Card Game will be expanded by monthly Adventure packs that will expand player card pools while introducing new challenging scenarios for the players to undertake.
From the Manufacturer
"An ancient evil stirs in the black lands of Mordor, and the people of Middle-earth speak of a terrible doom approaching from the east. The only hope lies in a heroic few who must work together to stem the tide of evil...Forge new legends in Middle-earth with The Lord of the Rings: The Card Game! Gather your friends and together take on the forces of shadow. As the first cooperative Living Card Game, The Lord of the Rings puts 1-2 players (or up to four with two Core Sets!) in control of the most powerful characters and artifacts of Middleearth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth’s most dangerous fiends. Following the Living Card Game format, The Lord of the Rings: The Card Game will be expanded by monthly Adventure packs that will expand player card pools while introducing new challenging scenarios for the players to undertake."
Important information
Legal Disclaimer
Never played, the cards and parts are still in shrink wrap
From the brand
From the manufacturer
Lord Of The Rings The Card Game Revised Core Set | Lord of the Rings The Card Game: Khazad-Dum Campaign | Lord of the Rings The Card Game: Over Hill and Under Hill Saga Expansion | Lord of the Rings The Card Game: Conflict at the Carrock Adventure Pack | Lord of the Rings The Card Game: The Redhorn Gate Adventure Pack | Lord of the Rings The Card Game: The Fortress of Nurn Adventure Pack | |
---|---|---|---|---|---|---|
Add to Cart
|
Add to Cart
|
|||||
Customer Reviews |
4.7 out of 5 stars
350
|
4.7 out of 5 stars
248
|
4.6 out of 5 stars
1,329
|
4.8 out of 5 stars
129
|
4.7 out of 5 stars
119
|
4.7 out of 5 stars
119
|
Type of Game | Living Card Game | Living Card Game | Living Card Game | Living Card Game | Living Card Game | Living Card Game |
Number of Players | 1 to 4 Players | 1 to 4 Players | 1 to 4 Players | 1 to 4 Players | 1 to 4 Players | 1 to 4 Players |
Average Playtime | 30 Minutes Per Player | 30-90 Minutes | 30-90 Minutes | 30-90 Minutes | 30-90 Minutes | 30-90 Minutes |
Recommended Player Age | Age 14+ | Age 14+ | Age 14+ | Age 14+ | Age 14+ | Age 14+ |
Number of Cards | 313 | 165 | 165 | 60 | 60 | 60 |
Objective | This epic card game puts players in control of some of the greatest heroes and artifacts of Middle-earth. Select heroes, gather allies, acquire artifacts and coordinate your efforts to face Middle-earth’s most dangerous fiends. | The heroes of Middle-earth must search for signs of Balin and his fledgling Dwarven colony. | Three new scenarios can be played one at a time or they can be linked to form a campaign that allows players to relive Bilbo's dramatic story arc! | This adventure pack focuses on the lumbering Trolls terrorizing the Beornings, and while facing them in combat is fearful enough, Sacked! cards will endanger your heroes at every turn. | Escort Arwen to Rivendell through bone-chilling snowstorms and hordes of enemies, into the twists and turns of the entire Dwarrowdelf cycle. | As the Vengeance of Mordor cycle rises to its ultimate confrontation with The Fortress of Nurn, you’ll lay siege to a castle in this expansion’s brand-new scenario. |
Cooperative Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Strategy Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Expansion(s) Available | ✓ | is an expansion | is an expansion | is an expansion | is an expansion | is an expansion |
Type of Expansion | Revised Core Set | Campaign Expansion | Saga Expansion | Adventure Pack | Adventure Pack | Adventure Pack |
What's in the box
Product guides and documents
Looking for specific info?
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, illustrations and replayability of the tabletop game. They mention that it's enjoyable, fun to play both alone and with someone, and has a fantastic game unlike any other. They also appreciate the theme and the quality of the tokens. That said, they disagree on ease of use, value, and cards.
AI-generated from the text of customer reviews
Customers find the game quite enjoyable, interesting, and fun to play both alone and with someone. They say the game is fantastic, unlike any other, and very fun to mix and match the new content. Customers also say the four spheres provide a very diverse game play and the free possibility to build up. Overall, they describe the game as challenging that makes them think.
"...Downsides aside, The Lord of the Rings: The Card Game is a fun, refreshing, challenging, and beautiful game, and its excellence is the only reason..." Read more
"...criticisms, Lord of the Rings Living Card game is fun and it's a solid game with amazing illustrations and quality components...." Read more
"...The gaming community is thriving. And of all the LCGs Fantasy Flight Games has released this is unique. It is the only LCG that you can play solo...." Read more
"...The four spheres provide a very diverse game play and the free possibility to create decks using the cards of the core set allows for even more..." Read more
Customers are impressed with the card art and the quality of the tokens. They say the art to this game is phenomenal, wonderful, and a marvel to behold. Customers also say the theme is well done and the scenarios that the core set comes with are well designed. They also love the game and the theme.
"...of the Rings: The Card Game is a fun, refreshing, challenging, and beautiful game, and its excellence is the only reason why such small flaws are so..." Read more
"Let me start by saying, the art to this game is completely phenomenal. Simply put, the art is some of the best in all of gaming... bar none!..." Read more
"...quality stock (as usual from FFG), the tokens are nice, the artwork is gorgeous, and the rulebook is easy to read and straightforward...." Read more
"This game is well themed, well developed, and rather complex...." Read more
Customers are mixed about the value of the game. Some mention that it's worth the purchase, has high production values, and has everything you need. However, others say that it was a money making machine for the publisher, is a bit pricey, and a waste of money.
"...looking, and the graphic design-work put into this package is of very high quality...." Read more
"...And you get new quests with each set!So is it worth buying? Short answer is yes. For the long answer keep reading...." Read more
"...and in this case, the experience was very dreary, boring, and overall a waste of time...." Read more
"...Overall, if you have a game friend and you're looking for a quick, good, two player co-op game that has plenty of room to grow, pick this one." Read more
Customers find the game to have lots of replayability right out of the box. They also say the scenarios are well done and the expansions are clearly defined.
"...combined with customizable player decks, this element makes for lots of replayability...." Read more
"...Thankfully, the expansions are clearly defined and you don't have to get lucky to get the good cards...." Read more
"...The pros:- The replay value is just phenomenal. It perfectly captures the randomness that card games in general have (and attracts us)...." Read more
"...Low Replayability..." Read more
Customers like the gameplay of the tabletop game. They say the mechanics are well thought out, full of strategy, and provide plenty of opportunities to strategize. The basic game mechanics, are solid and learnable after a few games. The game is fun, involved, and requires thought.
"...The mechanics are interesting and the tension rises as players move along the path (represented by quest cards)...." Read more
"...It's fun. Insanely challenging at times. Very much strategic so you're always having to think. And lastly it's something I'd recommend to others...." Read more
"...Some of them work better than others, but all have different strategies to help you win...." Read more
"...It actually requires thought and a real thinking process to beat and you don't always beat it on the first try...." Read more
Customers are mixed about the ease of use of the tabletop game. Some mention that it's insanely challenging at times, while others say that it gets easier after you know how. Some say that the first quest is very difficult for beginners, especially playing solo. They also mention that the second quest has a lack of a consistent difficulty.
"...It can be extremely difficult. But it’s not overwhelming. It always brings you back for more.The game can be played one to four players...." Read more
"...scenarios, or quests, included in the core set are all fairly challenging for newer players, but with practice and as one learns the Encounter Deck,..." Read more
"This game is well themed, well developed, and rather complex...." Read more
"...up the game so the scenario doesn't last all day, but this is a bit frustrating and you can lose a scenario due to that component...." Read more
Customers are mixed about the cards. Some mention that the 30 card decks are a good start, it contains all the basic cards necessary to build a deck, and has a nice texture to them. However, others say that the box comes with absolutely no help for storing cards and tokens, and the core set doesn't provide enough cards for each sphere to create a building experience.
"...Also, the cards are of nice stock and have a nice texture to them.The game play is solid...." Read more
"...For one, as many others have pointed out, there is no convenient way to store the cards in the box...." Read more
"...to buy 2-3 copies of the core game is because there are a number of very powerful cards in the core set that only come in one or two copies...." Read more
"...a tournament deck should consist of 50 cards, but the core set doesn't provide enough cards for each sphere to create a valid 50 card deck for each..." Read more
Customers find the rules confusing, misleading, and deceiving. They also say the game has too many unknowns and very little excitement. Some customers also mention that the product was damaged and not honestly described. Overall, customers find the game brutally, unfairly, and ridiculously difficult.
"...Yeah, the rules are THAT difficult, so beware, the core rules could frustrate you...." Read more
"...attractively illustrated cards, sturdy cardboard pieces, and semi-ambiguous rules, all for the standard price of $40...." Read more
"...The rules are a little complex, but my group prefers it that way...." Read more
"...It is brutally, unfairly, and ridiculously difficult. The base set (this box) features three quests, each with a different difficulty...." Read more
Reviews with images
-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
Like many cooperative games, this one can be played with a single player (that's you!). And both solitaire and multiplayer are fun and rewarding experiences -- a two-player game being the most fun for me personally because it is relatively easy to find synergies between the two player decks (a simple example of this would involve one player fielding a Tactics deck with lots of attacking power, while the other player uses Spirit cards to keep the players' threat level low and make progress on the quests). Because of the tension created by the game and the threats coming out of the Encounter Deck, both players will often have to find ways to come to each other's aid, so it never feels like you are just looking out for yourself in a multiplayer game. The game scales fairly well, but playing solitaire is always tricky because you usually do not have enough space in your deck for cards that can effectively counter every individual threat generated by the Encounter Deck. Some of the scenarios, such as "Escape from Dol Guldur," the third and most difficult quest in the core set, were obviously not meant for solo play.
In fact the three scenarios, or quests, included in the core set are all fairly challenging for newer players, but with practice and as one learns the Encounter Deck, they are all very winnable. However, it will soon become apparent that building an effective player deck to counter each Encounter Set will be necessary to winning games, and the experience of crafting your own strategic approach and exploiting card combinations, and then testing your homemade decks against the various scenarios is highly rewarding in itself. There are some player cards in this set that seem a bit overpowered, and utilizing these to their fullest can almost feel like cheating, but it is very possible that as more scenarios appear -- via Adventure Packs -- the designers will find ways to puzzle and frustrate our heroes once again.
One aspect of this game that stirs up quite a bit of debate would be the rules. The game rules contained inside of the ~30-page rule book can be a bit intimidating to new players, especially non-gamers. Each game round has seven phases, and the game as a whole is fairly elegant and nuanced, but as a particular game progresses, players will find each game round goes quicker and becomes fairly streamlined. Further, because it is a cooperative game it is not too difficult to teach because newer players do not have to be familiar with all of its intricacies. And be warned, there are a lot of them. You'll often find yourself wondering if a certain action is legal, or what the effect of an Encounter Card does in a specific situation. Usually, it is best to interpret the text on the cards as literally as possible, but if that does no good, there are plenty of card references and FAQ's available online. But even with these resources, you will still occasionally find yourself in situations in which you just don't know what the correct resolution would be.
This is not necessarily a weakness of the game. The Lord of the Rings: The Card Game is so flavorful and fun that home-brewed rules interpretations do not get in the way of a highly enjoyable game experience, and neither do scenarios that are sometimes either too easy or too difficult to win.
I gave this game a five-star rating, but that does not mean that as a product, this box set does not have some weaknesses, and they are pretty dissappointing at that. For one, as many others have pointed out, there is no convenient way to store the cards in the box. Another huge downer is that the core set does not come with three of each player card (a tournament-legal deck can have as many as three of any one card, and some of these cards you really want to have three of), although that does not mean that there are not enough cards to build a decent deck with. At present, the only way to rectify this situation is to purchase three core sets. Thankfully, Fantasy Flight fixed this problem in all of the expansions released so far: each of them come with three copies of the included player cards. Another downside is the fact that the cards themselves will wear out pretty quickly if you play frequently, so make sure to buy some sleeves and sleeve your beautiful new cards right away. And one last nitpick would be that some of the artwork is recycled in the expansion packs. So far I have only caught two cards that share the same artwork, and hopefully this will not continue to occur as more packs are released.
Downsides aside, The Lord of the Rings: The Card Game is a fun, refreshing, challenging, and beautiful game, and its excellence is the only reason why such small flaws are so disappointing. But all in all, this game is high quality and highly recommended. I know I will be playing it for a long time to come, and I really can't wait for those Adventure Packs I ordered last week to get here.
The game play is solid. Although most people complain about how hard the rules are, my house rules give me a chance to win. Yeah, the rules are THAT difficult, so beware, the core rules could frustrate you.
LotR-CCG is not a deck building game or a collectible card game either, instead it uses cards like a Dungeon Master and events and enemies pop up and how your heroes deal with... that is up to you. It feels like a dungeon crawler to me sometimes or a 1-2 man massively simplified D&D game (without the character customization). I have now owned this game almost two years now, and it is a bit stale for me. Not because it's a bad game, simply I have played it to death. I can now say after solid multiple plays, there are a few things missing (or should I say, some things that could be better).
1. It needs more character customization. There needs to be more getting rings, new swords or "loot" (like in the World of Warcraft video game). Also every kill, successful action or successful mission should give your character(s) benefits. There really aren't any significant rewards for success (other than the "end game" win) and no "in-game-development".
2. I would like a actual board to put the cards on as well, and with this game being a bit more expensive than it needs to be, (especially with the majority of components being cards) they should of included other components like a board.
3. I don't always feel like I am "in a location" as the cards suggest, and characters do odd things sometimes. Keep in mind, the Lord of the Rings world is a very real one to many of it's literary audiences, and I don't FEEL that often in the game. Like so many games, you sometimes ask yourself, "would Frodo do this?" or... "Legolas is doing what?"
4. The eye timer component is meant to speed up the game so the scenario doesn't last all day, but this is a bit frustrating and you can lose a scenario due to that component. I would of preferred the scenario telling the player, "you have to hurry and in two rounds you must free the Hobbits before they die"... some other way of speeding things up and limiting you that make more sense. I simply do not care for the game's "Threat level".
5. Some scenarios like "The Lurker in the Water" is too short (and like two pages in the LotR novels). These scenarios need to be double the length much like Pathfinder's Adventure Card Game. The scenarios don't seem to have as much depth, richness or flavor as there should be. For example, when you get to a location, why could you not "get information from a town's farmer"? (or other NPC's that would give more depth and theme). With the rich and deep world that Tolkien has created, you'd think the creators of this game would of delved into it a bit more.
6. Like other reviewers have eluded to, the very nature of Fantasy Flight's Living Card System is different than a collectible card game. It is NOT like Magic the Gathering, but you can sink lots of money into it's many many expansion packs. But it does feel like they are milking your pocket book dry. So buyer beware of the many dollars you can and probably will sink into this game (even though the base game is very playable "as-is"... and without expansions).
With all these criticisms, Lord of the Rings Living Card game is fun and it's a solid game with amazing illustrations and quality components. Just keep in mind, like any game, it has short-comings and ultimately you'll probably be buying more than the base game and much poorer than you expected to be.
Have a great day and happy gaming!
Top reviews from other countries
This cardboard box was placed under a other item that was ordered on Amazon. The other item was very heavy and hard (mostly it was a massive rock), was weighting roughly 15kg. This VERY rough and heavy item was placed on top of the card box, with nothing but a brown paper sheet crumpled up to either side.
Needless to say there was very little left of the product I bought when it was delivered.
I SHOULD have returned it then and there, but I figured, MAYBE the cards are okay and I do not have to waste this item, I can just put them in the main game box if they are okay. So opened it to check and nope, the cards where okay the bottom half but the top has dents, tears where the Granite dug into the box and the cards. Seeing that the cards were no good I decided to try refund... but with the cards opened not looking to be replaced.
ALL this is Amazon, train the packers better.
And pay your fair share in taxes.
Fantastic quality and creation. Though highly priced. The total expansions and nightmare packs and adventure packs will cost around 2.5 lakh INR.
FFG should release more quests online for the expansions. FFG is making huge money out of it.
The core set contains 226 cards, rule book, 2 threat counters & all the tokens you will need to play against the 3 different scenarios included.
Passage through Mirkwood is the introductory scenario, straight forward but providing a fair challenge that not only helps give you a good handle on what to expect from the game but with one of 2 endings randomly determined, gives it a little bit of replayability.
Journey Along the Anduin is one of the best scenarios I have played yet (I have since purchased expansions & dug deeper into this wonderful game) & still come back to it time & again. It's tough, fun & truly immerses you in Middle Earth.
Finally Escape from Dol Guldur finishes things off but fair warning: this is a beast. One of the hardest scenarios available, it is still the only scenario I own I haven't been able to complete true solo. Some players may be frustrated by the difficulty, but the advent of easy mode (see rule book) or multiplayer (or 2 handed solo- eh, Google it...) helps lessen impossible status after taking your first go around against the madness. Like brutality? Welcome!
The box was competitively priced, arrived on time & was undamaged. I had zero issues during the delivery process, making the entire experience stress free. I have continued to purchase product, as stated earlier, & have yet to have any issues.
Still reading? You should probably go ahead & add it to your cart at this point. Order, sit back & expect a whole lot of fun!