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Designing Interfaces: Patterns for Effective Interaction Design 2nd Edition
There is a newer edition of this item:
Despite all of the UI toolkits available today, it's still not easy to design good application interfaces. This bestselling book is one of the few reliable sources to help you navigate through the maze of design options. By capturing UI best practices and reusable ideas as design patterns, Designing Interfaces provides solutions to common design problems that you can tailor to the situation at hand.
This updated edition includes patterns for mobile apps and social media, as well as web applications and desktop software. Each pattern contains full-color examples and practical design advice that you can use immediately. Experienced designers can use this guide as a sourcebook of ideas; novices will find a roadmap to the world of interface and interaction design.
- Design engaging and usable interfaces with more confidence and less guesswork
- Learn design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color
- Get recommendations for specific UI patterns, including alternatives and warnings on when not to use them
- Mix and recombine UI ideas as you see fit
- Polish the look and feel of your interfaces with graphic design principles and patterns
"Anyone who's serious about designing interfaces should have this book on their shelf for reference. It's the most comprehensive cross-platform examination of common interface patterns anywhere." --Dan Saffer, author of Designing Gestural Interfaces (O'Reilly) and Designing for Interaction (New Riders)
- ISBN-101449379702
- ISBN-13978-1449379704
- Edition2nd
- PublisherO'Reilly Media
- Publication dateFebruary 8, 2011
- LanguageEnglish
- Dimensions7 x 0.95 x 9.19 inches
- Print length575 pages
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From the Publisher
Designing Mobile Interfaces | Designing Web Interfaces | Designing Gestural Interfaces | Designing Social Interfaces | Designing Voice User Interfaces | Designing Interfaces | |
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Price | $24.15$24.15 | $17.30$17.30 | $48.11$48.11 | $37.25$37.25 | $21.08$21.08 | $6.98$6.98 |
Further Related Titles | Patterns for Interaction Design | Principles and Patterns for Rich Interactions | Touchscreens and Interactive Devices | Principles, Patterns, and Practices for Improving the User Experience | The Principles of Conversational Experiences | Patterns for Effective Interaction Design |
Editorial Reviews
About the Author
Product details
- Publisher : O'Reilly Media; 2nd edition (February 8, 2011)
- Language : English
- Paperback : 575 pages
- ISBN-10 : 1449379702
- ISBN-13 : 978-1449379704
- Item Weight : 2.4 pounds
- Dimensions : 7 x 0.95 x 9.19 inches
- Customer Reviews:
About the author
For nearly two decades, Jenifer Tidwell has been designing and building user interfaces for a variety of industry verticals. She has experience in designing both desktop and Web applications, and currently designs and develops websites for small businesses.
She recently worked on redesigning the interface for Google Books. Before that, as a user interface designer at The MathWorks, Jenifer was instrumental in a redesign of the charting and visualization UI of MATLAB, which is used by researchers, students, and engineers worldwide to develop cars, planes, proteins, and theories about the universe.
Jenifer blogs about UI patterns and other design-related topics at http://designinginterfaces.com/blog.
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This book is a complete overview of about 100 UI patterns. Each pattern is given 2-5 pages where the "What", "Use When", "Why", "How", and "Examples" are discussed and illustrated. The presentation is very elementary. For example, if you know when and why to use pagination, alphabet scrollers, toolbars, date pickers, progress indicators, local zooming, multi-selection trees, or sharing widgets (a new pattern in 2ndEd), you probably won't find much value in this book.
The physical quality of the book is excellent. You will most likely be disappointed if viewing this title on a B&W Kindle. Literally, half the book is loaded with full-color, real-life examples of every pattern. The paper pages are thick and heavy.
WHAT THIS BOOK *IS NOT*:
This book will not provide implementation details or overall design concepts (i.e. effectively combining patterns to achieve some targeted overall user experience).
I primarily purchased this book for Chapter 8, "Getting Input from Users: Forms and Controls." I'm currently in the process of redesigning our shopping cart and checkout forms and thought this book may provide some value in my research. As a web developer (front-end & back-end), I was disappointed. I found much more useful information on modern, standards compliance, UI design blogs.
WHY 4 STARS?
I believe the author accomplishes her goal of documenting, with several examples, every conceivable UI pattern in use today, thus the 4 stars. The book is great for the right audience. However, and I quote the author from her own References section, "If you're looking for more depth than this book can provide, the following list can offer some good starting points." She then lists 24 titles, several of which I own. My favorite title in her list is Don't Make Me Think: A Common Sense Approach to Web Usability, 2nd Edition .
Another great thing that Jenifer does is inline references to other topics in the book and she gives the reader the chapter that those topics are on.
I highly recommend this book for anyone who is starting out in User Interface Design.
Some suggestions for the third edition:
- The role of intuition in design. The author does indirectly address this when she talks about usability testing and the wide variety of choices in design, but I think something more formal would help. In Ellen Glasgow's introduction to her novel The Sheltered Life, she wrote that after learning all the techniques of writing, a writer should "then, having mastered, if possible, every rule of thumb, dismiss it into the labyrinth of the memory. Leave it there to make its own signals and flash its own warnings. The sensitive feeling, 'this is not right' or 'something ought to be different' will prove that these signals are working."
- Reserving space for dynamic advertising, which is much more prevalent than it was when the second edition was published (2010).
- More magnified views of the parts of examples that were used to make points. Some of these were hard to read.
Criticisms: The examples are old now, which will be tough for a web UI book, which it ultimately frames itself to be.
Target audience: New UI / UX designers, students, or professionals who would benefit from having a structured system to explain concepts to management.
It would get a 4 if you're in the above target audience, and that's who really should be picking it up. It would get a 2 for an experienced professional. I was hoping for something more research-based that would expand on my existing toolbox, and unfortunately this isn't the book.
So, overall it comes out with a 3 from me.
Top reviews from other countries
If you are a software developer, and you need a slight peak into the design community, this book is a great entry point!
Coloratissimo e molto ricco di informazioni, queste sono pressoché tutte orientate al Web.