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BioShock Infinite - Xbox 360
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About this item
- BioShock Infinite is not a direct sequel or prequel to previous BioShock games, taking place in an earlier period and different setting, though it features similar gameplay concepts and themes
- BioShock Infinite is a first person shooter with role-playing game elements
- Development of open spaces created new gameplay options for the player, such as deciding between long-ranged attacks or finding a means to move in for short-range or melee combat
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Product information
ASIN | B003O6EB70 |
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Release date | March 26, 2013 |
Customer Reviews |
4.4 out of 5 stars |
Best Sellers Rank | #27,679 in Video Games (See Top 100 in Video Games) #454 in Xbox 360 Games |
Product Dimensions | 6.5 x 13.4 x 0.5 inches; 4.8 ounces |
Type of item | Video Game |
Rated | Mature |
Item model number | 39947 |
Is Discontinued By Manufacturer | No |
Item Weight | 4.8 ounces |
Manufacturer | Take 2 |
Date First Available | October 8, 2010 |
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Product Description
Product Description
Indebted to the wrong people, and with his life on the line, hired gun Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret. WINNER OF OVER 80 AWARDS
Amazon.com
BioShock Infinite is a first-person shooter like you’ve never seen. Set in 1912, players assume the role of former Pinkerton agent Booker DeWitt, sent to the flying city of Columbia on a rescue mission. His target? Elizabeth, imprisoned since childhood. During their daring escape, Booker and Elizabeth form a powerful bond -- one that lets Booker augment his own abilities with her world-altering control over the environment. Together, they fight from high-speed Sky-Lines, in the streets and houses of Columbia, on giant zeppelins, and in the clouds, all while learning to harness an expanding arsenal of weapons and abilities, and immersing players in a story that is not only steeped in profound thrills and surprises, but also invests its characters with deep emotional bonds.
A brand-new BioShock adventure set in the mobile sky city of Columbia.View larger
Features
- Immersive Story: From BioShock creators Irrational Games comes an all-new chapter of the BioShock story. The year is 1912 and you’re Booker DeWitt, a former Pinkerton agent with his life on the line. His mission: rescue the mysterious Elizabeth from the sky-city Columbia or never leave it alive. But why is everyone so afraid of a young girl?
- A City in the Sky: The BioShock franchise leaves the depths of the ocean to soar among the clouds in the flying city of Columbia. A technological marvel, it’s a beautiful and vibrant world that has a very dark secret – a secret that not only threatens the existence of Columbia but could change Booker forever.
- Sky-Lines: Using his Sky-Hook, Booker is able to dish out severe hands-on punishment and traverse the city’s hook points and Sky-Lines, turning them into weaponized roller coasters.
- Tears: Your traveling companion Elizabeth is more than just a pretty face – she has the power to open Tears in time and space. Booker can use these Tears to shape the battlefield and turn the tide in combat by pulling cover, weapons, turrets, and other resources out of thin air.
- Vigors: What would a BioShock game be without a variety of devastating powers surging through your body to be unleashed against all that oppose you? From throwing explosive fireballs and lightning to unleashing a murder of crows upon your victims, Vigors let you tailor your play style for maximum effect.
- New Combat Experience: With deadly weapons in one hand and powerful Vigors in the other, you will fight your way through the floating city of Columbia to freedom. All the while you’ll be capturing zeppelins to destroy all onboard, riding Sky-Lines to launch devastating aerial attacks, and opening world-changing Tears to gain the advantage. You’ve never seen combat like this. Weapons, Tears, Vigors, Sky-Lines – every system in the game can be combined for devastating effect.
- 1999 Mode: The player can unlock a secret version of the game called “1999 Mode” that gives experienced players a taste of the kind of design and balance that hardcore gamers enjoyed back in the 20th century.
Additional Screenshots
Save Elizabeth & use her powers.View larger Avoid pursuing 'Songbird'.
View larger Utilize the Skyline rail system.
View larger All-new mechanized enemies.
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Bioshock Infinite - Gameplay
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BioShock Infinite - Motorized Patriot Featurette
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BioShock Infinite - Boys of Silence Featurette
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BioShock Infinite
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BioShock Infinite - Siren Featurette
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Bioshock Infinite - City in the Sky
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Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, graphics, and value of the video game. They mention that the game is fun, the story is amazing and engrossing, and the environments are well-imagined. They appreciate the immersive and unique world the developer has created, and find it fascinating to explore. Overall, customers are satisfied with the value of this product and recommend it to others.
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Customers like the gameplay of the video game. They say that it's fun, the music was great, and the story is solid. The gameplay is highly refined, and it gives the player an outstanding experience. The rail system is a ton of fun, and there are some interesting sequences. The battles with Handymen are very good, and they are a solid replacement for the Big Daddies. It combines an intense first-person shooter with a mystical landscape and captivating storyline. Customers recommend this game as a good action shooter type.
"...Do not get me wrong. The game is fun to play. The controls are easy to learn. The sky lines are incredibly well made and very easy and fun to use...." Read more
"...SUMMARYThis was a stellar game, and it restored confidence in the series for me...." Read more
"Great game. Beautiful scenery. The idea of a floating city-marvelous. The tongue in cheek comments about our society and religion- priceless...." Read more
"...Combat was slick, instinctive, wonderfully unique, and a helluva lot of fun. Treasure and and gear were also quite novel and extremely well planned...." Read more
Customers like the quality of the video game. They say that the story is amazing and engrossing, the graphics are amazing, and the voice acting is amazing. They also say that The society of Columbia is a brilliant work of alternative historical fiction, with well-developed characters and a great locale. They further praise the ending, saying that it was particularly impressive and well-thought-out. Overall, customers find the game to be worth exploring and exploring more of.
"...mistakes Infinite made is that it provides a beautiful world, an even better story, and yet it misses out on basic gameplay fundamentals when it..." Read more
"...The ending was particularly impressive and well-thought-out. It answered many of the questions in the game, but a few were still left unanswered...." Read more
"...political change as just another bloody power lust and the rather mystical ending...." Read more
"I've enjoyed this game so much. Everything about it is fascinating, mostly because the setting, characters and plot are all incredibly original and..." Read more
Customers are impressed with the graphics of the game. They say the game is pretty, with stunning visuals and beautiful scenery. The environments are well-imagined and the colors are vibrant. The game has an enticing, genuinely interesting story and plenty of side-missions.
"...by the end totally and absolutely casts a largely brilliant, beautiful shadow over everything you've encountered and explored through the game...." Read more
"...The ending was particularly impressive and well-thought-out. It answered many of the questions in the game, but a few were still left unanswered...." Read more
"Great game. Beautiful scenery. The idea of a floating city-marvelous. The tongue in cheek comments about our society and religion- priceless...." Read more
"...Combat was slick, instinctive, wonderfully unique, and a helluva lot of fun. Treasure and and gear were also quite novel and extremely well planned...." Read more
Customers like the shock. They say the world you explore is cool, the game has pretty decent gameplay balance, and the technology is fascinating to explore. They also say the game mechanics are unique and imaginative, and that the game is a stunning creation.
"Bioshock Infinite is an astounding creation - one that hits on levels (primarily narrative and story driven ones) that, for the most part, haven't..." Read more
"Great game. Beautiful scenery. The idea of a floating city-marvelous. The tongue in cheek comments about our society and religion- priceless...." Read more
"...setting, characters and plot are all incredibly original and breathtakingly imaginative. Also, the is the most beautiful game I've ever played...." Read more
"...of nationalism, Christian fundamentalism, and technology, is fascinating to explore.Shortcomings:..." Read more
Customers are satisfied with the value of the game. They say it's well worth the price of entry, and is a steal at any price. Some customers also mention that the game is in great condition.
"...Pissed me off but still such a good game it’s worth every penny...." Read more
"...Trust me it's worth the $60." Read more
"...This game is totally worth the price and the replay value on this game is tremendous...." Read more
"...It helped in spending money and not worrying about maxing out the wallet then doing nothing with it...." Read more
Customers like the ease of use of the game. They say the controls are easy to learn, the gameplay is super easy, and they didn't experience any glitches during the game, making it a fun and challenging experience. They also appreciate the replay value with its various difficulty modes and achievements for doing so. Overall, customers are happy with the game's ease of usage and the variety of difficulty levels and badges that can be won.
"...Do not get me wrong. The game is fun to play. The controls are easy to learn. The sky lines are incredibly well made and very easy and fun to use...." Read more
"...This plot is intense and complicated but never convoluted...." Read more
"...going on around you, but the gameplay is rewarding and surprisingly simple.I won't spoil any details of the story or the gameplay...." Read more
"...The graphics are incredibly clear and the environment is so very different from the original duet, set in a lofty Quantum Mechanics driven city in..." Read more
Customers like the performance of the game. They mention that it is great from beginning to end, works well, and is a very awesome game. The mechanics are original and perfectly executed, and the game is fully realized. There are no issues with the disc, and it is rated one of the best out there.
"...Not Elizabeth. She is amazingly helpful...." Read more
"...the graphics are amazing, the voice acting is amazing, everything is just amazing...." Read more
"...The game itself is visually beautiful, plays excellent and makes you want to sit for a few hours longer each session...." Read more
"...Terrific and stimulating visually, but a poor first person shooter. Weapons are plain Jane and powers are fairly boring too...." Read more
Customers like the appearance of the video game. They say the acting is flawless, the ideas and themes explored are very cool, and the characters are more compelling and fully realized than most. The game is very deep, immersive, and thought-provoking, and it touches on some rather provocative and challenging social concepts. It is a great game, a unique and thoughtful twist on the Bioshock series, and holds your attention.
"...I was impressed with the first Bioshock. It was riveting and had a unique story. The voice acting and plot were particularly impressive...." Read more
"...Her dialogue is complex, interesting, and entertaining. Elizabeth is more like a very helpful friend than an annoying, useless bot...." Read more
"...to show off superior graphics too, but Bioshock Infinite is good enough without graphic cutscenes...." Read more
"...Everything is very "on-rails" and linear...." Read more
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1.) Its story, which by the end totally and absolutely casts a largely brilliant, beautiful shadow over everything you've encountered and explored through the game.
2.) Its themes and atmosphere, which I believe will be the most debated aspects of this game.
3.) Its gameplay, which I've listed lastly for a reason.
Let's start with the STORY:
Bioshock Infinite begins much the same way that Bioshock 1 does. You enter a lighthouse and discover an incredible new city in the clouds called Columbia. The only thing your character Booker DeWitt knows is that he must find the girl to "repay a debt." Briefly after your adventure begins, you meet the girl named Elizabeth and fly around the sky lines, listen to audio logs, and try to repay your debt (not monetarily, but via "returning the girl").
But as I played, I couldn't help but notice something...
In more ways than one, Bioshock Infinite mirrors but expands on the formula of Bioshock 1's story. For some, this will be seen as a turn off. Let me be absolutely clear - DO NOT let that impact your purchase decision ONE BIT when it comes to this game. Infinite's Columbia seems to be the "tails" to the "heads" of Bioshock 1's Rapture, but this is done for many reasons.
The game's story juggles multiple themes in arguably one of the most complex, well woven narratives we've ever seen in gaming. It takes its time. It gives you morsels throughout the game, and saves the feast until the very, very end. I knew when I was approaching the end and I still felt I hadn't gotten that "Bioshock moment" - well, be patient. Listen carefully, too. Because at the end you're going to experience a true achievement in storytelling. The ending is perhaps the best I've experienced in gaming, and one of the more mind blowing endings I've seen in any creative work. Period.
A huge risk with a huge payoff shows in the form of Elizabeth, your companion for a good 85%+ of this game. She is animated to perfection, and despite spending so much time with her, I only wish that we could've had even a few more personal moments to connect with her character. But rest assured that she is a believable character, and plays masterfully into Infinite's story. My only complaint with the protagonist-Elizabeth relationship is that it would've been nice to see Booker a bit more expressive himself. Not overly so, just a little bit more. But that is a very, very minor issue.
2.) Another high point is Infinite's willingness to take on MULTIPLE THEMES. Because the game is slower paced and takes its time, the developers managed to fit more themes into this game. You come to really know Columbia and its inhabitants. Such themes include: nationalism, racism, revolution, idealism, player agency, gaming, religion (Christianity is used here, but truly is replaceable with any major religion), and interestingly enough it takes its time to explore the "revolution" side of things in a less positive light than you'd think. I give Infinite major credit for doing that in particular - too many games have given the rebels a perfect image. Infinite makes sure to muddy up both sides.
The most impressive thing is that Infinite manages to present these themes seamlessly to you, but wraps them **ALL** up in such a genius, high intensity moment that you're left wondering how these guys could've been so clever to juggle so much and resolve things so effortlessly and perfectly.
One last note here - Although this has little to do with themes, one complaint I had with Columbia is that its citizens reuse many of the same character models. While Elizabeth is fantastically made and realized, many of the NPCs are the same few models in different clothes.
3.) The reason I listed GAMEPLAY last is because it is perhaps the weakest part of this game. This is the one area where Infinite's slower pacing comes back to bite its own hand.
At the beginning of the game, you'll feel exhilarated as you fly around sky lines, get into gun battles, and explore crannies for goodies. But by a certain point, which for me well preceded the actual ending, you'll find yourself using the same few very useful power(s) (especially on Hard mode or 1999 mode). I also found that cash, despite being everywhere, is not as valuable as it appears to be. I hardly managed to upgrade many of my powers and only got a few gun upgrades despite being the type who goes through every area methodically.
Gear is also included in the game, and while it is a nice addition it is not anything innately cool or resonating. I think one of the biggest mistakes Infinite made is that it provides a beautiful world, an even better story, and yet it misses out on basic gameplay fundamentals when it really shouldn't. Not when a team is this talented. The story makes you ask, "How could they get THAT so right when it's so difficult, but mess up on the gameplay like THAT?"
Do not get me wrong. The game is fun to play. The controls are easy to learn. The sky lines are incredibly well made and very easy and fun to use. It's just the sheer lack of imagination in the combat prevents me from saying that Infinite is indisputably an all time great game. even with Elizabeth's time "tears" to get goodies in battle, and her helpful aid when strapped for ammo/health, I found that the game suffered dearly from a few too many encounters, baffling decisions (there is, in particular, a 3-part boss battle in the falling action of the game that stands out as being incredibly uncreative and the lowest point of the game), and a lack of consistency.
Remember how Bioshock 1's gun upgrades and plasmid upgrades actually showed? Your guns started to glow and look very cool. Your plasmids fired differently. Infinite's guns never change their appearance and you have a limit of two to use at any time. The vigors (plasmids) in Infinite are less cool than 1's were, and I think less numerous to boot. I pretty much stuck with Bucking Bronco and upgrade it to hold enemies for longer and it was just about all I used on hard mode since it was so useful. Instead of the fun I got from Bioshock 1 setting up traps for big daddies with my crossbow, electrocuting water, fireballing oil, etc. I had to make due with "OK" vigors.
I believe that they worked so hard on the story, sky line system, and encounters that it figured in to the creativity surrounding the vigors and guns. While the sky lines seem very complicated and advanced in programming, the guns truly aren't.
So, I just did a whole lot of complaining about the gameplay. Fear not. The game is, as my score indicates, still a 4 out of 5 in "fun" factor and most definitely a 5 out of 5 overall. The only major complaint I have with this game is that its bread and butter - the gameplay - fails to live up to the world it builds and the story that is near perfectly told. The gameplay seems to indicate a lack of self confidence - from the occasional backtracking, to padding the middle of the game in order to try and feel "substantial/long enough" for the gamer. That was totally unnecessary.
You should go in expecting a mostly fun, if padded, gameplay experience that will leave you wanting just a bit more creativity to match Infinite's absolutely sublime, brilliant, gaming-as-a-whole impacting main story. The one thing about Bioshock as a series, though, is that it seems to almost be afraid or incapable of taking that last plunge. Letting go, and being able to fully, unequivocally get to that level of greatness that it's clearly aiming for (and barely missing). I believe that the next frontier for Irrational Games is to revolutionize the gameplay, and perhaps devise a new world on par with the sheer awe we all experienced when first descending into Rapture.
OVERALL SCORE: 9.3/10
I was impressed with the first Bioshock. It was riveting and had a unique story. The voice acting and plot were particularly impressive. I found myself enmeshed in the game and unable to put it down. Unfortunately, Bioshock 2 was the opposite: poor acting, confusing plot, and poor overall design. With that iteration, I had lost hope for the series.
Then Bioshock Infinite hit the scene and changed everything, the least of which my mind. I purchased this game on release day and started playing it the following day. Several days later, I have beaten the game. In the process, I certainly have my thoughts that I'd like to share.
GRAPHICS
The graphics were simply breathtaking. The plot happens in Columbia, a city that floats in the sky, connected by rails. Looking up into the sky, the clouds looked realistic. Birds flew around randomly. The sun beat down on the ground and reflected off other characters realistically. Non-playable characters moved independently but believably. The inside of buildings were dark and foreboding, and the lighting truly captured that feeling.
This game is a first-person shooter, so you really don't have the opportunity to see the main character, but the other characters in the game were well-designed and realistic looking. Their clothes matched the time period they lived in. When it was windy, the clothes moved with the blowing of the wind. Hair from certain characters moved as the characters moved about. All items in the game looked real, and interactions with them seemed authentic and natural.
Something has to be said for the railing system, which the lead character can ride throughout the game. Anything can happen while riding these rails. You can fight enemies, land and drop-kick an unwitting enemy, turn on a dime, and soar as high as you want. It really reminded me of a roller coaster. This was probably the most impressive aspect of the game. It definitely was unique.
PLOT
I won't spoil it here, but I will say that the plot has minimal connections with the previous Bioshock games. This plot is intense and complicated but never convoluted. For me, I didn't quite understand what was happening much of the time, but I never felt confused. I felt intrigued and wanted to continue to play to see if I could gain some clarity.
It could be argued that, at its core, the plot is the same as most other video games: The masculine, strong-willed guy comes to save the poor, weak damsel in distress. That's about as hackneyed as it gets, though. The rest of the plot takes a life of its own, and I never got the sense that anything was pre-planned. It seemed like events were unfolding in a random, realistic fashion. I always felt that any action that I took could actually affect any number of other aspects of game. While some games provide a pre-defined path that the player knows to take, that was not the case with this game.
The story is extensive, so this isn't a three-hour game. You can expect several days' worth of playing to get to the end. And there are side missions that can be done, which would extend the game play for several hours. The ending was particularly impressive and well-thought-out. It answered many of the questions in the game, but a few were still left unanswered. The game begs another iteration.
VOICE ACTING
Admittedly, I had seen some videos several months back about the voice actors, so I saw the effort put into recording of the lines. However, I didn't pay any more attention to it--until the game came out. I can say with certainty that the actors are skilled; they turned in a credible performance for the characters. When the lead was scared, the cracks in the voice matched. When the antagonist was angry, I felt in his tone. The lead characters bantered realistically. When they were running, you could hear that they were out of breath. The only part that seemed canned was when one of the characters had to pick locks; she would say the same thing most of the time.
SUMMARY
This was a stellar game, and it restored confidence in the series for me. I would recommend anyone who is a fan of the series to go out to buy it. Unlike some other games, this one was worth every bit of the $60 I spent. (Spending another $20 for downloadable content, however, won't happen for me. That's ridiculous.) You'll be caught up in the experience and won't want to put down your controller until you're finished. And even then, you'll want to replay to see what changes. This game has indubitably set the bar for first-person shooters of this type in the future. Mass Effect turned in an awesome performance, but Bioshock Infinite surpassed that.
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Reviewed in India on February 14, 2018
This is almost certainly the most beautifully crafted game I've ever played. The colors, the environments, the music, the characters, everything is flawless. And to top off the most visually pleasing title you'll play for a while, the story is next-level good.
The game-play is very similar to Bioshock 1 & 2. It's very tight and delivers a very satisfying play through every time you play.
I can't say enough good things about this game, 10/10.