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Harbinger (Star Trek Vanguard) Mass Market Paperback – July 26, 2005

4.3 4.3 out of 5 stars 554 ratings

FROM THE USA TODAY BESTSELLING AUTHOR OF STAR TREK ®: A TIME TO HEAL, THE START OF A NEW EPIC IN THE ERA OF THE ORIGINAL SERIES

Returning from its historic first voyage to the edge of the galaxy, the damaged U.S.S. Enterprise™ journeys through the Taurus Reach, a vast and little-known region of space in which a new starbase has been unexpectedly established. Puzzled by the Federation's interest in an area so far from its borders and so near the xenophobic Tholian Assembly, Captain James T. Kirk orders the Enterprise to put in for repairs at the new space station: Starbase 47, also known as Vanguard.

As Kirk ponders the mystery of the enormous base, he begins to suspect that there is much more to Vanguard than meets the eye. It's a suspicion shared by the Tholians, the Orions, and the Klingon Empire, each of whom believes that there are less than benign motives behind the Federation's sudden and unexplained desire to explore and colonize the Taurus Reach.

But when a calamity deep within the Reach threatens to compromise Starfleet's continued presence in the region, Kirk, Spock, and several key specialists from the Enterprise must assist Vanguard's crew in investigating the cause of the disaster and containing the damage. In the process, they learn the true purpose behind the creation of Vanguard, and what the outcome of its mission may mean for life throughout that part of the galaxy.

Inside: Bonus diagrams of Vanguard station!

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Editorial Reviews

About the Author

David Mack is the national bestselling author of more than a dozen books, including Wildfire, Harbinger, Reap the Whirlwind, Road of Bones, and the Star Trek Destiny trilogy—Gods of Night, Mere Mortals, and Lost Souls. His first original novel, the supernatural thriller The Calling, debuted in July 2009 to critical acclaim. In addition to novels, Mack’s diverse writing credits span several media, including television, film, short fiction, magazines, newspapers, comic books, computer games, radio, and the Internet. He currently resides in New York City.

Excerpt. © Reprinted by permission. All rights reserved.

Chapter 2

The sultry jungle night buzzed with the sawing song of nocturnal insects. With a casual sweep of his hand, Cervantes Quinn pulled a long twist of his tangled, bone-white hair from his eyes and tucked it behind his ear. An insidious humidity amplified the post-sundown radiant heat and left Quinn's sweat-sodden clothing clinging like a skin graft with pockets to his thick-middled, past-its-prime body.

He straightened from his crouch and reached into his left pants pocket. Nestled deep inside, under the lock-picking kit, past his last snack stick of meat-flavored synthetic something-or-other, was his flask. As quietly as he was able, he pulled it free, unscrewed the cap, and downed a swig of nameless green liquor. It tasted horrible. He kept it in his flask only because his most frequent employer, an Orion merchant-prince named Ganz, had an irregular habit of demanding that other people pour him impromptu drinks -- and then shooting anyone who poured something he didn't like. Ganz liked the green stuff.

Awful as it was, it still constituted a minor improvement over the stale aftertaste of the pseudo-beef snack stick Quinn had devoured an hour ago. He took another swig, then tucked the half-empty flask back into the bottom of his pocket. This stakeout was taking longer than he had expected. He had imagined himself long gone by now, the pilfered device securely hidden behind the false wall panel in the cargo bay of his private freighter, the Rocinante. Instead, he swatted blindly at the high-pitched mosquitoes that he could hear dive-bombing his head but couldn't see unless they passed between him and the lights of the camp below.

From his vantage point deep in the undergrowth, beyond the tree line that marked the perimeter of the mining camp, he saw the prospectors moving from one semipermanent building to another. Most were winding down for the night, settling into their bunks, making final trips to the latrine. Vexing him were the two who continued to sit inside their Spartan mess hall, playing the most uninspired game of cards Quinn had ever seen.

He was certain he could beat them handily in just about any game, from Texas Hold'em to Denobulan Wildcard. For a moment, he allowed himself to consider scrapping his mission of covert confiscation in favor of card-sharking the mining team. Quinn's common sense awoke from its slumber and reminded him not only that it would be wrong to cheat honest working folks but that, if he returned to Vanguard without the sensor screen he'd been sent to steal, Ganz would garnish his next buffet with Quinn's viscera.

Patience was not one of Quinn's stronger virtues, but his impulses were usually kept in check by his healthy fear of death, injury, and incarceration. Long after he had become convinced that his knees had fused into position and would never allow him to straighten again, the last two miners restacked their cards, snapped an elastic band around them, and left them on the table as they got up. They turned out the mess-hall lamp and stepped out the door into the murky spills of weak orange light from lamps strung on drooping wires between their shacks. Despite the multilayered soundscape of the jungle that surrounded Quinn, he heard their every squishing step as they trudged across the muddy dirt road and passed out of sight on the far side of the barracks. Their shadows, long and blurred, fell across another building. Deep, repetitive clomping sounds echoed around the camp as the miners kicked the wet filth from their boots. Finally they entered their barracks, and the door slam-rattled shut behind them.

Batting away lush fronds and dangling loops of thorny vines, Quinn skulked forward toward the camp. An arthritic aching in his knees threatened to slow him down, but he ignored it, lured forward by the promise of an easy night's work. He paused at the edge of the tree line. There was no sign of automated security devices -- no cameras, motion detectors, or sentry guns. Not that he had expected any, necessarily, but the presence of the sensor screen in a mining camp had aroused his suspicion. It wasn't the kind of equipment normally found in civilian hands. Ganz hadn't said how he had come to learn of its presence here on Ravanar IV, and Quinn wasn't foolish enough to ask.

He unholstered his stun pistol. The street was empty. In the distance, something shrieked three times in quick succession and something else roared in reply. With his hand resting lightly on the grip of his sidearm, he emerged from the trees and moved in a quick, low jog across the street. The mud under his boots made every step an adventure; it slipped like congealed hydraulic lubricant and stank like the open sewers of Korinar. Several quick steps brought him back into the cover of shadow. He leaned sideways and cast a furtive glance around the corner into the dark, narrow stretch between the barracks and the equipment shed. It was empty, and he stole into it, his feet seeking out the driest -- and therefore quietest -- patches of ground from stride to stride.

The sensor screen was larger than he had expected. Ganz's drawing of the device had not been to scale, and it had led Quinn to believe that its removal would be as simple as unplugging it and tucking it under one arm. On the contrary, the cylindrical machine was almost as big as Quinn himself, and, if his approximation of its duranium content was on the money, it was at least twice as heavy. He considered stealing one of the miners' cargo pallets, but then he remembered how much noise the lifter would make. Damn thing'll wake the entire camp, he groused silently. This would've been easier if my ship had a transporter. He had often toyed with the notion of installing one, but his ship's limited power-generation capability meant that to operate a transporter would require sacrificing another system of equal energy level. Unfortunately, the only one that came close was the inertial dampener, and since it was the one thing that prevented routine starflight from turning him into chunky salsa, he was loath to part with it.

An idea occurred to him: I could just steal the active component and leave the power module. Just take the part that's hard to get. Examining the device more closely, he realized that the top segment constituted the screen generator, and that once it was separated from the much larger and heavier power supply he would be able to carry it out on his own. He dug into the lower pockets along his pants leg, found the tools he needed, and set to work. Another quick scan registered no sign of power inside the device; it appeared to be inert. That was for the best, in Quinn's opinion. A few simple twists and toggles later, he decoupled its primary power-supply cable.

No sooner had the cable come free than a scramble of data flooded his scanner. Eyeing the readings, he made the belated discovery that the sensor screen had, in fact, been active the entire time he had been here -- and, true to its intended function, it had fooled his scanner.

His ears detected the muffled din of an alarm klaxon. Doors banged open against sheet-metal shelter walls. Running footfalls slapped through the mud, converging on his location. Using a sonic screwdriver he'd swiped from a rather daft chap back on Barolia, he torqued off the sensor screen's restraining bolts, wrapped his arms around the screen generator, and hefted it with an agonized grunt. He stumbled backward, tripped over something that he couldn't see in the dark, and dropped the device.

With the unmistakable crack of something breaking, the device struck whatever unseen piece of junk had found its way under Quinn's feet. A sizable chunk of it struck his foot hard enough to launch a string of vulgarities from his mouth. Hopping on his good foot proved an unwise reaction, as he immediately slipped and wound up on his back, in the mud, and looking at a cluster of angry miners at the end of the alley.

"Hey, fellas," he said, flailing in the muck to get himself upright. "I know this looks pretty bad, but -- " One of the men drew what Quinn was certain was a Starfleet phaser pistol. Assessing the situation calmly, Quinn ran like hell.

With his arms and legs windmilling as he struggled for traction on the greasy mud, his movement was so clumsy and erratic that the first phaser shot -- whose tonal pitch Quinn recognized as level-five heavy stun -- narrowly missed him and scorched the wall behind his head. Finding his footing, he sprinted out of the alley on a mad dash for the tree line. As he crossed the street, he heard the group of armed men running up the alley to follow him.

Two more simultaneous phaser shots quickened Quinn's already frantic pace. One sizzled the mud behind his heel; the other passed over his shoulder and crisped its way through the foliage. He plunged straight into the stygian forest, zigzagging through the densely packed trees and ducking through nooses of vine. Blue phaser fire shimmered in the gloom, slicing wildly around his chaotic path.

Where's the damn trail? Seconds seemed stretched by the adrenaline coursing through Quinn's brain. He felt like he'd been running twice as long as necessary to find the path back to his ship. Then he broke free of the jungle's clinging tendrils and stumbled out onto the narrow, dry creek bed he had followed down this side of the hill from his ship. At the time, landing on the other side of the hilltop had seemed clever. Banked in steep, thick cloud cover even at this low elevation, it had enabled him to glide in unseen and unheard.

Now, unfortunately, it meant running for his life uphill.

His pursuers were getting closer. Time for tricks, he concluded. Several meters ahead, a sizable boulder offered him some cover. He reached the rock and dove to the ground behind it just before another volley of neon-blue phaser beams lashed across its pitted face. Fumbling through assorted bits of junk in his pockets, he found the detonator. The angry whine of another phaser blast bit off nearly a quarter of one side of the bould...

Product details

  • Publisher ‏ : ‎ Pocket Books; 1st Pocket Books Pbk edition (July 26, 2005)
  • Language ‏ : ‎ English
  • Mass Market Paperback ‏ : ‎ 388 pages
  • ISBN-10 ‏ : ‎ 1416507744
  • ISBN-13 ‏ : ‎ 978-1416507741
  • Item Weight ‏ : ‎ 7.4 ounces
  • Dimensions ‏ : ‎ 4.25 x 1.25 x 7 inches
  • Customer Reviews:
    4.3 4.3 out of 5 stars 554 ratings

About the author

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David Mack
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DAVID MACK is the award-winning and The New York Times bestselling author of 37 novels and numerous short works of science-fiction, fantasy, and adventure, including the Star Trek Destiny and Cold Equations trilogies.

Mack’s writing credits span television (for episodes of Star Trek: Deep Space Nine), film, and comic books. He also has worked as a consultant on the animated television series Star Trek: Lower Decks and Star Trek: Prodigy. In June 2022, the International Association of Media Tie-in Writers honored him as a Grandmaster with its Faust Award.

His most recent publications include Star Trek: Coda, Book III: Oblivion’s Gate and Harm’s Way, a Star Trek: Vanguard / Star Trek: The Original Series crossover novel. His upcoming works include several original short stories in various new anthologies.

Mack resides in New York City.

Visit his official website, http://www.davidmack.pro/ and follow him on Twitter @DavidAlanMack.

Customer reviews

4.3 out of 5 stars
4.3 out of 5
554 global ratings
Great book, why isn't this a Star Trek show?
5 Stars
Great book, why isn't this a Star Trek show?
Wow holy cow I was blow away by this first book. I kept hearing about how great this series was and then I finally picked it up! Yeah I am late to the party but David Mack did his homework and then some to get things PERFECT!The book itself is nice looking, and has a great cover. What I think the coolest thing about the book is the bonus inside of the diagrams of the Vanguard Station (see my photos). Go to David Mack's website and he has a whole section for the series. including more behind the scene stuff and a series bible! WOW!The read is solid and keeps you wanting to know more are you intrigued by the uncertainty of intention surrounding the station and as the story continues to build, the more you read the more you want to know.I read this everyday during lunch at work and almost blew past my time to go back because I was so involved in the story.Highly suggest picking up this book.
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Top reviews from the United States

Reviewed in the United States on April 10, 2013
David Mack is one of my favorite Trek writers, and he doesn't disappoint with Vanguard #1: Harbinger. This new series holds its own in the Trek universe, with characters just as engaging and compelling as any that have been featured in the TV series and movies.

Starbase 47 (Vanguard) is a remote outpost in the Taurus Reach, a location far removed from normal Federation space, and sandwiched in between the Tholian and Klingon fronts. Under the guise of being there to support new colonies, the starbase is covertly investigating two phenomena discovered in the Reach: a mega-genome of staggering complexity discovered in a simple lifeform, and ancient ruins of unbelievable power. Though few know why Vanguard is really there, the reasons have an impact on all in the area.

The opening story brings in the familiar crew of the Enterprise as a jumping-off point. The story takes place very early in Star Trek's series, the episode where the Enterprise tries to break through the energy barrier at the edge of the galaxy, and a crewmember (Gary Mitchell) gains incredible psychic abilities and attempts to take over the ship. Fans of the original series remembers this episode as the first one filmed. Dr. McCoy is absent, Mr. Sulu is an astrophysicist and not a helmsman, and the uniforms are gold, tan, and red (no miniskirts, women wear slacks) without the black collars. Returning from that fateful mission, the Enterprise is hobbling along with diminished warp capacity and is lucky to find that Starbase 47 (Vanguard) is nearby and completed years ahead of schedule.

While the cast of the original series plays very subdued roles in this storyline, the familiarity of the characters help introduce the new settings and characters that will take focus in later books. And they are VERY compelling characters, worthy of this series of books. Even with subdued emphasis, David Mack seamlessly weaves them into this new story, and even manages to put together a smooth segue between the first Star Trek episode and second. For example, the new uniforms of blue, red, and gold, with black collars and miniskirts/kneehigh boots for women are brand new Federation regulation uniforms, and stopping at Starbase 47 allows the Enterprise to stock up on them, outfitting the crew with the look that carried them through the series. Also brought up is the fact that the ship's doctor is retiring and the Enterprise's next stop at Earth will be to pick up their new doctor, Leonard McCoy. Small details also add to the story, such as a character hearing that the Enterprise is coming and exclaiming "Pike's ship?", before he's told that no, the new captain is young hotshot named Kirk.

Moving beyond the original castmembers, the station is commanded by Commodore Diego Reyes, a hardened Commodore who is having a secret relationship with JAG captain Rana DeSai. Lt. Commander T'Prynn is the Vulcan First Officer carrying the very unique psychic baggage of her former betrothed. Ambassador aid Anna Sandesjo is undercover as human but serving the Klingons, though her loyalties are aren't quite clear-cut. Ambassador Jetanien (a Chelon) tries to keep peace between the Federation, Klingons, and Tholians when everything hits the fan. And colorful privateer Cervantes Quinn is perpetually on the verge of being killed by Orion crimelord Ganz, somehow managing to escape being killed, but never escaping from being pummeled and beaten.

The cast goes on, and each character is engrossing, compelling, and expertly written. All serve the overarching story of the secrets of the Taurus Reach, and it's a pure joy to watch this opera unfold. If you, like me, appreciate the Star Trek from the Original Series period, before it gained that homogenized and sterilized quality that tends to run through The Next Generation timeframe, you'll love this series too. Just keep in mind that this book is the start of the series, and the story continues on long after you finish the final page.
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Reviewed in the United States on May 21, 2023
Adventurous, challenging, emotional, funny,
hopeful, inspiring, mysterious, reflective, sad,and tense.
Medium-paced

Plot- or character-driven? A mix
Strong character development? Yes
Loveable characters? Yes
Diverse cast of characters? Yes
Flaws of characters a main focus? Yes

4.25 ⭐

I really liked this story. It is the beginning of a nine book series (which warms my heart). Love this time period. The Original Series and the crew of the Enterprise is great. The author knows the voices of the characters in the TV series SO well, that when reading the dialogue and the actions/reactions are perfectly written.

The Vanguard Station is brilliantly realized. Still too early to understand fully WHY it was put in the Tauras Reach, but a few glimpses have been seen.

Love the characters stationed on Vanguard. I get the feeling of a DS9 scenario. Love the Commodore, Diego Reyes and his crew. The collective of Starfleet in this station is SO varied.

Also, Quinn grew on me...as I read the story. I really believe he will be a stand out...for sure. Everyone love the scoundrel/rogue character. He's a bad boy, but also loveable.

Did not love Tim the FNS reporter...till the very end. What happened to him was not cool.

I also enjoyed T'Prynn. Such a complicated character and I think she will be a major character throughout this series.

Love the comings and goings. I do hope that Enterprise revisits the station. The brash new captian of the Enterprise is impressing a lot of people in Starfleet and even on Vanguard.

Again, loved this story. Cannot wait to start the sequel. 

Live Long and Prosper. #LLAP 🖖
Reviewed in the United States on April 30, 2012
The Vanguard series is set during the Original Series time period, but with the original Enterprise characters being merely supporting cast; the setting for the series in on a Star Base (ala DS9) and the main characters are the denizens of that Starbase. This first book is set just after the original series' second pilot episode, "Where No Man Has Gone Before"; it asserts that this star base is the one at which the Enterprise was repaired after the damage it suffered in that episode. Plausible, considering how badly damaged the engines were, and how far from home the ship was at that point; it's unlikely that it would have been able to limp all the way back to settled Federation space at low warp in any reasonable amount of time.

The book is well-written, the characters interesting and the plot -- both that specific to this book, and that established as a background plot for the next several books and possibly for the series as a whole, is intriguing.
Reviewed in the United States on May 24, 2010
This series is set in the early period in which The Original Series is set. Captain Kirk has only recently been posted as Captain to the Enterprise. Starfleet Command has recently established a massive, powerful Starbase, "Vanguard" in the Taurus Reach, a mysterious area of space in which an ancient powerful species once ruled. This is not a "Captain Kirk" or even an Enterprise novel. While Captain Kirk and the Enterprise make a brief appearance, none of the principal characters of the "Vanguard" series will be familiar to most readers. "Gorkon" on the Klingon High Council makes an appearance, and there are many other references to the Star Trek universe. But mostly, this is an original story involving the Federation, the Klingons, and the Tholians.

Mostly, this story works. There are some engaging new characters, my favorite being Quinn. There are others. In this series of novels Starfleet is depicted as a bureaucratic and somewhat arbitrary organization. Like most Government organizations, albeit it means well. Most Star Trek fans will like this novel and this series. Just don't go looking for Captain Kirk and Co. Mostly you won't find them. RJB.
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Top reviews from other countries

C. Hodgson
5.0 out of 5 stars Five Stars
Reviewed in Canada on December 3, 2015
the beginning
Rory Q
5.0 out of 5 stars Great start to a new series
Reviewed in the United Kingdom on December 31, 2008
This book was a refreshing change from some of the others I've read recently. My previous experience of David Mack's writing has been in the SCE series, and it was all positive.

It's no surprise, then, that I've thoroughly enjoyed this full length novel and the premiere of one of the more interesting series to come out of the Trek franchise.

Some little things I enjoyed were Mack's clever way of bridging the gap between the early episodes of TOS (particularly the uniform change), a couple of references to Enterprise and the nod to the almighty number 47, which crops up an awful lot in modern Trek. I also never found myself thinking "that couldn't happen", "that's wrong" or "that didn't happen", which helps a great deal with just immersing myself in the story. It's easy for a Trek author to retroactively fit something into the novel or just make something new up to keep the plot going, and David Mack did an excellent job of avoiding that, I think.

On the larger scale, I was impressed at the way Mack has managed to set off multiple storylines, sometimes bringing them together, each character has his or her own agenda, and this is aside from the main idea behind the series - what is so special about the Taurus Reach, and who's going to act first against the Federation?

I did raise an eyebrow at one point that every character seems to have a darker side, or a secret mission, and they're all playing against one another, but David Mack handles it in a way that keeps it believable and interesting. This isn't the polished Starfleet we're used to seeing, and these characters fit well into that setup.

He manages to keep the intrigue going without you thinking "get to the point", and similarly without revealing all the secrets in one go.

I've seen people praise his action scenes before, and after reading Harbinger, I understand why. Nearly 20 pages of a space battle, but the pace is superb without getting bogged down inside characters' heads or with technobabble. He knows how to convey a sense of urgency, which is quite an impressive talent.

After finishing this, I dove straight into Summon The Thunder, and with two new releases scheduled for 2009, it won't be long to wait for some more tales in this series. An excellent start to the Vanguard series and definitely recommended to anyone who likes a grittier side to Trek.
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the dog
4.0 out of 5 stars Better than expected, great sci fi here!
Reviewed in Canada on May 6, 2018
Not a big 'trekkie' but this is good sci-fi,excellent characters and a bit of hard edge to the story. Much more realism instead of rose colored futurism of the trek nature
chris_trek
5.0 out of 5 stars Outstanding from start to finish.
Reviewed in the United Kingdom on July 14, 2013
I avoided reading this series of novels for a long time because, as a general rule, I don't read original series era fiction. This was a massive tactical error on my part. The whole Vanguard series and this book in particular is fantastic. Set in the early days of TOS it briefly features Kirk and Spock but very quickly moves on to focus on original characters in a previously unknown situation.

The writing is fantastic with a great balance of jaw dropping action and strong character moments. The characters themselves are complex individuals, many with delightful shades of grey that will be explored more in later books.

One of the great aspects of this series is the time it has to let the characters breathe and develop. Another great feature is the somewhat 'behind the scenes' nature of the story timeline. Trek fans know what Kirk and co were up to now you can get some insight into some interlinked cause and effect.

Buy this book. And then buy the rest of the series because once you start you won't want to stop.
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DB
2.0 out of 5 stars Boring
Reviewed in Canada on April 18, 2018
Not a whole lot happens in this book, long and boring , might appeal more to trekies than just someone who wants to read