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Diablo III
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About this item
- The Witch Doctor is a new character reminiscent of the Diablo II Necromancer
- The Barbarians will have a variety of revamped skills at their disposal based on the use of their incredible physical prowess
- 1 on 1 dueling system coming into play
- Five new character classes, including the otherworldly Witch Doctor, or with re imagined warriors from Diablo's past, like the powerful Barbarian
- Experience a new approach to in game health as the previous reliance on mana and potions is appended by resource types unique to each class, as well as health globes
- In single player quests utilize up to three AI followers, from three different classes who can be equiped with basic items and leveled up
- The new Rune System in which skills and abilities are now automatically unlocked as you level
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Product information
ASIN | B00178630A |
---|---|
Release date | May 15, 2012 |
Customer Reviews |
4.2 out of 5 stars |
Best Sellers Rank | #57,736 in Video Games (See Top 100 in Video Games) #129 in Mac-compatible Games #1,732 in PC-compatible Games |
Product Dimensions | 5.25 x 1.45 x 7.5 inches; 5.6 ounces |
Type of item | Computer Game |
Language | English |
Rated | Mature |
Item model number | 728515 |
Is Discontinued By Manufacturer | No |
Item Weight | 5.6 ounces |
Manufacturer | Blizzard Entertainment |
Date First Available | June 30, 2008 |
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Product Description
Product Description
This world was saved twenty years prior by a handful of unnamed heroes in Diablo II. Warriors that survived the onslaught of the armies of the Burning Hells have gone mad from their ordeals and it is up to a new generation of heroes to face the forces of evil threatening the world of Sanctuary. Players will have the opportunity to explore familiar settings such as Tristram.
This game will work on PC or Mac with the one disc that comes in the box. Internet connection is required.
Amazon.com
Diablo III is a fantasy Action Role-Playing Game (RPG). Only the third major release in what is considered by many gamers as the most iconic RPG franchise of all time, Diablo 3 continues the land of Sanctuary's battle against a reoccurring demonic evil, and provides players around the world with the opportunity to create the ultimate hero to quest against it with friends online, or on their own. Features include: classic dungeon crawling gameplay, a new batch of character classes, multiplayer options with friends and single player support with the help of AI companions, a new take on character skill assignment and health, and compatibility with Windows and Mac operating systems.
Darkness Falls. Heroes Rise
Two decades have passed since the events of the Diablo II: Lord of Destruction expansion pack, in which the demonic lords, Diablo, Mephisto, and Baal, set out across the world of Sanctuary on a vicious rampage, twisting humanity to their unholy will. Yet for those who battled the Prime Evils, the memory fades slowly. When Deckard Cain returns to the ruins of Tristram Cathedral seeking clues to defeat new stirrings of evil, a fiery harbinger of doom falls from the heavens, striking the very ground where Diablo once entered the world. This fire from the sky reawakens ancient evils, but also calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells once again.
The long-awaited third major release in the Diablo saga is finally here.View larger
Key Game Features
- Rediscover the enthralling RPG gameplay of the iconic Diablo franchises in is first game release in nearly 11 years
- Explore fully realized realms of Sanctuary - the living, breathing gothic fantasy world of Diablo III
- Battle the unholy forces of the Burning Hells with five character classes, including the otherworldly Witch Doctor, or with re-imagined warriors from Diablo's past, like the powerful Barbarian
- Rain hell on your enemies and use the interactive environment as a weapon: lay cunning traps, turn destructible objects against your foes, and use environmental obstacles to your advantage - all powered by the Havok physics system
- Experience the intensity of multiplayer Diablo III over an all-new, wickedly enhanced Battle.net platform with numerous enhancements to make connecting with your friends easier, and cooperative gameplay more fun
- In single player quests utilize up to three AI followers, from three different classes who can be equipped with basic items and leveled up
- Skills and abilities are now automatically unlocked as you level, and players are able to actively use more of them simultaneously than ever before
- Experience a new approach to in-game health as the previous reliance on mana and potions is appended by resource types unique to each class, as well as health globes
- The ability to craft unique items with found objects is drastically improved through association in-game blacksmith and Jeweler artisans
- Win/Mac media format ensures that the game is playable on most operating systems
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Diablo III - Gameplay
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Customer Review: Single player lag... these are sad times
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Diablo III (Class Combos)
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Diablo III: Reaper Of Souls
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Diablo III Video
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Diablo III - Teaser Trailer
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the graphics of the game, saying they are beautiful and atmospheric. They also say the visuals are decent and the cinematics are beautiful. However, some customers have reported issues with the speed and value of the product. They say the servers are horrible and the game is suffering from major server side issues. Customers are mixed on quality.
AI-generated from the text of customer reviews
Customers like the graphics of the video game. They say the effects are gorgeous, the levels are well-designed, and the game is well-polished. The look and feel of the levels is awesome, and it stays true to the original ideas. The amount of detail you see is incredible, and its a quality title.
"...It's beautiful. I don't care about screen resolution or multiple viewpoints. Are the characters and environment fun to watch? Yes!..." Read more
"...The cinematics are stunning, and really cool to watch. Random environment destruction is pretty cool, game sounds are good...." Read more
"...First of all, this game looks phenomenal! The look and feel of the levels, and the level design itself, is awesome...." Read more
"...The amount of detail you see is incredible.--------Online--------So this is what most 1 star reviews are about...." Read more
Customers are mixed about the quality of the video game. Some mention that the companions story-lines were also engaging, and that it's a very fun and satisfying game that will keep them going for a long time. Others say that the game's no fun, gets boring sometimes, and feels cheap.
"...In conclusion I would say its a very fun and satisfying game that will keep me going for atleast 5000 Hours or the next 10 years whichever comes..." Read more
"I'm saddened to see all the negative reviews of this game. Diablo III is a great game! I really don't know what all the complaining is about...." Read more
"...Yet another frustration is the amount of STUFF you find... it's never ending, and the stats on every item seems to be totally unique... like the..." Read more
"...as the player finishes the campaign each time making the game more enjoyable and rewarding for the hardcore gamers who wish to collect the best gear..." Read more
Customers are dissatisfied with the speed of the game. They say that the server lag is horrendous, and the connection is unreliable. Customers also complain about the game's difficulty and the internet requirement.
"...The next frustration is the actual battles... they are VERY, VERY fast, and you can die super easy...." Read more
"...or two days of the game, the servers were constantly down and constantly lagging. Even now, there are times when there are hiccups with the server...." Read more
"...the Battle.net and although it may be limiting in that it cannot be played at all offline and lag spikes can occur in a single person party, it does..." Read more
"...Anyways got it for $26 on Amazon for cyber monday. Runs fine on 1080p with 70 fps average in scenes that car calm and intense scenes..." Read more
Customers are dissatisfied with the value of the game. They mention that the blacksmith is useless, the maps and world is huge, but most of it is rather pointless. The connectivity delivers zero value in single-player games, and the game is overpriced.
"...specialist is the Armor/Weapon Smith... he turns out to be a TOTAL waste of time because the stuff he can make for you is almost ALWAYS sub par over..." Read more
"...The auction house is an evil money-making scheme! So don't use it...." Read more
"...All of that said I'd say it was well worth the purchase price and heartily recommend it to anyone that is looking to pick up a good action adventure..." Read more
"...Not in the sense that it does not work, but in the sense that if you play a certain way, you just, well.... can't play...." Read more
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Update to review: After getting into the game after a couple of hundred or more hours of it, I've decided that the game is maddeningly frustrating. Some people obviously have done well with the game (gauged by the fact that they apparently can buy weapons and armor in the auction house that cost millions in game-gold; where as I'm lucky if I can accumulate enough game-gold to buy the occasion 10,000 - 50,000 price range). I have found the game maddening. It's pretty easy to get through the lowest level of the game (it has 4 levels Normal, Nightmare, Hell and Inferno). So Normal is challenging, but doable. You have to pay close attention to what stats matter to your particular character. For example, Monk's main stats are Dexterity and Vitality, where as Barbarian's main stats are Strength and Vitality. (other choices include Wizard, Demon Hunter and Witch Doctor) What this means is as a Monk, you want weapons and armor that have both Dexterity and Vitality scores well into the double digit area if you can find them. Monsters you kill may drop items. Chests, hidden cache, logs, etc may yield items and also gold. The items come in normal and superior (white lettered items); Magic (blue lettered items); Rare (yellow lettered items); Legendary (green OR brown lettered items). The white lettered items are pretty much junk... the blue items are where the value starts, yellow is better yet, and the green & brown ones in theory are the best.
The frustration with the game comes in several flavors. First most, you have to really be adept using your command buttons, the left mouse, right mouse, and number keys 1, 2, 3 & 4. Those are special powers and as you get into the game, you have a huge number of choices to make. The first frustration is figuring out whether a particular power is really any good or not. A lot of trial and error is involved with this.
The next frustration is the actual battles... they are VERY, VERY fast, and you can die super easy. Of course the game resolves this by resurrecting you at the last checkpoint. Later in the game, dying can easily cost you thousands in game gold to repair your weapons & armor. My Monk, in Inferno Mode is my best character. I have reached level 60(3) (the game came with 60 levels but a patch allows level 60, 100 more sub levels. I don't think I will ever get to 60(4), because I cannot survive without getting killed dozens of times, depleting my gold supply. The only way to replenish it is to give up playing on that level and go back and play a lower level all over again.
This leads to the next frustration - the levels are duplicates of each other, only increasing in the toughness of the same old monsters you defeated in the prior level. The little bit of story line is exactly the same through all four levels of difficulty, making the game really boring.
Yet another frustration is the amount of STUFF you find... it's never ending, and the stats on every item seems to be totally unique... like the Forest Gump box of chocolates, you never know what you're going to get. The result is, you find stuff and think, "well, I can't use it for my Monk, but this might go with my Wizard (see, all items in the storage chest are totally sharable... including all the game gold you get)". So, you save that item in the chest for when you feel like playing the Wizard. By the time you get around to it, you'll likely fill up that chest and all your backpack carrying capacity, forcing you to sell stuff. The good side, that gives you gold... the bad side, "do I really want to sell that???? maybe my Barbarian can use it". The problem comes in that you have to terminate your current game just to go to see if that Barbarian can actually use it. This could mean you may have to play part of a level over again.
The next frustration comes with the 5 game characters you can choose. What I've found is that the easiest one to play is the Monk, followed by the Wizard, followed by the Barbarian, followed by the Demon Hunter. I never played the Witch Doctor, so I don't know how hard that is to play. To give you some concept by what I mean of comparisons of difficulty with these characters, look at this:
Monk level 60(3) At Inferno difficulty and I've spent 76 hours, 1 minute playing.
Wizard level 43 At Nightmare difficulty, played 36 hours, 5 minutes.
Barbarian level 40 - Nightmare difficulty, played 31 hours, 28 minutes.
Demon Hunter level 41 - Nightmare difficulty, played 58 hours, 45 minutes.
Notice that my Monk I have gotten through Normal, Nightmare, Hell and into Inferno... all 4 levels and I've only spent about twice as many hours as the other three characters which only have gotten through Normal, and now are ALL stuck in Nightmare! See how much easier the Monk is? Now look at the special situation regarding playing the Demon Hunter.... Demon Hunter took nearly twice as many hours as Barbarian and Wizard, to get to the same general spot in the game. So the lesson here is, PLAY THE DEMON HUNTER LAST! The problem for all of these characters is that your one and only follower is so darn weak as to be mostly worthless. Even when you beef up their weapon, rings and amulet (which is beyond me why they didn't allow you to beef up the armor that you can ware yourself (chest, shoulders, gloves, boors, pants, etc).
Yet another frustration comes with two specialist you can train to make better and better stuff. The Jeweler is very worthwhile and he is absolutely needed to improve weapons and armor with better and better gems that can go into the slots of weapons and armor that happen to have slots. The Jeweler is fun and a great part of the game. However, the other specialist is the Armor/Weapon Smith... he turns out to be a TOTAL waste of time because the stuff he can make for you is almost ALWAYS sub par over what you can find in the loot from your battles. Unfortunately, it's only after you've wasted hundreds of thousands in gold and special items that you finally figure out he is worthless. All the game maker would have had to do to make the Smith useful is ALLOW you to SPECIFY that the item you want concentrates on for example, Intelligence and Vitality, along with "find more gold" and/or "find more magic items", which are some of the myriad choices that weapons and armor can have bestowed on them. No, the game DOES NOT DO it that way... rather, it only says the level of the item and (up to) 4 other magic mysteries that will be added. Only when the weapon/armor is made, can you then see the actual stats and the chances are VERY HIGH that what you currently are using will be superior! So you just wasted precious gold and supplemental stuff used to make that item.
The last frustration is the Auction House. There, if you have game gold, you can attempt to buy stuff from other players who are attempting to get more gold that the dealers inside the game will give you for stuff you want to sell. The problem is "it's an auction!" That is, you have to bid to get the items, and of course, all the hot items are bid up so fast it's absolutely impossible for you to compete, as there could be many bidders typing in bids while you are trying to figure out what to increase your offer to... the frustration really is needling because the Auction House DOES NOT UPDATE THE PRICE when other bidders are banging on the same product. If it updated price in real time, it would certainly give you some degree of whether to consider trying more bids or just give up on that item and go on looking for something else. It's not unusual to see a fresh listing, find an item that "looks good" for say 764 gold, and so you bid on it, and just says, "your bid is not high enough". So you try upping the bid to the amount it suggests. And get the same message ALL OVER AGAIN... so then you get mad and bid say, 10,000 for it, because it's only been a minute or so and it surely must be in the 1,000 range right now... but then you get the same message again! So it went from 764 to some number well over 10,000 in a matter of seconds. Frustrating, indeed. A sub-frustration is you can try to sell "good" items yourself, but you can only post up to 10 items. Considering that 90% of the time (and I'm being generous when I say 90%) the item will never get a single bid, and it will sit there until it times out. You're only choice is to cancel the sale of that item or wait for the couple days before it times out and come back to you. The bottom line here is unless you REALLY HAVE SOMETHING GREAT, don't bother posting it on the Auction House... it will not sell and you are wasting your time.
Original review starts here: (note I had originally rated fun at 5 stars, but I dropped it to 3 stars because of the preceding update above)
the prior two versions of the game were okay, but were not memorable experiences for me. That is, the two prior versions, they either were too repetitive, or too hard, or just plain aggravating. (for those who remember, the pigmy attacks were insane)
And then there was the price for this game... starting at $60. I've only paid that much for a single player game once, and that was Skyrim (which is still the very best game, ever, for me). But I can safely say that Diablo III is probably my #2 favorite game of all time. It's hard at times, but simply fun to play when you fell like killing monsters. And there is a goodly flavor of those monsters, from the maddeningly small and fast, to the huge and cumbersome, but really hard to kill types. This game is also fun because you can play it as a team, with up three other players, that I know of. The one downside is communication with your cohorts (real humans) is via chat messages that have to be typed in. But, our group has implemented Skype and that works FLAWLESSLY. It's just like having your friends in the room with you. The bad news, is that re-playability is limited. I think once you've won the game on all (what?) four levels of difficulty, and tried out the all five flavors of hero, it's very likely you will play the game again. The good news? It will take you several hundred hours (perhaps more than a thousand hours), to reach that point!
So while the $60 starting price is high, it's a darn good game. My only wish is that somebody would design a game, something similar to D&D Online, that had a random scenario generator that could make huge worlds, but was free to play with others online, that is, no monthly fees. For a game like that, I would pay a couple of hundred.
Sadly, it will never happen.
First, let me address the most common criticisms I've seen:
1) You have to be online to play the game! Call me crazy, but I actually like this move. Here's why: your heroes are all safely stored away on Blizzard's servers. It's the trend for everything - moving your data to "the cloud." It gives me peace-of-mind to know all my characters aren't one hard-drive failure away from being lost forever. It's also smart from a game-balance standpoint. Blizzard knows exactly what level everyone is, what skills they're using, when and how often they're dying, etc. They can use this information to fine-tune the game and iron out any imbalances. The fact that everyone's always online makes it seamless to join friends in co-op mode, and there's just something about killing demons as a team that makes it more fun. I've played this game a lot, and I have yet to run into any problems with servers being down or losing connectivity.
2) It's not an RPG! Well, your heroes have stats. You gain experience to go up in levels. You earn additional abilities as you progress through the game. It sounds a lot like an RPG to me. But if people insist that it isn't an RPG because the game is so linear, or your skills aren't cast in stone, or you can't customize your character beyond class/gender, I guess to each his own.
3) The auction house is an evil money-making scheme! So don't use it. I've beaten the game on Normal and Nightmare so far and I have yet to buy/sell anything in the auction house. There's nothing forcing you to use it, so I don't really understand the near-universal hatred towards it.
4) It's repetitive! Yes, to a degree. You're going to spend a lot of time clicking on monsters. If you've played the first two games, you know what you're in for. You're also expected to play through the same story multiple times to unlock higher levels of difficulty. Again, this is how the previous games worked. It makes sense to me. Give everyone the opportunity to beat the game on the (relatively easy) Normal mode. Then let the ones who want an added challenge play again on a harder level. If the game packed all the levels of difficulty into one story, half the people would never finish the game, because it would be too hard to beat!
Now, why do I love this game?
It's beautiful. I don't care about screen resolution or multiple viewpoints. Are the characters and environment fun to watch? Yes! From the subtle rainbow in a waterfall to the poison belching corpse of a fallen enemy to the class-specific armor of my heroes, the graphics are excellent. I was particularly impressed with the ups-and-downs of the landscapes (for instance walking down a staircase in the ruined cathedral). From what I remember in the previous games, everything was very flat. The music is understated and never gets in the way. The voice acting is mixed, with some good performances and others not so good. But then you're not playing the game for the voice acting (or the story, for that matter, which is fairly predictable).
There's plenty of variety. The five classes you can play as are all very different, with their own strengths and weaknesses. Playing as a barbarian vs. a wizard feels like a totally different game. At the same time, the classes feel balanced - I don't feel like one is clearly superior. Each of the game's acts moves the characters to a new locale with totally different environments to explore and monsters to battle.
It's challenging. Like I said, Normal is pretty easy to defeat. Nightmare was very hard. Defeating the final boss took a good ten minute battle that felt epic (one of Blizzard's stated goals for the game). On Hell, the level I'm on now, it's hard to get past the very first part of Act I. I can only imagine the difficulty of Inferno, the final difficulty level. Sufficed to say, I think the game will keep me busy for a long time trying to master the higher levels. But I guess my point is that no matter how good you are, there's always some level that you will find challenges you. Even the elites will find Hardcore heroes a challenge - die once (as you're bound to do eventually) and your hero is dead for good.
It's addictive. Between the quest for better equipment, trying to attain one more level, or unlocking another "Achievement," it's easy to find an excuse to play just a little bit longer. As I said, beware. Diablo will consume your soul.
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A month from now the server issues will be a non-issue, so let's focus on the longevity and replayability.
If you only play a single-player campaign once, this is not your game. The length of the story content is pretty much irrelevant to me, as the missions are replayable at any time... "Grindable" in that sense, by yourself, with a team, or with any permutation of character class and loot you desire. If the story had one more act, that wouldn't really help the experience, it's just n+1 more replayable. There will definitely be free and paid expansions in the future, most immediately PVP.
The removal of a pure single player experience is odd, but adventuring with other people is not made in to a chore, and it helps GREATLY with starting fresh characters and speeding through the early acts. Playing with friends is (or, will be) effortless and quite enjoyable, whether they are in the same room or remote. Strategy is definitely needed on the higher and hardcore difficulties.
The art style is far from cartoony, and comparisons to the Warcraft colour palette are better pointed at Torchlight II, also shaping up to be an awesome title! (Don't pick one or the other, play both.) Audio and music are everything you'd expect from Blizzard, Deckard Cain is becoming an aged adventurer, and all the other voices are distinct yet recognisable. Solid choices all around.
The two auction houses don't really hold much influence over me, as shopping for loot is an entirely different pleasure than finding it. It will be interesting to watch, but I don't expect to do more than dabble or sell.
As an experience Diablo scratches a particular itch that few other franchises do. The difficulties playing during the first few weeks will fade into nothing as years of replayability keep the the franchise alive.. or undead.