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Fantasy Flight Games Star Wars Rise of The Empire | Strategy Game for Adults and Teens | Ages 14+ | 2-4 Players | Average Playtime 3-4 Hours | Made by Fantasy Flight Games
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Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
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- Select the return method
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Purchase options and add-ons
Brand | Fantasy Flight Games |
Material | Plastic |
Theme | Fantasy,Movie,Star Wars |
Genre | Wargame |
Number of Players | 2 to 4 |
About this item
- THIS IS AN EXPANSION FOR STAR WARS REBELLION: This is not a standalone product. A copy of the Star Wars Rebellion Core Set is required to play.
- EXPERIENCE THE GALACTIC CIVIL WAR LIKE NEVER BEFORE: In Star Wars Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. Command starships, account for troop movements and rally systems to your cause.
- A NEW REBELLION EXPERIENCE INSPIRED BY ROGUE ONE: Send Jyn Erso and Cassian Andor to recover the Death Star plans. Confuse Imperials with false orders and assaults behind enemy lines. Command Director Krennic and his finest death troopers. Set traps for the Rebel pilots and soldiers to lure them away from their base and into massive battles with more fully cinematic combat and tactics.
- RISE OF THE EMPIRE: Expansion introduces 8 new leaders, 36 plastic miniatures, 5 target markers, 2 attachment rings, 3 new dice, and over 100 new cards. You'll find U-wings, TIE Strikers, Nebulon-B frigates and the Interdictor. Gain new ways to subvert your opponent's plans and discover a whole new chapter in your ongoing Galactic Civil War!
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: Star Wars Rebellion is a strategy board game for 2 to 4 players and is suitable for ages 14 and older. Average playtime is approximately 3 to 4 hours.
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Product information
Product Dimensions | 10 x 10 x 2 inches |
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Item Weight | 1.1 pounds |
Country of Origin | China |
ASIN | B071F9S4LB |
Item model number | FFGSW04 |
Manufacturer recommended age | 14 years and up |
Best Sellers Rank | #55,756 in Toys & Games (See Top 100 in Toys & Games) #1,660 in Board Games (Toys & Games) |
Customer Reviews |
4.8 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | August 31, 2017 |
Language | English |
Manufacturer | Asmodee |
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Product Description
Product Description
New leaders. New missions. New tactic cards that lead to more fully cinematic combats... Rise of the Empire is an expansion for Star Wars™: Rebellion inspired largely by Rogue One. And just as the movie provided new insight into the Galactic Civil War presented in the original Star Wars trilogy, Rise of the Empire adds new depth and story to your Rebellion game experience. With eight new leaders, thirty-six plastic miniatures, five target markers, two attachment rings, three new dice, and more than one-hundred new cards, you’ll gain new ways of subverting your opponent’s plans, and you’ll discover a whole new chapter in your ongoing Galactic Civil War!
Set Contains:
- 1 x Rule sheet
- 44 x mission Cards
- 12 x Objective Cards
- 32 x Advanced Tactic Cards
- 16 x Action Cards
- 8 x Leaders with Stands
- 2 x Attachment Rings
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From the brand
From the manufacturer
Star Wars Rebellion: Rise of the Empire
New leaders. New missions. New tactic cards that lead to more fully cinematic combats. Rise of the Empire is an expansion for Star Wars: Rebellion inspired largely by Rogue One. And just as the movie provided new insight into the Galactic Civil War presented in the original Star Wars trilogy, Rise of the Empire adds new depth and story to your Rebellion game experience.
You can send Jyn Erso and Cassian Andor to recover the Death Star plans. You can confuse Imperials with false orders and assaults behind enemy lines. You can command Director Krennic and his finest death troopers. And you can set traps for the Rebel pilots and soldiers, luring them away from their base and into massive battles with more fully cinematic combat and tactics. Even Jabba the Hutt makes an appearance, offering his services to the Empire and feeding his prisoners to the Sarlaac.
Product Information
- 2 to 4 Players
- Ages 14 and Up
- 3 to 4 Hours playing time
- Requires a copy of Star Wars Rebellion to play
Inside the Box
Altogether, Rise of the Empire introduces eight new leaders, thirty-six plastic miniatures, five target markers, two attachment rings, three new dice, and more than one-hundred new cards. You'll find U-wings, TIE Strikers, Nebulon-B frigates, and the Interdictor. You'll gain new ways of subverting your opponent's plans, and you'll discover a whole new chapter in your ongoing Galactic Civil War!
A Rebellion Built on Hope
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It is a dark time for the galaxy, and it is growing darker. With every passing day, the Galactic Empire spreads its oppressive rule to new systems, destroying all peace and hope. Worse yet, however, are the rumours that the Empire is constructing a secret battle station of unimaginable power. Against this overwhelming threat, the only hope for freedom lies with the group of unlikely heroes who have banded together to complete a series of dangerous secret missions. |
With Rebellion, you gain full command of one side of this struggle or the other. You command the full leadership and military of the burgeoning Galactic Empire, or the brave and desperate heroes of the fledgling Rebel Alliance. In either case, you must balance all your military strength, resources, and political alliances against the secret missions you undertake to advance your cause. You must keep an eye to the loyalties of whole systems while directing your forces to victory in battles or guiding them to success on missions. |
The result is that your game becomes a sweeping tale of individual heroics with far-reaching consequences, and this story turns largely upon the outcome of the missions you attempt. Accordingly, Rise of the Empire introduces brand new mission decks for the Empire and Rebellion that pluck your games of Rebellion outside the timeframe of the original Star Wars trilogy and allow you to begin with the Death Star under construction and Director Krennic eager to see it fully developed and tested. |
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, expansion, gameplay, and value of the board game. They mention that it makes an already great game even more fun to play, the new tactics cards better balance the game, and the combat system was significantly improved with the introduction of unique battle cards. They also appreciate the value for money.
AI-generated from the text of customer reviews
Customers are satisfied with the quality of the board game. They mention that it adds a ton of theme and makes the game more difficult and strategic. The expansion also adds some new ways to play and makes combat feel more exciting. Overall, customers are happy with their purchase and recommend it to others.
"...The new Empire mission cards are pretty cool though but honestly I didn’t like them anymore than the original ones, about the same...." Read more
"...This expansion has made a fun game even more fun to play, which makes it well worth the money." Read more
"...The expansion is only ~$35, which makes combat/battle encounters snappier and adds more dimension and options, which is also more than worth the cost..." Read more
"A fun expansion that adds a decent amount. they finally give the rebellion and empire their own combat cards and add some new ways to play...." Read more
Customers like the expansion, saying it adds depth and improves gameplay without adding time to the game. They mention that it's a great expansion for an excellent game, and that the new tactics cards better balance the game overall.
"Adds depth and improves gameplay without adding time play time! Sometimes expansions mean more confusion; not with Rebellion: Rise of the Empire...." Read more
"A fun expansion that adds a decent amount. they finally give the rebellion and empire their own combat cards and add some new ways to play...." Read more
"...I think the combat change helps and makes it more streamlined. More is great, and the new tactics cards better balance the game - strengthening the..." Read more
"...Love the expansion. Doubt I will ever play the base game alone again." Read more
Customers are satisfied with the gameplay of the board game. They mention that the expansion is a good addition that improves the game and the combat system was significantly improved with the introduction of unique battle cards.
"Adds depth and improves gameplay without adding time play time! Sometimes expansions mean more confusion; not with Rebellion: Rise of the Empire...." Read more
"...The combat system was significantly improved with the introduction of unique battle cards for the Empire and Rebellion that are used at the start of..." Read more
"...very thematic way they stuck to Rogue One, it does make a significant impact on the game...." Read more
"A spectacular expansion that improves significantly on the base game. Must own." Read more
Customers appreciate the value of the board game. They mention it's fun to play and well worth the money.
"...has made a fun game even more fun to play, which makes it well worth the money." Read more
"...snappier and adds more dimension and options, which is also more than worth the cost...." Read more
"Order came very fast and was in excellent condition thank you my kids loving it!!!!" Read more
"Amazing game! Worth every penny if you’re a Star Wars or strategy game fan!" Read more
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Purpose of Expansion—
Adds more stuff to the base game, replaces some stuff and tweaks some rules. This expansion basically makes some fundamental changes to the base game that will completely change the way you do combat, which is a pretty big part of the game. Besides the combat alterations you will see new heroes for each side and a few new objective and project cards for the Rebels and Imperials respectively. There are also 2 completely new decks of mission cards for each faction. Along with the new combat mechanics there are 3 green dice that work in cahoots with the new minis each sides gets. All in all this expansion opens up a ton of new options.
The Additions –
There are new heroes for both sides mostly from the Rogue One movie and Jabba the Hutt. These new heroes all have a small change to the way they work with the addition to “minor skill icons”. These little guys are tiny versions of the regular skill icons on each hero standee. The way they work is when you roll dice for completing a mission let’s say for example Jabba has 2 of the blue icons and 1 of the tiny minor skill icons. You would roll 2 regular dice (the red or black) and 1 of the new green dice. Now you can use the minor skill icons to attempt a mission that needed let’s say, 3 of the blue icons. So Jabba with his 2 regular and 1 minor could attempt a 3 skill blue mission.
The 3 new green dice are another addition. These dice are used in multiple ways and are tied in with the new heroes minor skills as mentioned above as well as the new mini combat units. The difference between the green dice and the red and black is pretty simple. The green dice have two sides with the explosion icon that allows you to assign damage to any color and the rest of the sides are blank. Whereas the red and black dice only have a single explosion side on each of them. This makes the game even more strategic considering the new addition of healing. Since the green dice cannot heal your units you want to make sure to properly plan out just what units you want to create and deploy as the new units only roll green dice for attacks.
There are two new mission decks as well, one for each side. These are denoted with a little Darth Vader mask on the side of the card so you can easily tell them apart from the originals. The instruction manual says to completely remove the originals and combine the new cards with the cards that have the hero portraits and shuffle. Also it says both sides can choose at the onset which deck they want to use, the original mission cards or the new mission cards. I’ve played with both and I can say I’m not a big fan of the new rebel mission cards. Perhaps it was the particular game I was playing but It seemed like most of them were geared towards battle and typically as a rebel player I always lean more towards the sneakiness and delaying the Empire whilst I complete objectives. However I can see these new mission cards working out great in conjunction with the combat objective cards that are randomly shuffled in. The new Empire mission cards are pretty cool though but honestly I didn’t like them anymore than the original ones, about the same. I’ve been toying with the idea of just shuffling ALL the mission cards together for each side and seeing how that plays out. It would dilute the deck tremendously but it would also give it a ton of variation.
Another addition are the new Target Marker tokens. These are used in a variety of ways and basically give more things to do for each side. They add a ton of theme and make the game more difficult/strategic than it was before, especially taking down the Death Star. Speaking on that a bit, used to the Empire would start the game with a fully functional battle station. Now they start with one in construction. Also there are many new strategies involved with destroying a death star. I mean personally speaking I thought the base game version was super epic and thematic as it was. Now they go even further to make it more interesting. There is an empire card that can be drawn that places one of those Target Markers on a remote planet, which is basically the plans to the death star. Once that is placed the death star is invulnerable until that marker is removed by the Rebels, a thematic shout out to Rogue One. But even on the Rebels side there is a new space unit that can actually absorb some damage when its tactics card is played, this is very useful when attacking the death star en mass after you have the plans.
The last bit of additions are the new minis (units) for each side. The Empire now has access to some cool structures that protect the death star in a system and allow for some easier deployment of troops. Both sides have a nice new array of units that round out each side perfectly.
The Changes –
As I mentioned earlier the biggest change is to the combat. In the base game when battling whether in space or on the ground, you and your opponent would draw a number of tactics cards based on your specific systems hero number. Then you could play those during the battle to add more damage or block damage etc. It wasn’t a terribly exciting combat mechanic but it did add some flavor to the battle where just using dice would be far too light. They tweaked combat in more ways than one with the addition of these new tactics decks. First of all each player now gets their own 2 decks, 1 for ground and 1 for space battles. These cards are also regular sized and not the mini cards like the old tactics cards which I suspect had to be done in order to fit all the new text on them. You see each card has a specific action listed on it for a specific military unit AND a separate action below that for general use.
The way battle works now is both players CHOOSE which action card they want to play (no more blind draws) and play it face down. This all happens before the dice roll so the effects will take place and then you resolve the dice battle. In my opinion this makes combat much more simple rather than the randomness that the old tactics cards had. If you have a particular unit in the battle that matches one of your cards then you can use the, usually, more powerful unit ability. Or if not you can opt for the more basic ability on any card. Either way you both will flip the cards over and resolve them adding damage to units or preventing said damage from the coming dice rolls etc. Then you do your typical roll of the dice to try and finish units off.
Another big change with this is that you WANT to go last in the battles where in the base game going first was almost better. The reason for this is because now you can actually heal your units from damage. Going first you, probably, won’t be damaged right off the bat so going second allows you to kind of see what’s up and shoot for a heal. There are also some tactic card abilities that allow you to go second which is pretty neat. The way healing works now is actually really clever. In the base game when you rolled those twin lightsabers on the dice you could trade em in for more tactic cards draws or to use a tactic card with that emblem. In the expansion those are heals! Of course if you don’t have anything to heal they are kind of a waste right? If only there was a way to re-roll them……Oh? Yet another change that was implemented since there is no need to draw up tactic cards are the numbers listed on the hero standees. No longer do they show how many tactic cards to draw, now they show how many dice can be rerolled once per combat. That’s pretty awesome so if you happen to roll a wad of blanks or heals that you don’t need you at least get another shot at it.
Final Thoughts –
Overall I am impressed with this expansion. I really like the variation the new units bring to the table along with the new combat rules. Not completely sold on the new mission cards and still wanting to try mixing them to see if that makes the game more variable without sacrificing strategy. That said I don’t think they are bad but the new rebel mission cards in particular seem to try and employee a different strategy than I typically enjoy.
Final, Final Thoughts –
I love the base game and it’s one of the few games I have rated a flat 10 on BGG. I was a bit apprehensive coming into this expansion, hoping it wouldn’t lessen the game for me in any way. I’m happy to say that the new additions only go to make the game more strategic in a fun and thematic way.
Play time is supposedly 2 - 4 hours, but realistically more like 4 - 6 hours with a normal, casual, social atmosphere (talking, cooking, drinking, and visiting), but it's a phenomenal time, if you're into this sort of thing, and it's about the same with this expansion.
The expansion is only ~$35, which makes combat/battle encounters snappier and adds more dimension and options, which is also more than worth the cost. Having more options with the cards adds an aspect of "deck building" to the game, if you and your friend(s) agree that it's fine to curate your missions/objectives/project to your play style before you kick things off.
Same stuff as the base game,, just more of it. If you didn't like the base game,, this won't fix things.. if you liked the base game,, this is more of what you're already on-board with. It isn't a party game for more than four people, and it's worthless if you don't have friends who're patient-enough to be engaged for hours, but if you do, it's an absolute homerun.
The core box has the rules to play the old trilogy, and starts with a Death Star. The expansion adds Rogue One, so it starts with a Death Star under construction.
The core box resolves combat using dice only, so aside of assigning damage to enemies, there is not so much decision power from players. You could think of it as dice automation of combat. The expansion adds some decision power to players, but I feel the expansion makes rebels to be a bit overpowered.
Some people believe the expansion improves combat rules. I see no problem with core box rules. The only real difference is the amount of control over the outcome of combat as in the core box it is too luck dependant.
Steps change from the core box to the expansion. I feel that the expansion is more of a patch. So it is like having 2 separate similar games.
Top reviews from other countries
Great game even without the expansion, but glad we added it.
And even though the boards are too big for our 90 x 90 cm gaming table, it works having the boards extending outside the table.
Good and fast delivery from Amazon as well.
Reviewed in Sweden on February 17, 2024
Great game even without the expansion, but glad we added it.
And even though the boards are too big for our 90 x 90 cm gaming table, it works having the boards extending outside the table.
Good and fast delivery from Amazon as well.