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She Kills Monsters Paperback – August 17, 2016
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A comedic romp into the world of fantasy role-playing games, She Kills Monsters tells the story of Agnes Evans as she leaves her childhood home in Ohio following the death of her teenage sister, Tilly. When Agnes finds Tilly's Dungeons & Dragons notebook, however, she stumbles into a journey of discovery and action-packed adventure in the imaginary world that was Tilly's refuge. In this high-octane dramatic comedy laden with homicidal fair
- Print length84 pages
- LanguageEnglish
- PublisherSamuel French, Inc.
- Publication dateAugust 17, 2016
- Dimensions5 x 0.17 x 8 inches
- ISBN-10057370564X
- ISBN-13978-0573705649
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- Publisher : Samuel French, Inc. (August 17, 2016)
- Language : English
- Paperback : 84 pages
- ISBN-10 : 057370564X
- ISBN-13 : 978-0573705649
- Item Weight : 3.2 ounces
- Dimensions : 5 x 0.17 x 8 inches
- Best Sellers Rank: #633,409 in Books (See Top 100 in Books)
- #515 in Comedic Dramas & Plays
- #710 in Comedy (Books)
- #1,596 in Theater (Books)
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If stage combat and theatrical magic is not your thing, then you probably do not want to stage this play... but you might want to read it for the fun...
on the other hand, if you want a contemporary action packed FUN show - this is the one for you!
There's just so much to love here: the sharp dialogue, the foregrounding of women's stories in a genre and game that's been traditionally (unfortunately) all too male-centric, the awesome stage combat opportunities (again a field where women tend to be marginalized), and finally those moments when reality and fantasy bridge for stunning emotional payoffs that made my hairs stand on end. There's a few beats here where the fantastic and the real collide in huge emotional payoffs that made my hair stand up on end.
I haven't read the "Young Adventurer's Edition," but I imagine this could work beautifully in a high school group: Geography Club with swords and dragons and six women/three men. Smart and insightful about both geek culture and teen LGBT issues, this play would be right in the wheelhouse of student groups both in high school and college. (Not that it's a "school" play—this stands on its own. But I imagine it will have a strong and long life in educational theatre for many reasons.)
I'm a sucker for theatre that plays with the fantastic: not the absurd, but straight-up sci-fi/horror/fantasy tropes. A theatre that's in dialogue with pop culture is a more vibrant theatre, one that is a part of the conversation, not apart from it. And like the best genre fiction, She Kills Monsters uses the fantastic to look at the real, and does it from an angle that can make it all seem fresh.
The basic story of both is a woman/ high school senior trying to cope with the loss of her sister and parents by reading a D&D module written by the younger sister in lieu of a traditional diary. The story deals with loss and coping. The story also deals with cultural allusions, pop culture, and other post-modern touch stones that both separate and bind subgroups. The play also deals with teen bullying, sexuality, and other themes.
It is an interesting play that needs a fairly large cast capable of handling the comedy, the pacing, and the physicality. Every character doubles as a monster or two. The cast probably needs to begin rehearsals working on stage falls and stage combat to prepare for the action scene choreography. Meanwhile, the director needs to be able to orchestrate staging for quick scene changes and possibly other multi-media elements.
The Young Adventurers Edition lowers the age of the cast into the high school realm--rather than a school teacher, a guidance counselor, and an adult Miles. That makes sense. Oddly, the plays ending narrations change the outcome of the relationships between Agnes and Miles. In the adult version Agnes moves on. In the Young Adventurers version Agnes and Miles stick it out--which seems to darken their relationship. Both editions include LGQBT themes and struggle with masking and hiding, although how they handle it differs between editions. Not all of the changes seem to streamline the material for the Young Adventurers readers/actors.