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100% positive over last 12 months
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WizKids Mage Knight Standard Edition Board Game
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Brand | WizKids |
Material | Crystals |
Theme | Board Game RPG |
Genre | Wargame |
Number of Players | 1-5 |
About this item
- For 1-4 Players
- Over 2 hours to play
- 240 cards, 8 intricately painted miniatures, 196 tokens, 20 map tiles, 54 mana crystals and 7 mana dice
- Also included are 2 game mats, 2 rule books
- Combines elements of RPGs, deckbuilding and traditional board games
Frequently bought together
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Product information
Product Dimensions | 14 x 10 x 3 inches |
---|---|
Item Weight | 3.8 pounds |
ASIN | B005S8KR6Q |
Item model number | WZK 70495 |
Manufacturer recommended age | 14 years and up |
Best Sellers Rank | #323,512 in Toys & Games (See Top 100 in Toys & Games) #11,063 in Board Games (Toys & Games) |
Customer Reviews |
4.6 out of 5 stars |
Is Discontinued By Manufacturer | No |
Department | unisex-adult |
Manufacturer | WizKids |
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Product Description
Product Description
"The Mage Knight Board Game throws you and up to three other Mage Knights into the sprawling and ever changing world of the Atlantean Empire, a land that is but a distant memory since your transformation into a mysterious Mage Knight. Build your armies, defeat bands of marauding enemies, and eventually conquer cities in the name of the mysterious Void Council.
Designed by renowned designer Vlaada Chvatil, Mage Knight is a game of Epic Exploration and Conquest that mixes character development, intrigue, and the clashing of swords to create a truly unique gaming experience. As a Mage Knight you must control your reputation and walk the line or embrace the role of benevolent leader or brutal dictator. Accumulate Fame and experience to acquire powerful Spells and abilities, then use your power to influence units to join your ranks. Will you destroy an ancient Draconum and gain favor with the people, or burn down a monastery to steal the powerful artifact hidden there? Both paths may lead to victory, but the decision is yours to make.
The Mage Knight Board Game comes with a variety of campaign options, allowing you to play both competitively or cooperatively. Will your path intertwine with your fellow Mage Knights as you quest to conquer the Atlantean cities, or will you be sleeping with one eye open?
Features:240 Cards
8 Intricately Painted Miniatures
196 Tokens
20 Map Tiles
54 Mana Crystals
7 Mana Dice
2 Game Mats
2 Rulebooks"
From the Manufacturer
Created by the Renowned Game Designer, Vlaada Chvatil, Mage Knight is a game of Epic Exploration and Conquest that mixes character development, intrigue, and the clashing of swords to create a truly unique gaming experience. Enter the mysterious world of the Atlantean Empire as 1 of 4 Heroes (or villians) in this expansive world that allows players to conquer lands, steer the wheels of history and give birth to legends in this exciting all in one board game. Choose to play competitively or cooperatively with other players as you roam the countryside affecting your own reputation by beingeither the benevolent leader or brutal tyrant. Accumulate Fame and experience that translate into more powerful Spells and abilities, then use your power to influence units to join your ranks. Will you play the Hero and gain favor among the people or will you destroy monasteries to steal Legendary artifacts hidden within?
From the brand
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About Us
WizKids is more than your typical game and collectible manufacturer – by utilizing many of the world’s leading licenses, we are able to provide exciting adventures in your favorite settings. We thrive on innovation to satisfy the desires of gamers and collectors, new and old alike. Plus, we make cool dragons!
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Why do we love what we do?
We encourage our fans to never grow up. Adding some fun to the world is our passion and bringing your imagination to life is our goal.
What makes our products unique?
WizKids is one of the largest sculpting houses in North America. As an expert in pre-painted collectible miniatures, a leader in specialized game dice manufacturing, and a renowned authority in table-top gaming, we've made our mark on the gaming industry.
Which dragon is your favorite?
We can't play favorites, but choosing Tiamat is a safe choice. You really get it all with a five-headed dragon queen!
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Mage Knight Standard Edition Board Game
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, difficulty and value of the board game. They mention that it's a great game, with interesting gameplay and unique concepts. They also appreciate the production value and eye candy. That said, some disagree on understandability, replayability, and complexity.
AI-generated from the text of customer reviews
Customers find the quality of the board game to be great. They say each play is very rewarding, and the game is gratifying. They also say it's a fun, cross-genre game that integrates deck building, miniatures, and RPG elements. Overall, customers say the game requires a great deal of thought.
"...Here I go!Packaging: The box is thick and sturdy and was nowhere near as big as I thought it would be (for storage purposes) when it..." Read more
"...to card sleeves, but to be honest the card stock is flexible and sturdy enough that it doesn't require sleeves to the extent that most other games..." Read more
"...Each play is unique and challenging, the concept is unique, and it's highly strategic even for single players.Cons (minor):..." Read more
"...There are a number of scenarios you can play, most involve some kind of big picture goal like capturing cities, or being the last player character..." Read more
Customers find the game difficult. They mention that the concept of the game is unique, and the game mechanics are vast and complex. They also appreciate the well thought out gameplay modifications at the end of the rules book. Overall, customers describe the game as interesting, engrossing, and rewarding.
"...This brings up the fact that the game can be scaled to your ability - to a degree...." Read more
"...& pieces themselves are incredibly detailed and the concept of the game is very unique...." Read more
"...somehow still all the elements are so well designed and the game is kept interesting and loads of fun...." Read more
"...This game is well designed and it can be quite fun. It's very enjoyable leveling up and watching your once fledgling character now able to take..." Read more
Customers find the board game very worth the price, and it offers many hours of fun. They also appreciate the variability and great deal of replay value. Customers also mention that the game is a gem and an instant classic, with incredibly high production values. They say it's challenging but rewarding, and highly recommended.
"...The game is awesome - the systems, once understood, make it well worth the effort to go through the steep learning curve for the first couple of..." Read more
"...For the price, this is absolutely worth the investment." Read more
"...enjoy that experience, there's enough variability to offer a great deal of replay value, whether adventuring solo or alongside others...." Read more
"...It's fun but time-consuming, you can very easily get sucked into playing 'just one more turn' and suddenly you haven't done anything else for hours..." Read more
Customers like the appearance of the board game. They mention that it's beautifully designed, with amazing art and figures. They also appreciate the attractive, distinctive images on both sides of the cardboard. Customers also love the detail and the fighting system in the game.
"...The multitude of cardboard tokens are also on good cardboard with attractive, distinctive images on both sides that help illuminate their use..." Read more
"...Even though I was impressed by the tactical complexity and balanced design of Mage Knight, I did feel that solo play became a bit dull into my..." Read more
"...I believe this game is designed VERY well, has excellent balancing (not perfect, I still think Goldyx flying ability is kind of OP), and is..." Read more
"...this is a monster of a game and somehow still all the elements are so well designed and the game is kept interesting and loads of fun...." Read more
Customers find the board game has a ton of options, excellent variety in each session, and interesting enemies and encounters. They also appreciate the variety of pieces and zones, as well as the different elements such as deck building, modular, and additional variety for cards. Additionally, customers say the game is well balanced with numerous concurrent ideas and interesting decisions.
"...placed, a random new area opens up to you each time, with plenty of locations to explore and enemies to defeat for rewards...." Read more
"...to use any card as one of four basic effects provides a wealth of strategic options and variety each turn. The magic system is unique and balanced...." Read more
"...The options can be varied and creative. Two people might come up with very different plays with the same hand. There is no right or wrong...." Read more
"...It's excellent because you get to do whatever you want in it, it has a ton of options. The replayability of the game is perfect...." Read more
Customers are mixed about the understandability of the board game. Some mention that the game is simple enough at its core, and the rule book is well laid out. They also say that the basic rules tutorial book helps them learn how to play while holding the game. However, others say that it has a bit of a learning curve, and that the rules are complicated.
"...This game is NOWHERE near that type of complexity. The game walkthrough manual is brilliant and laid out in a manner that flows properly with the..." Read more
"...The learning curve here is fairly steep. If you are the type that is easily frustrated, then you may want to pass on this one...." Read more
"...Luckily, the game is simple enough at its core that after just a couple of games you should have the hang of it...." Read more
"...There are A LOT of rules, and unless you're dedicating a full day to play, it could potentially take several days to complete a game if you're new..." Read more
Customers are mixed about the replayability of the board game. Some mention that it's terrific and perfect for solo play, while others say that it is a very long game with many mechanics. They also mention that the estimated play time is seemingly way off, and the game becomes more tedious than fun after a while.
"...The replay value is phenomenal. By randomly shuffling cards, enemies, and even the map itself, you never play the same game twice...." Read more
"...Next, the estimated playtime is seemingly way off...." Read more
"...The game is awesome - the systems, once understood, make it well worth the effort to go through the steep learning curve for the first couple of..." Read more
"...However, the game often becomes very frustrating, as you will draw the wrong card at the wrong moment, fall one point flat from taking out an enemy,..." Read more
Customers are mixed about the complexity of the board game. Some mention that it has lots of strategy, and the problem-solving challenges are delightful. They are impressed by the tactical complexity and balanced design of the game. However, others say that it's a slightly messy game, with cluttered combat and crazy things happening towards the 3rd/4th round.
"...play is unique and challenging, the concept is unique, and it's highly strategic even for single players.Cons (minor):..." Read more
"...Even though I was impressed by the tactical complexity and balanced design of Mage Knight, I did feel that solo play became a bit dull into my..." Read more
"...Luck - There isn't a lot of luck but there's enough to keep it interesting...." Read more
"...But once you get through that, the strategy and problem-solving challenges are delightful...." Read more
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Top reviews from the United States
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Packaging: The box is thick and sturdy and was nowhere near as big as I thought it would be (for storage purposes) when it arrived. The inserts are not nearly the quality of the box, but they do the job. You could very easily replace the inserts with some deck boxes and small containers or baggies for all different types of game pieces. That would actually speed up your game set up as well.
Pieces: The hero and city figures are very nice. The game counters, used for the random areas on the game tiles, are perfect for what they are - randomly placed tokens to count as locations or enemies. They are not as pretty as miniature figures would be, but they don't need to be. They do their job perfectly. The mana crystals are pretty cool and very durable. The dice are the only weakness but, again, they do their job. The cards are fantastic and are different from any other card I have experienced. I can't speak as to whether they are more or less durable, because I haven't played enough games yet. They are very nice, though. The card art is not that impressive, but you really don't focus on the look of cards, only the game mechanic text.
Rules: This is an area that I see many mixed reviews about, so let me be clear. This is not the game you bring home to the family, with age ranges of 8-14 plus spouse, bust out of the box and expect to sit down and play this game right then and there. If you can't handle a boardgame ruleset that exceeds 8 pages and has no real depth, this game is not for you. It doesn't make it a bad game. It simply is not a game for you.
With that said, it is nowhere near the comprehensive task some make it out to be. I have played RPG and miniatures games that require 200-400 pages of reading, prior to playing your first game. This game is NOWHERE near that type of complexity. The game walkthrough manual is brilliant and laid out in a manner that flows properly with the game sequence. It basically is explaining what things are as you are setting them up for your very first game.
After the setup, there is no possible way to perfectly lay out the walkthrough, because the enemies, locations and interactions with terrain tiles are random and were designed that way. You will have to decide what to do next, and then seek the rules out for your next action. It is not hard at all, though, as several pages are waiting there for you to look up the rule. For example, if the first thing you wanted to do was fight an orc enemy, you could search the 4-5 pages of following instructions until you find the section about combat. The sections are clearly marked and easy to reference. I don't blame the game designer for this. Unless he scripted your every move in the walkthrough, there would be no way to do it linearly for you. As I said, the game isn't designed to do that, and it would take the enjoyment out of the random experience. I played two walkthrough games, had to reference rules about 10 times, and I feel like I am ready to play the game confidently. The rules manual is only like 20 pages, with very clear section headers, so it is very easy to look something up.
Gameplay: You start the game as a basic hero with 0 fame and 0 reputation. Fame allows you to level up your hero, while reputation allows you to gain bonuses when interacting with terrain features like monastaries and villages. The interactions include things like recruiting units to join you, purchasing spells and advanced actions, and healing. You can also land on tiles that provide mana crystals (for using powerful actions or casting spells) or healing effects. Your initial action card hand is only 5, which limits the things you can do. In fact, I would say your card draw dictates what the best course of action would be for a particular turn. The great thing is that you can always play action cards on their sides for 1 basic action (i.e., move, attack, influence, and block). That means that there are no useless cards in your hand, ever. You can always find a way to play your cards.
As you level up, your card draw increases, which gives you more options each turn. You also add cards that you earn or purchase (with influence), which usually remain in your deed deck for the rest of the game. In essence, your deck is increasing, which is making you stronger all the time.
Combat takes a little getting used to, but once you get down the three phases (i.e., ranged/siege attack, block/damage, and attack), it is so simple after that. Some overland enemies are automatically revealed, so you know what you are up against. However, most are not. Combat is an easy, yet challenging mechanic in that you must develop a strategy to be successful. The damage effects to your hero is brilliant in that you don't play for 2 hours and suddenly die...game over. No, you add Wound cards to your hand, that clutter your card's max draw and limits your actions until you heal the wounds. It's a great mechanic!
You explore new terrain tiles by using 2 movement, while on an appropriate tile edge. When the new tile is placed, a random new area opens up to you each time, with plenty of locations to explore and enemies to defeat for rewards. It's all random and brilliantly done. Once you know how to play, you honestly could toss the scenarios and just keep adventuring until your little heart was content.
Overall: This is one of the best games I have ever played. Personally, I think the game shines more in a solo game version. It is fantastic, either way, but solo is very cool. I can play a scenario in 1-2 hours. The fact that you can sit down, by yourself, and feel so immersed in a board game is uniquely gratifying. I love playing it with my 13 y/o son too, but if he isn't available, I am just as satisfied playing by myself. It is perfect for being in the same room with my wife for multiple hours while she is watching reality shows that I could care less about. LOL
The game mechanics can seem complex, but they are very smooth. Everything fits together. You can always see "why" you are doing certain things and this helps you remember how to apply the various rules.
Yes, you'll forget rules as you play, but the more you play, the closer to "by the book" you'll be. (Check out the boardgamegeek web site for answers to rules questions.)
The learning curve here is fairly steep. If you are the type that is easily frustrated, then you may want to pass on this one. It takes several times through just to become familiar with your "base" deck of cards - let alone which of the Units, Advanced Actions, Spells, or Artifacts you should try to collect. I'm finally reaching the point where I'm choosing items that seem "more useful" to me. In early games I was choosing items that seemed "less useless."
I still can't "beat" the game with the cities set to their recommended levels. This brings up the fact that the game can be scaled to your ability - to a degree. Most of the scenarios require you to conquer cities to attain victory. The cities are on "click bases" which can be adjusted to the desired level. Once adjusted, the window shows you which type (and how many) of enemies you must fight to capture the city. If, like me, you struggle at the harder levels, simply back them down until you can beat it. Then start slowly cranking them up again. Other than the cities themselves though, the rest of the "world" does not scale. (I suppose you COULD pull the particularly nasty enemy tokens out of the pile if you really wanted to.)
The replay value is phenomenal. By randomly shuffling cards, enemies, and even the map itself, you never play the same game twice. In the Solo Conquest, you only use two of the four cities so you even randomize that. You won't know which cities you need to take down until you reveal them! You only use 7 of the 11 "countryside" map tiles (randomly chosen), so just moving around the map will always be an adventure because you won't know which map tiles are in play (or what order they will show up) until you've revealed them all.
The publisher recommends this for ages 14+ and I concur. All 4 of my kids (ages 5-12) wanted to try it but they all got bored due to the long lag time between turns (especially with new players, ESPECIALLY with new, young players). The 10 and 12 year-olds (girls) both reported that they enjoyed it, it was just too slow. The 9 year old boy enjoyed "helping" me play a two-player game semi-solo, but he was more fascinated with the fantasy-adventure monsters than actually trying to really play the game. The 5-year-old, of course, was way to young but insisted on trying it with the others. The moment the rain stopped and the sun broke through the clouds I lost him to the swing-set. (The others weren't far behind.)
The game does take up a good deal of table space. The scoreboard, day/night board, and "offers" alone can take up an entire card table if you lay them out as suggested in the rules. You'll also need room for each player's deed and discard deck, skill tokens, units, and play area. Once you've found room for all of that, you still need a decent chunk of real-estate for the mapboard itself! (Get a room with two queen beds if you take this to a hotel with you - one for you and one for the game!)
So if, like me, you're after a complex but mechanically solid game to get addicted to, I would strongly suggest purchasing this game. You won't be sorry.
Top reviews from other countries
Es un juego muy entretenido, no es para nada difícil de jugar en cuanto a mecánicas como mencionan algunos, (Yo había evitado éste juego por eso durante mucho tiempo) sólo que sus manuales están algo desordenados, sin embargo todas las reglas vienen ahi de manera clara, sólo hay que leerlas y ordenar las ideas para poder entenderlas, después de eso todo fluye muy fácil.
Con una persona que las entienda, puede enseñar muy fácilmente a los demás y si quienes juegan piensan en divertirse, más que en no perder el juego pasa muy rápido, así de fluidas y sencillas son las reglas, como dije, lo único es ponerlas en orden, creo que eso espanta a mucha gente.
Lo más difícil de aprender es lo siguiente:
Para defender de fuego lo haces con hielo.
De hielo te defiendes con fuego.
De fuego helado defiendes con fuego helado.
Si defiendes con algo diferente a eso que es lo efectivo, los puntos que generes deben duplicar el valor de los puntos que debes bloquear
Las fases del turno son:
Movimiento.
Acción/interacción.
Fin del turno.
En la pelea es:
Jugador ataca a distancia(solo usas cartas de ataques a distancia)
Jugador genera bloqueos para defenderse.
Fase de asignación de daño.
Fase de Ataque del jugador
Y recordar que al asignar daño para tomar heridas, siempre tomas herida primero, sin importar el escudo del personaje, después restas el valor de tu escudo al valor de ataque recibido, si queda valor de ataque después de la resta, repites ese proceso hasta que el valor de ataque sea 0 ó negativo.
Si estas dispuesto aprender eso, ya aprendiste lo difícil de las reglas y podras disfrutar de este juego de aventura, exploración y desafío.
Me gusta que es un juego que te hace pensar dos o tres turnos a futuro y planear bien tus jugadas.
Las miniaturas no son perfectas y mucho menos su pintado, pero se agradece el detalle, ya que de los juegos que poseo, no recuerdo tener alguno que venga así de fabrica.
También me gusta que se puede jugar en solitario y como para Jugarlo de esa manera, ya debes de saber las reglas es muy rápido.
Sacarlo a la mesa es muy sencillo y guardarlo también, ya que solo necesitas el deck de personaje, unos cuantos tokens, 3 decks mas y las fichas de enemigos, todo se debe revolver por separado, asi que casi lo vuelves a sacar como lo guardaste, una barajeada sencilla y ya está.
Sin duda alguna verá mas juego en mi mesa, hasta estoy considerando comprar ya las expansiones.
Reviewed in Mexico on October 26, 2021
Es un juego muy entretenido, no es para nada difícil de jugar en cuanto a mecánicas como mencionan algunos, (Yo había evitado éste juego por eso durante mucho tiempo) sólo que sus manuales están algo desordenados, sin embargo todas las reglas vienen ahi de manera clara, sólo hay que leerlas y ordenar las ideas para poder entenderlas, después de eso todo fluye muy fácil.
Con una persona que las entienda, puede enseñar muy fácilmente a los demás y si quienes juegan piensan en divertirse, más que en no perder el juego pasa muy rápido, así de fluidas y sencillas son las reglas, como dije, lo único es ponerlas en orden, creo que eso espanta a mucha gente.
Lo más difícil de aprender es lo siguiente:
Para defender de fuego lo haces con hielo.
De hielo te defiendes con fuego.
De fuego helado defiendes con fuego helado.
Si defiendes con algo diferente a eso que es lo efectivo, los puntos que generes deben duplicar el valor de los puntos que debes bloquear
Las fases del turno son:
Movimiento.
Acción/interacción.
Fin del turno.
En la pelea es:
Jugador ataca a distancia(solo usas cartas de ataques a distancia)
Jugador genera bloqueos para defenderse.
Fase de asignación de daño.
Fase de Ataque del jugador
Y recordar que al asignar daño para tomar heridas, siempre tomas herida primero, sin importar el escudo del personaje, después restas el valor de tu escudo al valor de ataque recibido, si queda valor de ataque después de la resta, repites ese proceso hasta que el valor de ataque sea 0 ó negativo.
Si estas dispuesto aprender eso, ya aprendiste lo difícil de las reglas y podras disfrutar de este juego de aventura, exploración y desafío.
Me gusta que es un juego que te hace pensar dos o tres turnos a futuro y planear bien tus jugadas.
Las miniaturas no son perfectas y mucho menos su pintado, pero se agradece el detalle, ya que de los juegos que poseo, no recuerdo tener alguno que venga así de fabrica.
También me gusta que se puede jugar en solitario y como para Jugarlo de esa manera, ya debes de saber las reglas es muy rápido.
Sacarlo a la mesa es muy sencillo y guardarlo también, ya que solo necesitas el deck de personaje, unos cuantos tokens, 3 decks mas y las fichas de enemigos, todo se debe revolver por separado, asi que casi lo vuelves a sacar como lo guardaste, una barajeada sencilla y ya está.
Sin duda alguna verá mas juego en mi mesa, hasta estoy considerando comprar ya las expansiones.