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Bravely Default - Nintendo 3DS
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Product information
ASIN | B00GV4V8XC |
---|---|
Release date | February 7, 2014 |
Customer Reviews |
4.6 out of 5 stars |
Best Sellers Rank | #12,423 in Video Games (See Top 100 in Video Games) #82 in Nintendo 3DS & 2DS Games |
Product Dimensions | 5.41 x 0.52 x 5.94 inches; 1.6 ounces |
Type of item | Video Game |
Rated | Teen |
Item model number | CTRPBTRE |
Is Discontinued By Manufacturer | No |
Item Weight | 1.6 ounces |
Manufacturer | Nintendo |
Date First Available | November 19, 2013 |
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Product Description
Bravely Default is a traditional Japanese turn-based fantasy RPG with an epic story told via amazing 3D visuals, multiple endings, engaging characters that can be customized with over 20 different job types, and an innovative risk/reward battle mechanic that allows players to skip turns to use later for more powerful attacks, encouraging a deeper level of strategy. Bundle includes the game, an art book, a soundtrack CD and 34 augmented-reality cards.
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Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
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Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, battle system, and characters of the video game. For example, they mention the class and battle system are fun, engaging, and unique. They also appreciate the graphics, saying the art style is very endearing, with finely hand-drawn backgrounds and simply designed 3D models. That said, some complain about the storyline, saying it gets repetitive.
AI-generated from the text of customer reviews
Customers like the quality of the game. They say it has a fun class and battle system, and the gameplay is really fun. They also say the story is engaging, and it's one of the best RPG games on the 3DS. Overall, customers say the game is very fun and has incredibly long gameplay.
"...may notice as they're going through the game: You're able to modify the encounter rate, turning them off altogether or doubling the random battles..." Read more
"...It does everything right, to the robust battle system, to the colorful cast of characters, to it's gorgeous world in 3D. This is a game that fans..." Read more
"The story of the game is great, the game is incredibly long (for those of us RPG fans that love an in depth adventure), there are plenty of side..." Read more
"...You will be provided with detailed videos, chances to practice, and detailed text. Even though the battle system is complex, it is easily manageable...." Read more
Customers find the battle systems in the game really unique. They also say the combat is complex yet approachable, with many boss battles being extremely exploitable. They say the game play is complex and layered, with enough depth in its combat to keep them gripped. Customers also mention that the combat in the product is engaging, tactical, and far more dynamic than your standard. They appreciate the unique tweak in combat with Brave and Default, and the ability to enable/disable random battles.
"...read on, though, because this game has easily one of the most different combat systems when approaching a traditional turn based RPG in years...." Read more
"...You can set random battles to -100% (so 0 battles) but you can also set it to +100% so if you really do want to grind you can have battle after..." Read more
"...It adds a LOT of creativity and it's fun to see the creativeness of passing strangers. ALSO, with each streetpass, you gain a village worker...." Read more
"...It's an interesting mechanic, but due to how much of a pain it is to use and the limited number you can have [3] it's not really all that useful...." Read more
Customers like the characters in the game. They say the characters are great, whimsical, and entertaining. They also appreciate the well-defined personalities and creative designs. Additionally, customers appreciate the colorful cast and the ability to change characters' jobs.
"...soundtracks anyone will find on the 3DS while the voice acting isn't so bad in English, but there's always the option to use the Japanese VA track..." Read more
"...does everything right, to the robust battle system, to the colorful cast of characters, to it's gorgeous world in 3D. This is a game that fans have..." Read more
"...while one person heals and the story is interesting and the dialogue is well done. Overall a great RPG." Read more
"...The job system is interesting, the writing is excellent, the character designs are cute, monster designs are interesting, but do fall victim to..." Read more
Customers like the graphics in the game. They say the art style is very endearing, with finely hand-drawn backgrounds and simple designed 3D models. They also appreciate the intricate design and the 3D is attractive. Customers also mention that the cities are stunning and whimsical, and the landscapes are breathtaking.
"...The aesthetic values of Bravely Default are gorgeous and will probably be the first things new players notice: The backgrounds are incredibly well..." Read more
"...battle system, to the colorful cast of characters, to it's gorgeous world in 3D. This is a game that fans have been long awaiting ever since it's..." Read more
"...the writing is excellent, the character designs are cute, monster designs are interesting, but do fall victim to palate swap syndrome, and the..." Read more
"...GraphicsIts a very creative art style, well implemented into the game as many locations look like a watercolor painting, and the 3D for this..." Read more
Customers find the difficulty level of the video game to be very intricate, easy to master, and challenging. They also say the side games are very fun and require some strategy. Customers are impressed with the difficulty, saying the tutorials are well done and help them along the way. They say the game has a vast array of jobs with endless skill combinations that adds a nice layer of strategy.
"...The kind of depth this combat system allows is pretty impressive, even though it sounds fairly basic on the surface...." Read more
"...Most bosses are easy enough to not force you to use this if you plan right, and the only time I really needed to use it is during the final..." Read more
"...You will be provided with detailed videos, chances to practice, and detailed text. Even though the battle system is complex, it is easily manageable...." Read more
"...The Brave and Default system is neat and very useful. Brave allows players to burn up Brave Points to allow multiple actions in a single turn...." Read more
Customers find the music in the video game very good, marvelous, and refreshing. They also appreciate the dual audio, a rarity for 3DS games.
"...The music is among the best composed soundtracks anyone will find on the 3DS while the voice acting isn't so bad in English, but there's always the..." Read more
"...It sound marvelous, and the boss themes are definitely the highlights for me...." Read more
"...There are some high points the game does well. Great music, looks very nice for a portable game. Most of the characters were pretty good...." Read more
"...Default is a gorgeous game with fun, lovable characters and a tremendous soundtrack...." Read more
Customers find the job system deep and allows for lots of customization. They say the job classes are unlocked and customizable, allowing for unique play styles. They also say the special moves and customizable attacks are fun to swap out. Customers say the game comes with many options to streamline gameplay, and the difficulty can be customized to their taste. They mention that the game gives them enough options, with the diverse job and ability system.
"...You are also able to select a Sub Class, allowing one unit to use skills in two separate class pools...." Read more
"...I really enjoy having the freedom to mix and match. There aren't many weapons and abilities at the beginning, but that gets better as you progress...." Read more
"...You can switch who leads your party..." Read more
"...This lets you pull of nice combos and get some nice damage out...." Read more
Customers find the storyline repetitive, linear, and lacks further plot development. They also mention that the combat is needlessly over complicated. Overall, customers feel the game has a long plot with repetitive tasks.
"...in order to progress the story.... 4 more times, and the story doesn't really change much until reaching the third or so time, so I could imagine..." Read more
"...Really a good gem. The story is linear and you really have a fixed set of characters, so if those pieces make an RPG better for you, you'll be..." Read more
"...than Tiz and Agnès are mostly pretty memorable, and while the story is not the best, the writting will get a chuckle out of you every now and..." Read more
"...That being said - you've read the reviews. They say that the story can be pretty bland. Some people don't mind, but it kills the game for others...." Read more
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Bravely Default is a turn based Japanese RPG. I say this first because, while there are those who greatly enjoy this style of game, there are also a lot of people similarly turned off by such a thing, preferring a more action-packed or organic experience. Those who aren't dissuaded by the game being a turn based RPG should definitely read on, though, because this game has easily one of the most different combat systems when approaching a traditional turn based RPG in years. The game's name, Bravely Default, was actually derived from the nomenclature used in the game's combat system: Default allows a character to guard and reduce received damage, passing their turn without doing an action to stock up an additional BP for their next turn. Brave, on the other hand, lets you use BP to perform attacks, heal spells and various other actions.
What is most interesting here is the fact that you can take an advance on future BP up to three times- Since characters begin battle with 0 BP, players can immediately borrow up to 3 future turns at once to do four consecutive attacks per character for a quick win, all at the risk of defaulting on their loan (get it?) and risking defeat if the enemy survives because your characters now has to skip 3 turns in a row. The kind of depth this combat system allows is pretty impressive, even though it sounds fairly basic on the surface. Players can spam attacks during random battles because skipping future turns won't matter if the fight is won on the first- however, when players come across bosses that are also able to Brave and Default, a lot more strategy is needed in order to overcome the foe. Some stronger foes may be extremely difficult to take down if the healer can't go into negative BP ranges to heal up the party before a big attack, while other bosses may do severely damaging attacks for multiple turns, requiring that players make smart use of the Default command to reduce damage, spending their BP on attacking, healing and buffing all in the same turn.
Another important segment of the game lies in its job system. Your party of four characters can each use one of 24 different jobs to overcome foes, and those jobs extend from some Final Fantasy favorites, such as Black Mage, White Mage and Thief, but also some more unusual jobs like Merchant, Pirate and even a Vampire class. Some jobs will rely on their abilities to do damage, some focus on healing, some boost stats or have various other effects. Characters are able to level up each of these jobs to learn new abilities, up to 14 in each, and players are able to select support skills from a job they have unlocked, which can lead to a Black Mage still having access to White Mage abilities to round out a moveset.
Speaking of, there are a number of conveniences players may notice as they're going through the game: You're able to modify the encounter rate, turning them off altogether or doubling the random battles you come across. Players who want to grind are also able to turn off EXP, money and job point gain if you don't want to make the game too easy.
The aesthetic values of Bravely Default are gorgeous and will probably be the first things new players notice: The backgrounds are incredibly well designed, looking like watercolor or oil paintings, and even the character models aren't too shabby. The music is among the best composed soundtracks anyone will find on the 3DS while the voice acting isn't so bad in English, but there's always the option to use the Japanese VA track if you'd prefer.
All in all, it's a pretty great game. There is a pretty hefty amount of down time during Chapters 5 and up because the game requires you go back through the temple dungeons again in order to progress the story.... 4 more times, and the story doesn't really change much until reaching the third or so time, so I could imagine this would turn some players off.
All in all, I'd recommend this game to just about anyone. It's a very solid turn-based RPG, and if you're among the crowd that likes to dungeon crawl to great music then Bravely Default is most likely the game for you.
Bravely Default stars Tiz Arror, a young farmer who lives in the village Norende in a small kingdom. One day, a large dark-infused sinkhole completely destroys Norende, kills Tiz's younger brother and family, and strands the poor guy to the nearby city. When he awakens, he attempts to go back to his now-destroyed village and meets Agnes Oblige, a priestess known as the "Vestal of the Wind". Agnes reveals that the sinkhole was caused by dark forces inhabiting the world's crystals, and so, Tiz joins Agnes in her journey to awaken the 4 crystals and set everything right. Along the way, they are joined by the amnesiac Ringabel and Edea Lee, a former Sky Knight and daughter to the Grand Marshal (Whom is one of the antagonists of the game).
I would like to say that the story could end there, but the thing is that Bravely Default has two different "Phases" to it: Everything BEFORE Chapter 4 and everything AFTER chapter 4. I say Chapter 4 because after that point the story takes a gigantic nosedive into Science Fiction territory. Ill elaborate on this later.
BD's combat strikes a familar chord with old Final Fantasy titles. And make no mistake, this IS a Final Fantasy, just with a different name. Everything that made Final Fantasy great is here, and the game makes no attempt to disguise it. Battles will take the majority of your time and it is a classic turn based affair with a major caveat: Brave Points. Battles revolve around these points, as using any action will consume one. You automatically gain BP once per turn, but this is where it gets interesting. You have two more options in battle: Brave or Default. By Braving, you can sacrifice your BP to take an extra turn. By Defaulting, you can sacrifice your turn to gain extra BP. Put two and two together, and the battle system is all about how to manage BP, as well as HP and SP (The game's "mana"). This gets even more interesting as your enemies can use this system too, so battles will quickly escalate into a mindgame against the computer.
There is also a few more systems to mention as well. The first is Norende. After the initial tutorial level, Tiz will gain permission to rebuild Norende. You do this by allocating workers to fix the various shops that used to populate the village. When you put a worker to a shop, an allocated amount of time will appear. This is Real World hours, so when it says it will take 99 hours to fulfill an objective, it really will take more than 4 days. You can put additional workers to the same shop to lower that amount of time. However, you gain workers by using the game's online features, or get lucky and use SpotPass to gain extra people. You can gain one person per day if you have a working internet to your 3DS. This is the game's major weakness in my opinion, as the shops can take forever to unlock, and later levels all have that 99 hour period. I wouldn't complain that much, but the problem is that this games version of Limit Breaks, called Special Attacks, is unlocked through this system. And in battle those attacks can mean everything.
The second notable system is the Class System. Similar to Final Fantasy V, your 4 characters will get access to a total of 24 different classes throughout the game. You are also able to select a Sub Class, allowing one unit to use skills in two separate class pools. These classes range from the obligatory Knight, Thief, White Mage, Black Mage, Monk, and Red Mage (obvious FF staples) to a few more unique classes like the Spell Fencer, The Dark Knight, The Performer and The Spiritmaster. The classes is where the games battles really come into fray, as the varying abilities can change up how the entire battle unfolds. The performer for example uses skills to buff up their allies, with their final skill able to give everyone +1 BP. You also have access to Passive abilities as well, and they can range from stat boosts to in battle effects.
Lastly, there is Bravely Second. Other than being the name of the game's sequal, it's a...unique system in the game. During any point in battle, you can press the START button and time will literally freeze, allowing your character to act even during their opponents turn. Second also allows you to breach the 9999 limit, allowing you to inflict massive damage. I managed to clock in 970,654 points of damage against the final boss. However, Second uses "Sleep Points" which is gained for every 8 HOURS that the 3DS is in Sleep Mode. Or you can go online and buy a drink that automatically gives you 3 SP. Yes, there are microtransactions, yet this system isn't that bad. Most bosses are easy enough to not force you to use this if you plan right, and the only time I really needed to use it is during the final boss.
As for the story, it's a typical affair for FF titles. Yet one thing that must be mentioned is chapters 5-8. From Chapter 4 onward, the 4 characters get stuck in a seemingly endless time loop ala Groundhog's Day. This is where the game makes a giant nosedive, guarding each one of the crystals are 4 select bosses. This means that you have to fight the same 4 bosses a total of 5 TIMES. 4 of which IN A ROW. And each time the bosses get harder. I wouldn't mind a timeloop, but having to fight the same four bosses 5 times is a pain in the ass. Luckily, the game tries to put in subtle differences between each jump, and the mystery around the timeloop is ultimatly solved nearing the game's ending.
As for the characters, it's one of the best parts. Especially the english dub. Good god, the dub. The dub in this game is one of the best English Dubs I have heard in a while, considering that Japanese Games like these don't normally get great dubs. Notable voices include Ringabel, The Grand Marshal, Lord DeRosso and Alternis the Black Knight. Tiz and Edea also have great voices, and it's fun seeing the characters play off each other. Unfortunatly, the dub falters when it comes to Agnes. Agnes has a natrually high voice, but for some odd reason, whenever she is sad, angry, pissed off, thrilled, and/or terrified, her voice jumps two octaves. This makes some of her lines UNBEARABLE as it sounds like shes screaming. You also have access to the original Japanese Dub, as well as Dubs in Spanish, Danish, French and a few others.
Bravely Default is one of those few games that really need to be played. It is THE Final Fantasy title we have been waiting for since X. If you are looking for a great JRPG to put in about 105 hours (which is the amount of time I played this thing), then you should owe it to yourself to pick this game up.
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Reviewed in Mexico on March 4, 2024