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Thrustmaster Ferrari 458 Spider Racing Wheel (Xbox Series X/S & One)
About this item
- The most popular racing wheel on Forza.
- Easy to use: official plug-and-play Xbox racing wheel with USB recognition.
- Works on Xbox Series X/S & XBOX One
- Comprehensive controls for all driving actions, with 9 action buttons, 1 Manettino dial, 1 D-pad, 1 Xbox Guide button and 1 pairing detection LED for Kinect.
- Wheel is 11 inches / 28 cm in diameter — a 7:10 scale replica of the wheel on the real Ferrari 458 Spider sports car.
- 2 Up and Down sequential paddle shifters: 100% metal.
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Product information
ASIN | B00IVHQ0KI |
---|---|
Release date | December 1, 2018 |
Customer Reviews |
4.2 out of 5 stars |
Best Sellers Rank | #11,882 in Video Games (See Top 100 in Video Games) #26 in Xbox One Game Racing Wheels |
Product Dimensions | 14.76 x 12.4 x 12.4 inches; 6.61 Pounds |
Type of item | Video Game |
Language | English |
Item model number | 4460105 |
Is Discontinued By Manufacturer | No |
Item Weight | 6.61 pounds |
Manufacturer | Thrustmaster VG |
Date First Available | March 7, 2014 |
Warranty & Support
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What's in the box
Product Description
Race in style with this 7:10 replica of the Ferrari 458 Spider racing wheel. The realistic wheel has a bungee cord mechanism that keeps constant resistance regardless of turning angle, and the adjustable wheel sensitivity makes it easy to control your favorite game without difficulty.
From the manufacturer
Additional information
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Wheel base with bungee cord mechanism for linear resistanceOptimized bungee cord mechanism: resistance is linear, no matter the rotation angle, for more comfortable and intuitive control. Automatic wheel re-centering. 240° rotation angle. |
A versatile racing wheelSteering sensitivity is customizable (4 presets are included) for enhanced precision in all racing games. The central clamping system ensures optimal stability with all types of tables and desks. Two 100%-metal paddle shifters. |
Large, adjustable pedal setTwo pedals with wide foot rest. Brake pedal with progressive resistance. Adjustable inclination for each pedal. |
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But how do you hook it to the table?
Tried & Approved Quality Reviews
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Customer Review: Low quality - save your money
Dennis P. Sullivan
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Honest review- Thrustmaster Ferrari 458 Spider Racing Whee
Live4profit
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Thrustmaster Ferrari 458 Spider Racing Wheel Video
Thrustmaster VG
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Thrustmaster Ferrari 458 Spider Racing Wheel REVIEW
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the comfort and appearance of the video game controller. For example, they mention it's soft to the touch, and gives a realistic steering feel. That said, some complain about the steering, saying it'll turn left suddenly. Opinions are mixed on ease of use, durability, and quality.
AI-generated from the text of customer reviews
Customers like the appearance of the video game controller. For example, they mention it's well built, easy to set up, and has great paddles. Some say that the quality isn't the greatest, but it'll do the job.
"...I can tell you that the TX is in fact really cool, but don't despair if you cant afford that one, this spider wheel is very, very good...." Read more
"...is there to make Thrustmaster Ferrari 458 Spider wheel a very good entry racing wheel for those older Forza games." Read more
"Pretty decent wheel" Read more
"This is a really fantastic wheel, especially at this price...." Read more
Customers like the comfort of the video game controller. They mention that it's well constructed, comfortable, and easy to use. The wheel feels soft to the touch and while toy like, doesn't feel flimsy or cheaply. The pedals work and feel like actual car peddles and the gear shift is authentic. The controls feel nice, the metal paddle shifters feel real, and are solid. When not in use, they provide some foot rest comfort. Overall, customers are satisfied with the comfort and functionality of the product.
"...Steering wheel feels great & so do the pedals. I have to put books or a block of wood for it to clamp to my desk but every desk is different...." Read more
"...Playing the game:It definitely does add a cool, visceral feeling to the game to be able to press on the gas pedal and control the..." Read more
"the grip on the wheel is great! Good feel on the turns, buttons press nicely. USB operated so no batteries or taking up space on the outlet...." Read more
"...The controls feel nice, the metal paddle shifters feel real and are solid.The wheel looks and feels more expensive than it is...." Read more
Customers are mixed about the quality of the video game controller. Some mention it works fantastic, is great for the price, and works well with the Xbox one. However, others say that they had trouble getting it to work and it stopped working right after six months.
"Had high hopes for this product. 6 months into operation, it stopped working right...." Read more
"...Works great. These are sold in singles at Home Depot, you don't have to buy the multi-packs...." Read more
"...The usermanual that comes with its is as basic and useless as can be...." Read more
"...that, while $100 certainly isn't trivial, it seemed like a good entry-level price point to me for this type of accessory...." Read more
Customers are mixed about the durability of the video game controller. Some mention it's well built, while others say that it'll break easily.
"...their company over, coupled with the fact that the product failed within 6 months of use, that’s what has me so upset...." Read more
"...Real Ferrari Product as well! Overall insanely happy! Looks & feels high quality!" Read more
"...Due to the base being so light, and the pedals having such high resistance you will most likely end up having them slide away from you unless you're..." Read more
"...However, due to the design, this puts strain on the plastic pedal arm which over the period of time (6 months for me) grew strained and broke...." Read more
Customers are mixed about the ease of use of the video game controller. Some mention that it's very easy to use, easy to setup and store, and realistic. The shifters are solid metal and click through the gears without hesitation. However, others say that it is hard to navigate, hard to get used to, and hard to control. The force feedback motor and excellent control was still somewhat lacking.
"...Ridiculously easy to set up. Clamped it to a table, plugged it in. The Xbox One and Forza immediately recognized it and I was *almost* good to go...." Read more
"...to get anything close to a replacement is so ridiculously and incredibly infuriating, that I would HIGHLY recommend you move on from this, or any..." Read more
"...like this wheel alot I play forza horizon 5 with daily and it is very easy to learn and had good times playing with it" Read more
"...felt very rugged, the paddle shifters feel real and have a very satisfying 'click' when engaged and the resistance that the wheel delivers while..." Read more
Customers are dissatisfied with the steering of the video game controller. They mention that it's difficult to turn, and the floor pedals slide unless they are Velcro down. Some say that the wheel starts to turn left suddenly. They also mention that the controller doesn't have full wheel turnablility. Overall, customers are disappointed with the quality and functionality of the product.
"...but it can feel , to me, more like just a grinding belt/broken steering column effect...not really translating as road bumps, so just test it of..." Read more
"...This makes subtle steering corrections extremely difficult. Trying to avoid an oncoming car to score some "near miss" points? Good luck...." Read more
"...In general, steering, braking and shifting occasionally are imperfect -- but that is attributable to resistance in the game, specific cars driven,..." Read more
"...The shifter paddle no longer responds when I click it, so now I can't shift or switch the sensitivity setting with the pointless 4 Button press to..." Read more
Customers are not satisfied with the stability of the video game controller. They mention that it constantly slides around like crazy, the pedals also slip everywhere, and it's not ideal for drifting. Some say that the pedal does not stay down.
"...Cons:-Pedals are light weight and slide around-No vibrations from wheel are a major takeaway from the game" Read more
"...The pedals, however, do not clamp and often jostle about when moving your foot quicly from the gas pedal to the brake...." Read more
"...Product work fine;Cons:This product is not designed to hold position after installation...." Read more
"...some such connection device to connect them to a board.. they do move around a bit when using them...." Read more
Customers are dissatisfied with the compatibility of the video game controller. They mention that it does not work with most of the games they have tried, including Cars 3 and Trackmania. Some say that the wheel does not connect to the Xbox One, and that it is not compatible with the Xbox 360. Some customers also mention that the product is not suitable for use with PCs and newer racing games like Forza Horizon 4 and F1.
"It would probably work better if we had realized that it only goes with certain games." Read more
"...I bought this primarily to play NFS Heat and sadly this wheel is NOT compatible. If you are looking for a wheel to play Heat, this one is not it...." Read more
"...ON you tube there many complaints that this wheel will not syn, with xbox one. Yhere are also many comments to make it work...." Read more
"This thing doesn't work at all on pc it works on Xbox app but none of the games on it this is stupid in my opinion, overall i like the build and..." Read more
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Great wheel. I also have the TX force feedback model. I can tell you that the TX is in fact really cool, but don't despair if you cant afford that one, this spider wheel is very, very good. The 'bungee cord" system may sound strange or cheap, but it really works great. Sometimes I don't even want force feedback, and in Project Cars if you turn the feedback way down, it makes the TX wheel NOT return to center when you let go of the wheel, not good. So, sometimes I still use the spider. Yes, it's really fun to nail down good feedback setting in Project Cars with the TX wheel, but for less that $100 the spider is very, very good. Do not listen to the low star people, I do not know what they are expecting. In fact, as far as weight complaints about the spider, as in, it "feels like a cheap toy"....is you removed the back of the TX model, the heavier "dash" so to speak that houses all the feedback belts etc, the TX wheel itself I believe would weigh just the same as the Spider. As far as Project Cars, I mostly use the Aston Martin V12 Vantage G3, in case you ever get the TX wheel, here's the settings I use in case it helps. Be advised that at least with the TX I bought and at least with Project Cars, out of the box it felt strange....the factory feedback settings made the cars feel old, clunky, like the tires were full of rocks or that the steering column was broken, so, you really need to be patient and get good with all the settings in Project Cars, once I dialed in within the the range listed below, the TX was way better than originally, again, I have only tested these settings with the Aston Martin V12 Vantage G3. When I say "regular options" I am talking about where you press your start button and go to "options & help"...that is, the setting area that ISN'T that settings area when your in the pits, just that Options and Help area within the start button or the home pages.
Steering ratio 15.0:1.
Force Feedback: Master Scale 80.
All F & M Scales 160.00.
All F & M Smoothings 70.0.
Force Feedback Calibration in the Regular Options, Tire Force 51.
Put steering ratio to 25.5:1 IF in regular options the steering assistance is No, Driving Assists Allowed All and Yes to Antilock brakes/stability & traction control.
NOW, if in regular options the steering assistance is YES instead, still all assists yes and yes on all the Antilock brakes/stability & traction control, then just put all Scales up to 190.00.
This is all with the steering sensitivity in Reg Options at 70
NEVER CHANGE DEAD ZONE FROM ZERO IT SUCKS.
Lastly, in regular options, taking the steering sensitivity from 70 up to 100 seems to tighten up that slack sensitivity at the wheels center/or deadzone.
Also, 180 Scales with 60 Smooths is good too
If you prefer a little more feedback from bumps in the road, with any set up above, just i DECREASE all four of your All F & M Smoothings.
Keep in mind that, in my opinion, the lower you put the Smoothings the more of what I call a "belt grind" effect happens. I mean that the belts inside the TX unit will give more feedback in a sense, but it can feel , to me, more like just a grinding belt/broken steering column effect...not really translating as road bumps, so just test it of course. for me 50 or 60 on the Smoothings is the threshold to keep the bumps still feeling like bumps and not just belt grind.
UPDATE: Today I will be testing the settings by Stella Stig on YouTube, seen here at https://www.youtube.com/watch?v=joDSaUXxZFk
I will also test MoneyMan300 settings at https://www.youtube.com/watch?v=z1WAQCF5OB4
I will update this post with how those settings compare to what I listed above, I am assuming they will be better.
Lastly, I use the TX with the Playseat Challenge. Google that if your not familiar of course, its a really good seat for regular home use. It folds up which is the main point. Its not your top of the line deal, but for space I dont think it gets better, and, its still very, very comfortable. For $250 its a very fair price. One issue I had was the straps your elbows rest on were bugging the skin at me elbows...just go to Home Depot plumbing area, get either type of one inch pipe insulation...they have a grey type which has a more plastic feel to it, and they have a black type that is smoother, looks and feels more like rubber...I tried both, its personal preference whichever you like. The more rubber type has this tape you can peel off to stick one side to the other and close the factory split...leave this tape on if you get the rubber type foam, you'll need to remove the foam from the chair after each use as to allow the chair to fold up again. Cut your foam at about 15" or 17"...whatever works best with what angle you have your seat adjusted to...open the factory split and wrap the foam around the two straps where your arms rest at then seated in the chair. Works great. These are sold in singles at Home Depot, you don't have to buy the multi-packs. You can cut your same 1 inch foam longways with the factory split, taking it's diameter down as to better fit the pipe diameter where your knees rest, get some velcro straps, and make knee padding here. See before and after pics below.
Here's a review of the Playseat by Inside Sim Racing: https://www.youtube.com/watch?v=1_lxcNdMdmU
Reviewed in the United States on May 31, 2015
Great wheel. I also have the TX force feedback model. I can tell you that the TX is in fact really cool, but don't despair if you cant afford that one, this spider wheel is very, very good. The 'bungee cord" system may sound strange or cheap, but it really works great. Sometimes I don't even want force feedback, and in Project Cars if you turn the feedback way down, it makes the TX wheel NOT return to center when you let go of the wheel, not good. So, sometimes I still use the spider. Yes, it's really fun to nail down good feedback setting in Project Cars with the TX wheel, but for less that $100 the spider is very, very good. Do not listen to the low star people, I do not know what they are expecting. In fact, as far as weight complaints about the spider, as in, it "feels like a cheap toy"....is you removed the back of the TX model, the heavier "dash" so to speak that houses all the feedback belts etc, the TX wheel itself I believe would weigh just the same as the Spider. As far as Project Cars, I mostly use the Aston Martin V12 Vantage G3, in case you ever get the TX wheel, here's the settings I use in case it helps. Be advised that at least with the TX I bought and at least with Project Cars, out of the box it felt strange....the factory feedback settings made the cars feel old, clunky, like the tires were full of rocks or that the steering column was broken, so, you really need to be patient and get good with all the settings in Project Cars, once I dialed in within the the range listed below, the TX was way better than originally, again, I have only tested these settings with the Aston Martin V12 Vantage G3. When I say "regular options" I am talking about where you press your start button and go to "options & help"...that is, the setting area that ISN'T that settings area when your in the pits, just that Options and Help area within the start button or the home pages.
Steering ratio 15.0:1.
Force Feedback: Master Scale 80.
All F & M Scales 160.00.
All F & M Smoothings 70.0.
Force Feedback Calibration in the Regular Options, Tire Force 51.
Put steering ratio to 25.5:1 IF in regular options the steering assistance is No, Driving Assists Allowed All and Yes to Antilock brakes/stability & traction control.
NOW, if in regular options the steering assistance is YES instead, still all assists yes and yes on all the Antilock brakes/stability & traction control, then just put all Scales up to 190.00.
This is all with the steering sensitivity in Reg Options at 70
NEVER CHANGE DEAD ZONE FROM ZERO IT SUCKS.
Lastly, in regular options, taking the steering sensitivity from 70 up to 100 seems to tighten up that slack sensitivity at the wheels center/or deadzone.
Also, 180 Scales with 60 Smooths is good too
If you prefer a little more feedback from bumps in the road, with any set up above, just i DECREASE all four of your All F & M Smoothings.
Keep in mind that, in my opinion, the lower you put the Smoothings the more of what I call a "belt grind" effect happens. I mean that the belts inside the TX unit will give more feedback in a sense, but it can feel , to me, more like just a grinding belt/broken steering column effect...not really translating as road bumps, so just test it of course. for me 50 or 60 on the Smoothings is the threshold to keep the bumps still feeling like bumps and not just belt grind.
UPDATE: Today I will be testing the settings by Stella Stig on YouTube, seen here at https://www.youtube.com/watch?v=joDSaUXxZFk
I will also test MoneyMan300 settings at https://www.youtube.com/watch?v=z1WAQCF5OB4
I will update this post with how those settings compare to what I listed above, I am assuming they will be better.
Lastly, I use the TX with the Playseat Challenge. Google that if your not familiar of course, its a really good seat for regular home use. It folds up which is the main point. Its not your top of the line deal, but for space I dont think it gets better, and, its still very, very comfortable. For $250 its a very fair price. One issue I had was the straps your elbows rest on were bugging the skin at me elbows...just go to Home Depot plumbing area, get either type of one inch pipe insulation...they have a grey type which has a more plastic feel to it, and they have a black type that is smoother, looks and feels more like rubber...I tried both, its personal preference whichever you like. The more rubber type has this tape you can peel off to stick one side to the other and close the factory split...leave this tape on if you get the rubber type foam, you'll need to remove the foam from the chair after each use as to allow the chair to fold up again. Cut your foam at about 15" or 17"...whatever works best with what angle you have your seat adjusted to...open the factory split and wrap the foam around the two straps where your arms rest at then seated in the chair. Works great. These are sold in singles at Home Depot, you don't have to buy the multi-packs. You can cut your same 1 inch foam longways with the factory split, taking it's diameter down as to better fit the pipe diameter where your knees rest, get some velcro straps, and make knee padding here. See before and after pics below.
Here's a review of the Playseat by Inside Sim Racing: https://www.youtube.com/watch?v=1_lxcNdMdmU
First, some background: I have been looking at wheel options for driving games and, specifically, Forza Horizon 2 for a little while now, and I'm definitely intrigued by the much more expensive options.
I'm not opposed to spending a lot on a good gaming accessory once I know it's something I'll enjoy. As a frame of reference, after realizing how much more I was drumming in Rock Band, as opposed to playing any other instruments (and having replaced the stock drum kit once already), I purchased the ION drum kit.
But while interested in a wheel, I just wasn't sure I'd really be overly "wowed" by it. I've always been content driving with the standard controllers.
Having said that, while $100 certainly isn't trivial, it seemed like a good entry-level price point to me for this type of accessory.
And going in, I knew I wasn't going to get exactly the same level of performance out of the wheel, but I felt it would at least let me know whether I cared enough about playing the game with it to justify upgrading at some point.
So....
Out of the box:
Ridiculously easy to set up. Clamped it to a table, plugged it in. The Xbox One and Forza immediately recognized it and I was *almost* good to go. That *almost,* however, is my first major gripe about this controller. I have a passkey set up on my account and it requires the joystick/thumpad to enter. The steering wheel tries to be clever and disguise the thumbpad as an "engine start" button. The result makes it difficult to use and next to useless. I had a number of failed passkey attempts before I had to fire up the normal controller to enter it.
I'd honestly prefer to forgo the clever aesthetics for a more user-friendly pad.
Playing the game:
It definitely does add a cool, visceral feeling to the game to be able to press on the gas pedal and control the vehicle with a steering wheel.
It also takes much more getting used to. Where I have trained myself to feather the gas/brake as necessary over years of standard controller-based driving, I found it was VERY easy to be too heavy with the gas with this controller. Much spinning out was to be had initially.
Other than one gripe with the wheel, I found it to be very responsive. Although that gripe is a bit troublesome. Almost immediately I found that the wheel has a small, but significant "dead" spot at center. This makes subtle steering corrections extremely difficult. Trying to avoid an oncoming car to score some "near miss" points? Good luck. Whereas the thumb controller reacts pretty much instantly, with this wheel I often found myself either not moving the car left/right at all, or over-steering whenever I wanted to make a minor correction.
The best way I can describe it is how some older cars have somewhat mushy steering.
It's a quirk I have to get used to and I can't emphasize enough that I didn't really expect perfect performance out of a product that is, essentially, entry level. I'm assuming the mushy steering is just the nature of the bungee resistance system and I would expect the more expensive motor driven wheels to NOT have this dead spot sensation.
At the risk of this review coming off as negative, that isn't how I intend it. The goofy control of the thumbpad and the small dead spot in the steering really are the only two complaints I have so far. And even so, I found the wheel tremendously fun to use and it really does add a new dimension to the game.
For a casual fan of driving games, or someone who, like me, isn't sure they'll really get anything out of a steering wheel accessory, I think this is a fantastic product and I'm not disappointed.
Top reviews from other countries
Reviewed in Brazil on February 4, 2022