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Risk European Edition Board Game
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Purchase options and add-ons
Brand | Hasbro |
Material | Plastic |
Theme | Games |
Genre | Strategy |
Number of Players | 4 |
About this item
- Ditch the TV, and re-ignite family night with the get-together amusement of a Hasbro game
- Party it up, and surprise guests at your next event with laugh-out-loud game from Hasbro Gaming
- Nostalgic tabletop gameplay meets interactive digital content for an immersive gaming experience
- Hasbro Gaming imagines and produces games that are perfect for every age, taste, and event
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Product information
Product Dimensions | 2.56 x 15.75 x 10.51 inches |
---|---|
Item Weight | 2.86 pounds |
ASIN | B01ALHAEMK |
Item model number | HASB7409 |
Best Sellers Rank | #51,611 in Video Games (See Top 100 in Video Games) #164 in Sony PSP Games |
Customer Reviews |
4.7 out of 5 stars |
Is Discontinued By Manufacturer | No |
Manufacturer | Hasbro |
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Product Description
Whether via a game board with dice, a deck of cards, simple lines drawn on scrap paper, or electronic media, gaming is a global pastime that has enriched culture for millennia. From the most classic tabletop board games to up-and-active, play-to-learn games for preschoolers to the painfully funny party games that satisfy your wild side, Hasbro Gaming is a one-stop-shop for filling your games closet. While continuing to produce some of the most memorable games in the history of family gaming, Hasbro Gaming stays up-and-coming by developing games that incorporate digital content and by partnering with some of the biggest names in entertainment. Hasbro Gaming and all related properties and characters are trademarks of Hasbro.
From the manufacturer
Corporate Social Responsibility
Hasbro is committed to being an ethical and responsible company and is a recognized toy industry leader in the areas of product safety, environmental sustainability, ethical sourcing and philanthropy.
Risk Europe Game
Control the crowns, control Europe in this exciting game of Medieval conquest. The Risk Europe game challenges you to step into the role of a medieval king as you set out to conquer Europe. The game features 4 separate armies and 7 unique kingdoms--each with its own strengths and abilities.
- Be the first to conquer 7 kingdoms!
- Premium gameplay experience!
- 7 unique starting kingdoms!
- Includes 4 separate armies!
A Game of Medieval Conquest
Taking on the role of a medieval king, players set out to rule feudal Europe by building castles, taxing their subjects, expanding their territories, and engaging in battle. Strategic conquest in the Risk Europe game revolves around players choosing cards that determine actions and directives for their armies. The first player to conquer 7 of the Gold Crown Cities wins. Remember. ..in the end, only 1 king will be victorious.
Hasbro Gaming and all related terms are trademarks of Hasbro.
Secret Missions
The Risk Europe game lets you add secret missions to your game as an additional play option. In Secret Mission mode, you review the missions stated on the back of the Crown Card that you pick from the pile. Then you secretly choose 1 of the 2 missions offered and keep that card in front of you face down. Don't reveal the mission to other players until you complete it. Once your secret mission is complete you add a permanent crown to your kingdom, plus a bonus that counts for the rest of the game.
Highly Strategic Gameplay
This in-depth game of strategy and conquest offers serious gamers a premium gameplay experience. The Risk Europe edition features 7 unique starting kingdoms, each with its own strengths and abilities. Players can upgrade their army by unlocking advance troops, plus mobilize their kingdom as well as raise tax dollars for troops with the Kings Orders cards.
Includes
Includes gameboard, 15 crowns, 4 armies with 35 Footmen, 12 Archers, 12 Cavalry, and 4 Siege Weapons each, 8 castles, 12 red dice, 32 King's Orders cards (4 decks), 8 City Bonus tiles, 21 gold pieces, 40 silver pieces, 4 War Banners, First Player Marker, 4 reminder cards, 8 Crown cards, card box, and game guide.
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers say the quality of the board game is good. They say the game makes a lot of sense and is awesome. They also appreciate the complexity level, saying it’s more complicated and challenging than the original Risk, but not overly complicated. Customers also like the appearance of the game, saying the board and army renditions are top notch. They find the fun compelling and interesting. Customers like the speed of the gameplay, saying that it moves pretty quickly.
AI-generated from the text of customer reviews
Customers find the quality of the board game very well done. They say the game makes a lot of sense, is awesome, and has a fun twist on the standard setup. They also describe it as a very tactical game with easy instructions. Customers also mention that it's a beautiful expansion from the classic Risk game that adds an element of chance and suspense.
"This game is fantastic! It is much better than classic risk. It is easy to learn and offers a lot of interesting strategies. The new rules are great...." Read more
"...a mixed group of veterans and newbies, as well as adding an element of chance and suspense (while still keeping the emphasis on skill and strategy)...." Read more
"...You get a lot of miniatures for the cost and the combat ranking system was fun. Plenty of strategy involved while leaving some chance for upsets...." Read more
"...Strategy is a little different, but overall, a fun and actually a quick game of Risk...." Read more
Customers find the board game more complicated and challenging than the original Risk. They also appreciate the easy instructions and quick rules. Overall, customers say the game is fun and easy for kids.
"This game is fantastic! It is much better than classic risk. It is easy to learn and offers a lot of interesting strategies. The new rules are great...." Read more
"...+ deeper strategy (but not overly complicated - weight on par with catan)+ same feeling of conquest and out-maneuvering your opponents..." Read more
"...Rules were fairly quick and easy to pick up, after a few rounds game play got really quick and fluid and now our party of 4 can easily knock out a..." Read more
"...The rules are slightly more complicated (not bad at all if you're already familiar with the standard game) and the gameplay is only slightly shorter...." Read more
Customers like the appearance of the board game. They say the board and army renditions are top notch, the figurines are nice, and the brightly colored pieces are well done. They also love the unique military units and the good thematic medieval theme.
"...I love the unique military units. I love the axis & allies style combat where each unit type rolls in a certain order...." Read more
"...I love all this game's features. The unusually large (and beautifully printed) board, the brightly colored pieces..." Read more
"...The box of the actual game, however, was a little beat up." Read more
"...My second complaint is the board, which looks nice but is pretty bad quality...." Read more
Customers find the board game compelling and challenging, with a wow factor. They also say it's well-thought out, interesting, and more challenging than the original. Customers also say the game has nice parts and brings new life to a concept.
"...of risk that many gamers have grown tired of, and it really brings new life to a concept that we are all familiar with...." Read more
"...Risk Europe is a well thought out game by Hasbro which I’m enjoying more every time I play the game...." Read more
"...differences in unit and order of battle add to the flair..At last a compelling and challenging contest of strategy with a intoxicating battle..." Read more
"...as a variety of decision-making elements that add the desired depth and sense of consequence...." Read more
Customers find the speed of the board game to be different, fluid, and quick. They say the game plays in less time than regular risk, and it moves pretty quickly.
"...Pros:+ plays in less time than regular risk+ deeper strategy (but not overly complicated - weight on par with catan)..." Read more
"...you start playing it, but once you to get the hang of it, it moves pretty quickly...." Read more
"...Adds everything that Risk lacks. In this game turns move much faster, troops have special attacks and world dominiation is not the only path to..." Read more
"...fairly quick and easy to pick up, after a few rounds game play got really quick and fluid and now our party of 4 can easily knock out a game without..." Read more
Customers find the size of the board game unusually large, accurate, and spacious. They also say it fits in well with their medieval European history.
"...The board is large and high quality...." Read more
"...I love all this game's features. The unusually large (and beautifully printed) board, the brightly colored pieces..." Read more
"Lots of fun. The board and pieces are all first rate – the board is actually very large so you don't have to worry about cramming pieces into tiny..." Read more
"...Also, fits in well with our medieval European history we're doing this year in our homeschool lol!" Read more
Customers appreciate the value of the board game. They mention it's well worth the purchase, and they get a lot of miniatures for the cost. They also say it'll be a good alternative to electronic games for young boys.
"...You get a lot of miniatures for the cost and the combat ranking system was fun. Plenty of strategy involved while leaving some chance for upsets...." Read more
"...Reminds me a lot of Castle Risk from the 80's. The price is insane, I feel like I stole from Amazon getting this for $20." Read more
"Fun family game! Good alternative to get young boys away from electronic gaming" Read more
"awesome game. would buy it again and good price" Read more
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Top reviews from the United States
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I didn't play this game before I bought it and there are not many good descriptions about it so I thought I would describe the game a little.
The game is set in medieval Europe and is designed for up to 4 players. Instead of a game of classic Risk where you are trying to eliminate all other players, in Risk Europe, players are trying to collect 7 crowns to win the game. Crowns are claimed throughout the game by capturing territories that have cities in them or by buying crown cards (you can also play an alternate version where you have to complete missions in the game to earn the crown cards). I liked the goal of the game to collect crowns rather than eliminate all the other players because if a player is eliminated from a game of classic Risk, they may have to sit and wait a long time for the game to end. In this version if a player has a bad start, they can at least stay in the game and even come back and win.
The game starts by players picking a starting city, adjacent territory, and placing a castle in their city. Each major city in the game gives a bonus to the player that controls the city. Some cities that are on the outer edge of the board and have less borders to defend have slightly weaker bonuses while some of the cities in the middle have slightly better bonuses so it helps balance out the game.
The game is played in rounds. Each player has 8 cards with "orders" for their kingdom. Players pick 2 orders and in what order they want to play them. Then the players take turns playing their order cards. This mechanism makes it hard to react quickly to other players, which I'm sure is designed to simulate how hard it would be to send orders quickly through a kingdom in medieval Europe. After each player plays their 2 orders, they set those cards aside and pick 2 more orders and play another round. Once all 8 orders are used, players can then start over and choose from all 8 orders again.
The orders are basically to either tax your kingdom to raise money, spend money to buy armies or crowns, expand to new territories, or move troops from one territory to another. This limits how quickly you can generate an army and move against the other players but it also helps you as you can also see when players are making armies and have some time to prepare your important cities for defense.
Also the player who starts playing the orders changes throughout the game, which balances out the game. In addition, some of the orders have bonuses like placing a few footmen or becoming the new starting player that need to be strategically used during the game.
The next major difference with classic Risk is the battles. In classic Risk all armies are the same but in Risk Europe there are different units that have different abilities. There are siege weapons, archers, calvary, and footmen. Units are purchased during the game with the more expensive units able to inflict greater damage. When a player loses units in a battle, the player picks which of their units they lose. That makes it important to have a mix of more expensive units with the inexpensive footmen. That way as a player loses units, they can remove the footmen rather than having only an army of calvary and as the player loses units, they lose calvary every time (which cost 3 coins vs 1 coin for footmen).
A big difference with battles is that the attacker actually moves the units they are attacking with into the territory of the defender. There is no backing out of an attack or retreating for either the attacker or defender. Once there is a battle, it continues until one of the player's army is destroyed.
Players may also spend coins to build castles. Everyone starts with one castle in their starting city. Castles provide a few bonuses. The biggest two benefits are: 1- A territory with a castle cannot be attacked by an army without a siege engine. 2- When a player purchases more units they can only be deployed into territories with a city. However if a player builds a castle in a territory without a city, they can then place newly purchased units in that city.
That is pretty much it for how the game works. My friends and I played it with 4 players and we really enjoyed the game. We had 3 lead changes late in the game and a come from behind victory so it was pretty fun.
I thought the game would be about 60-90 minutes since you are just trying to earn 7 crowns but as a player gets close to winning, people in our game tried to slow them down and keep them from getting to 7. That seemed very similar to classic Risk, as one player gets a clear advantage, players team up to check their power. People made a few tactical mistakes that we later realized prolonged our game as well. In the end we spent 3 hours learning the game, playing, and then figuring out where people made errors in their strategy. I'm sure the game could be played in 60-90 minutes though.
As for the quality of the game pieces/board, I thought Hasbro did an excellent job. The board is large and high quality. Each player has different colored armies but also each army is made from a different mold, so everyone's army looks different to reflect different nations of real medieval Europe. The only downside here was that the pieces are plastic and brightly colored blue, orange, green and purple. So no wooden meebles or hand painted knights in shining armour. The game comes with several dice for the battles but at one point in a battle the attacker rolls 3 dice and the defender will roll 2 just like in classic risk. The dice are all red though and it just seemed like the defender should have white dice at that point.
There are a few things that I felt would make the game better. One, the crowns only cost 10 coins which is relatively cheap compared to the cost of the armies and castles you can buy. I would suggest the crowns cost 15 or 20 coins. Players could also simply play with the missions to earn the crowns though. Two, the territory of Denmark is very elongated and reaches far south, compared to other countries, it is very exaggerated giving the player controlling a very long reach through central Europe. Third, it is very hard to spend time moving troops during the game, I would suggest one of the bonuses on one of the order cards be a free "maneuver." Finally, it would be nice if there were some built in mechanic in the game to either help players that are losing or slow the winning player without all the players having to stop fighting each other and concentrate on stopping a potential victor.
Overall Risk Europe is a great game and I highly recommend it. I am glad I purchased it even without having played it. If you are a Risk fan and have actually taken the time to read this far, you should probably just buy the game.
I love all this game's features. The unusually large (and beautifully printed) board, the brightly colored pieces (each nation's soldier's come from a different mold, as well as being a different color) the siege weapons (the catapaults actually work, and are handy for keeping younger kids entertained while the older siblings play), the coins and cards... Hasbro really went all out with this one.
The gameplay is also 5-star. It is a little tricky to explain to people who haven't played the original Risk, but (in my opinion) simpler than Monopoly. The cards which you draw dictate which options you have for your turn, which levels the playing field slightly when playing with a mixed group of veterans and newbies, as well as adding an element of chance and suspense (while still keeping the emphasis on skill and strategy). I haven't tried playing the with the King Cards yet, but I can't wait to try. I also love the golden territories' "special powers".
All in all, this is a Risk lover's dream come true. 5 stars all the way. We'll be playing this one for years to come.
I only have a few complaints about this game. First is the balancing issue. We soon discovered that some of the City Bonuses are far more advantageous leading to clear victories drug out over the course of the game, which could only partially be mitigated and further prolonged with unlucky dice rolls in combat. This extends also to the secret objective crowns, with some objectives seeming impossible, while others are all but guaranteed successes. My second complaint is the board, which looks nice but is pretty bad quality. One of the folds was starting to tear after only a handful of plays.
Other than that great game, that can be made even better with house rules for balancing.
Top reviews from other countries
It's not a fast game to play, but it offers deeper strategy than risk and is more interesting for it. A con of this game is that is exponentially better to play with the right number of players. If you play with less than four players the game is somewhat compromised with the remaining army operating as mercenaries that can be hired by the highest bidder. This adds more strategic options, but to me weakens the gameplay experience. The models are quite detailed for their size and cost, but obviously they aren't citadel miniatures! You get 4 armies, each consisting of infantry, archers, cavalry and siege equipment. You also get castles and crowns. The castle are placed on the map and the crowns are used to track which cities are held. You also get a plastic coin which gets passed around to record which player is currently 'going first' (This changes throughout the game) The coins are a little disappointing. They are basically little bits of pressed out card in the denominations of silver and gold. Otherwise all the components of the game are good quality and should stand up to years of play.
To sum up: An interesting new take on Risk. Yes, it's a bit more complicated to play, but I actually think it's better for it!
Reviewed in the United Kingdom on October 14, 2020
It's not a fast game to play, but it offers deeper strategy than risk and is more interesting for it. A con of this game is that is exponentially better to play with the right number of players. If you play with less than four players the game is somewhat compromised with the remaining army operating as mercenaries that can be hired by the highest bidder. This adds more strategic options, but to me weakens the gameplay experience. The models are quite detailed for their size and cost, but obviously they aren't citadel miniatures! You get 4 armies, each consisting of infantry, archers, cavalry and siege equipment. You also get castles and crowns. The castle are placed on the map and the crowns are used to track which cities are held. You also get a plastic coin which gets passed around to record which player is currently 'going first' (This changes throughout the game) The coins are a little disappointing. They are basically little bits of pressed out card in the denominations of silver and gold. Otherwise all the components of the game are good quality and should stand up to years of play.
To sum up: An interesting new take on Risk. Yes, it's a bit more complicated to play, but I actually think it's better for it!
I'm a starter in this boardgame-world, then I can't say a lot about all features, but I really appreciated that "medieval" Risk.
The game can easily turn into an all out battle for domination or it can be a more simplistic race to collect the crowns with small skirmishes depending on which starting city you choose and who you are playing with. Compared to a classic risk game, Risk - Medieval Europe Edition is far more versatile.
Can't wait to play with the family!! Many thanks....
MTL
En effet, sur Amazon le jeu n'est qu'en version anglaise. Sachez qu'il est quasiment introuvable en français ou alors sur de rares sites et magasins à 50€ ou plus... Il n'a que 3 ans pourtant !? Il n'existe pas non plus de tuto en français, j'ignore pourquoi personne ne s'y colle... C'est le cas aussi de RISK GOT. Pourtant il existe un tuto officiel en anglais pour RISK Europe !
Mais pas de panique, la règle de jeu en français est téléchargeable gratuitement, ce qui change tout. La traduction (même sans la règle en french) des cartes de jeu se fait facilement et au bout de 3 ou 4 parties, vous ne verrez même plus que le jeu est en anglais. Quant à la carte, les noms sont pour la plupart sensiblement identique au français ou alors très identifiables. Donc, n'hésitez pas, il n'y a aucune raison de se priver d'un bon RISK à 30€.
Les règles sont très différentes du RISK classique quoiqu'on en dise... Et la dimension de hasard, qui constitue le défaut premier de ce jeu, est quelque peu estompée. Les règles de bataille sont bien pensées et plus réalistes... du moins autant que les dés permettent de l'être !
Je ne trouve pas que cette nouvelle règle de jeu donne plus de liberté, bien au contraire ! Mais il est vrai qu'avec RISK tout est permis et l'on peut facilement adapter les règles à son goût, comme y ajouter plus de profondeur stratégique et de liberté d'action.
Ne pas faire attention à l'âge. Mon fils de 9 ans a parfaitement intégré les règles, même s'il est vrai que la stratégie demande une certaine maturité.