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Sid Meier's Civilization VI - PC
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About this item
- EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before.
- ACTIVE RESEARCH: Unlock boosts that speed your civilization's progress through history.
- DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game.
- COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units.
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Product information
Publication Date | October 21, 2016 |
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Computer Platform | PC |
ASIN | B01FEHJYUU |
Release date | October 21, 2016 |
Customer Reviews |
3.8 out of 5 stars |
Best Sellers Rank | #29,711 in Video Games (See Top 100 in Video Games) #786 in PC-compatible Games |
Product Dimensions | 5.4 x 0.56 x 6.75 inches; 2.4 ounces |
Type of item | Video Game |
Rated | Everyone 10+ |
Item model number | 41829 |
Is Discontinued By Manufacturer | No |
Item Weight | 2.4 ounces |
Manufacturer | 2K |
Date First Available | May 11, 2016 |
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Product Description
Sid Meier’s Civilization VI, winner of 15 E3 awards including Best PC Game and Best Strategy Game, is the next entry in the popular Civilization franchise, which has sold in over 34 million units worldwide, including more than 8 million units of Civilization V.
Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.
Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.
Civilization VI PC System Requirements:
Minimum
- OS: Windows 7 64bit / 8.1 64bit / 10 64bit
- Processor: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
- Memory: 4 GB RAM
- Hard drive: 12 GB or more
- DVD-Rom: Required for disc-based installation
- Video card: 1 GB DirectX 11 Video Card (AMD 5570 or Nvidia 450)
Recommended
- OS: Windows 7 64bit / 8.1 64bit / 10 64bit
- Processor: Fourth generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
- Memory: 8 GB RAM
- Hard drive: 12 GB or more
- DVD-Rom: Required for disc-based installation
- Video card: 2 GB DirectX 11 Video Card (AMD 7970 or Nvidia 770 or greater)
Other Requirements
- Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++ 2012 and 2015 Runtime Libraries, and Microsoft DirectX.
From the manufacturer
Sid Meier’s Civilization VI
Sid Meier’s Civilization VI, winner of 15 E3 awards including Best PC Game and Best Strategy Game, is the next entry in the popular Civilization franchise, which has sold in over 34 million units worldwide, including more than 8 million units of Civilization V.
Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.
Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.
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Expansive EmpiresSee the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain. |
Active ResearchUnlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures. |
Dynamic DiplomacyInteractions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations. |
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Combined ArmsExpanding on the 'one unit per tile' design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful 'Corps' units. |
Enhanced MultiplayerIn addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session. |
A CIV for All PlayersCivilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started. |
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality of the game, mentioning it's satisfying and fun. They also like the complexity. However, some customers have reported issues with performance, complexity, and value. They say the game fails constantly, is tedious, and difficult to follow at first. They feel the value is a terrible waste of money. They mention that the pacing is slow.
AI-generated from the text of customer reviews
Customers like the quality of the video game. For example, they mention it's amazing, satisfying, and fun. Some say the play has improvements over the previous games, and the graphics are better. They also say it'll be well worth the cost.
"...Pro: Satisfying game play with challenges even for long time veteran players...." Read more
"...The game itself is good but seems very biased in favor of peace, trade, and religion...." Read more
"...I think I've gotten my money's worth, but the gameplay isn't as satisfying as the final build of Civilization V. Maybe I'll revisit it once I finish..." Read more
"I find this game very addictive. I sometimes start a game at night and play well past midnight...." Read more
Customers find the complexity of the game excellent, amazing, and wonderful. They also say it's a nice upgrade to an iconic game, with interesting modern features.
"...is SUSPICIOUSLY TOO PERFECT... but the game is fun and a great new iteration of a frachise that I have always enjoyed...." Read more
"AS with previous editions, Civilization has improved with edition VI." Read more
"...graphics that change with the time of day, diverse civilizations with unique units and buildings, and a new district concept in city building make..." Read more
"...The new social tree now mirrors the tech tree and is a very cool addition...." Read more
Customers find the video game software tediously complicated, less intuitive, and difficult to follow at first. They also say the installation instructions are truncated and of no help. Customers also mention that the learning curve is fairly steep and the game is harder to play at first, with difficulty adapting to new commands.
"...It's a harder play, at least until you get used to it.Con: A/I would be one of biggest complaints. Not nuanced enough...." Read more
"...No instructions or warnings, etc, but must be discovered by trial and error...." Read more
"...found in Civilization V; the world map is uniquely stylized with amazing detail, and the new "fog of war" puts less constraints on your PC...." Read more
"...the "Civ" magic, just one more turn... At the start it's a bit overwhelming (to me) in the choices that are available in creating one's..." Read more
Customers are mixed about the graphics. Some mention that the game looks great, while others say that the graphics are not as good as Civilization 5.
"...Reflections, shadows, sunlight glare off of the water, waves, topography detail, even an option to allow game to track time of day and ambience..." Read more
"Bad graphics, like something for toddlers" Read more
"...Game has wonderful (artsy) graphics and the fog of war represented as a paper map is much improved over the billowing white clouds of earlier Civ..." Read more
"...reducing the realism that was found in Civilization V; the world map is uniquely stylized with amazing detail, and the new "fog of war" puts..." Read more
Customers are dissatisfied with the performance of the video game software. They mention that it fails constantly, the program will crash, and the game will not run. Some say that the game is unusable and impossible to work with.
"Edit 2016.11Mouse would not work because Steam settings setup configured my win 10 x64 computer incorrectly...." Read more
"...Also, many units would idle in weird locations and not move. Kongo had a Naturalist in the middle of the ocean until I finally took his last city...." Read more
"...Eventually I decided to buy the game for my desktop. It has been working well. I do have two tips for would-be buyers...." Read more
"...The agenda system is more or less broken, it gives you absolutly no time to react, and in many cases..." Read more
Customers find the pacing of the video game to be slow. They say the program loading is slow and has a tendency to freeze for a few seconds every now and then. They also say that they develop too slowly and it takes forever to get anything done. They mention that the regular graphics ran very slowly and that their cities grow a lot slower.
"...issues was moving from location to location on a huge map; loading times were horrendous and there was texture popup delays on a regular basis...." Read more
"...steam takes up room on your hdd, takes time from loadup every single time, constantly has conflicts every time i update windows...." Read more
"...Your cities grow a lot slower, because not only are you worried about food, but your city also needs housing. Builders also no longer build roads...." Read more
"...Pro: I bought physical disc from Amazon presale. Loaded very quickly from disk (yes - still requires Steam, but I'm not seeing any problems)...." Read more
Customers are disappointed with the value of the video game. They mention that it's a terrible waste of money, it'll run on a fairly new PC, and is a wretched, grinding waste of time. They also say that it has too many flaws that take away from the game play.
"...biggest complaint is that the Civilopedia appears to have so much less useful information and the UI doesn't seem to give you all the information..." Read more
"...When it works, it's complicated and the AI is SUSPICIOUSLY TOO PERFECT... but the game is fun and a great new iteration of a frachise that I have..." Read more
"...and one major not quite game breaking but close issue, that being stone dumb AI. The AI is really quite terrible...." Read more
"...The maps are cartoonish and overloaded with information...." Read more
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Successors within the series have all dealt with the share of changing manufacturers, game improvements, game setbacks, and even WTF (looking at you Beyond Earth). No, Civ VI is not without it's launch flaws - just like all major releases of any franchise game. However, the do not take away from the extremely satisfy gameplay experience:
I'm running an older homemade rig: MSI gaming board; AMD FX 6300; Nvidia Geoforce GTX 960. Certainly not the most screaming system, but more than enough to run every setting on High with no lag and high frame rate. There is a benchmark test option in menu, in which computer plays itself to make sure it's set up correctly for you.
Pro: Great graphics for this kind of game. Reflections, shadows, sunlight glare off of the water, waves, topography detail, even an option to allow game to track time of day and ambience accordingly. Best of any Civ game yet. One must dedicate districts next to cities form many improvements, which makes original city placement more important than ever before. Every city can't be an equal monster, so you have to pick and choose carefully.
Pro: Satisfying game play with challenges even for long time veteran players. Changes to how Civics work, builder vs workers (huge improvement), Trade caravans build roads automatically as they travel a route for the first time.
Pro: I bought physical disc from Amazon presale. Loaded very quickly from disk (yes - still requires Steam, but I'm not seeing any problems).
Con: Even a veteran like me has been struggling on Prince level. I backed it down to Warlord and later even Chiefdom for my first game. It's a harder play, at least until you get used to it.
Con: A/I would be one of biggest complaints. Not nuanced enough. Even when I do everything another Civ seemingly wants, they end up launching surprise wars for which I'm usually not ready. Really have to pay attention to their personalities and game engine desire to oppose your progress, so they throw things like this at you.
Con: Effing Barbarians! New model sends out barbarian scouts, which upon finding your city race back to their hideout and spawn a non-stop army until camp is found and defeated. Barbarians can also immediately spawn several weapon characters beyond your own abilities. There's no option yet other than on/off for barbarians, so early in game dedicate heavily in scouts and find them before they find you. Kill their scouts before the return, and camp won't spawn (unless they've found another Civ).
Pro/Con: Mod community will fix all of this in time with added nuance and options. That will make this a tremendous game instead of just a very good one. We just need to wait awhile for Mod community to start cranking out all the fun stuff we enjoyed applying to Civ 5.
Conclusion: If you are a Civ series fan, then buy this without delay. You'll be very satisfied. There's no other title on the planet (turn based or otherwise) that is as satisfying to me as the feeling one gets from waging war, embracing pacifism and economics, or anything in between with this series. As an aside, Civ games are what always prompted me to buy or build new systems. I don't want to miss anything. As the requirements aren't that intensive, my older rig does just fine. However, have an older gaming laptop which always crashed CIV 5, so can't speak to how will the game will run on integrated graphics or mobile graphics cards.
"Yes honey, I'm coming up to bed now," ....just....one......more.....turn..... Hahah!
Mouse would not work because Steam settings setup configured my win 10 x64 computer incorrectly. No instructions or warnings, etc, but must be discovered by trial and error.
The game itself is good but seems very biased in favor of peace, trade, and religion.
Uses a ton of memory so on old, small computer, it might slow down a lot.
Dramatic improvement over Civ V which was unusable because of Steam.
Steam is crap. Civ installed and now app will not work at all.
After one one hour working session, Mouse now does not work in Civ map screen. It is "there", that is, there is a movable intermittent mouse indicator (that looks like a mouse tip menu), but if "clicked" the screen goes black, and the mouse clicks do not engage with civ application functions. Mouse works fine in other apps if I alt tab. When I move the mouse outside of Civ, and alt tab into Civ, a correct mouse arrow "returns" and you get a single click before mouse inoperability returns. For example, impossible to "select" a Civ unit. Have closed and reopened the app 5 times, all with same result. Useless piece of
I have the latest video drivers installed on a Windows 10 x64 machine.
Steam + Fraxus ==> incompetent software engineers.
The Good: The choice of which civilization to play as feels important and distinct once again something I haven't really felt since Civ III. Unit selection is much improved over Civ IV, Civ V and religion has a purpose and is worth fighting for/against depending on your goals. Cities are no longer untouchable fortresses (unless you put the effort in to build them as such) and the presence of districts makes fighting for the city core much less important than previous games. Science and Culture each have their own tech tree now and I really like that your choices in that particular match determine how quickly you can research a given tech or civic. Game has wonderful (artsy) graphics and the fog of war represented as a paper map is much improved over the billowing white clouds of earlier Civ games. Diplomacy (one of things I actually dislike relative older versions) now has the AI's tell you why they are behaving the way they are which is nice. The inclusion of districts gives the game significant (optional) complexity so you are rewarded both for thinking things through when you design each city and for carefully selecting where to place them. Living near mountains is a good thing again instead of wasted tiles like in previous civ games. Roads being generated as a result of trade routes is not necessarily great but it is novel and so far I find it amusing to build my roads this way.
The Bad: Really only two things. Unit selection appears to have been designed to intentionally annoy you if you have more than a few units to control and diplomacy sucks compared to previous games. A little more about the diplomacy: the AI's now tell you why they love or hate you which is about the best that can be said for the diplomacy section. I find that wars are far too heavily penalized relative to how civilizations have historically responded to what would be considered "warmongering" in the game. I also don't like that the AI's traits makes it much easier to manipulate them into feedback loops to either love or hate you. As an example, if you meet a civ and 1)send them a delegation, 2) make a trade that favors them, 3) declare friendship, 4) declare allies your differences no longer matter because the positives for these will outweigh anything I have tried of aside from open war. Sounds great right? However if you meet that civ and don't send the delegation there is a good chance the civ will not like you enough to accept a delegation from you. If you have different governments than them the situation is even worse and if you are competing for resources or land you may end up at war. As near as I have seen so far the only civ that forgives you (ever) for being at war with them is Ghandi of India unless they declare on you in which case for some odd reason they don't seem to dislike you nearly as much after they lose. Once you are denounced you can pretty much assume you'll stay in the dog house until the end of time. This is doubly annoying because while the AIs usually hate you they also hate each other and almost never do anything about it except annually remind you they still hate you (and each other). If they do decide to declare war on you they are hilariously bad at it. Having said all that neither diplomacy or the unit selection are reason enough to hesitate on getting this game as my wife and I have enjoyed playing it for ~100hrs even with all that said.
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The game is just what the recipient wanted but giving it in a broken box was annoying.