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Cryptozoic Entertainment Portal The Uncooperative Board Game

4.4 4.4 out of 5 stars 373 ratings

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Brand Cryptozoic Entertainment
Material Plastic
Theme Video Game
Batteries Required? No
Color Multi-colored

About this item

  • Designed by Valve staff, the makers of Portal & Portal 2!
  • Includes a free Steam code for a copy of Portal 2!
  • Fast and fun gameplay
  • Modular board
  • Includes miniatures of popular Portal game elements

Additional Details

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Cryptozoic Entertainment Portal The Uncooperative Board Game


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Product Description

With a grinding of gears and some uneasy rumbling, Aperture Laboratories has resumed testing! Your team of Test Subjects have entered the Lab and are ready to perform all sorts of important, dignified and dangerous testing procedures. all in the pursuit of Cake! It's a fun and funny fast-paced fight to the finish. And by finish, we mean your team probably died. The Lab is an ever-changing conveyor belt of death and dismemberment. But SCIENCTIFIC PROGRESS must be at the forefront of the mind of every good Test Subject. In this game of constantly shifting area control and cardplay, players move and Portal their Test Subjects to various Chambers in the Lab. At the end of each player's turn, one of the Chambers on the end of the Lab gives way, plunging all Test Subjects on it into oblivion. But, should your Test Subjects have numbered greater than all others in the falling Chamber, they earn you some wonderful parting gifts, which can include Cake. Yet, these moist slices of industrial-grade Cake must be stored in the Lab, where they are at risk of falling into said oblivion. Not to mention that your jealous opponents can pick up your Cake and move it closer to that precipice. He who has acquired the most Cake when a team has lost its last Test Subject is the winner. Do you risk gathering Cake early for a quick win? Or do you bide your time and wait until you can protect it better? Win the game and prove the Cake was no lie.

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Customer reviews

4.4 out of 5 stars
4.4 out of 5
373 global ratings

Customers say

Customers like the quality, strategic, and fun of the board game. They say it's a great beer and pretzels game for 2-4 people. They also appreciate the gorgeous theme and unique board. Customers also like the strategic, speed, and difficulty. However, some are disappointed with ease of movement. Opinions are mixed on ease of use, construction, and difficult.

AI-generated from the text of customer reviews

56 customers mention52 positive4 negative

Customers find the board game amazing, strategic, and cool. They say it's a great beer and pretzels game for 2-4 people. Customers also mention that the game is littered with Easter eggs and flavor text that makes them feel like they are playing. They also say the strategies emerge that make the game very interesting.

"...As a board game, it is awesome, but it does not capture the experience of playing Portal (and it's not supposed to)...." Read more

"...of the award-winning video game's IP, Portal: the Uncooperative Cake Acquisition Game is very good...." Read more

"...bit to figure out the mechanic for evil but once you do, the game is hilariously fun...." Read more

"...This is a really fun directly competitive game, where you have lots of opportunities to screw over your opponent...." Read more

9 customers mention9 positive0 negative

Customers find the illustrations in the board game gorgeous, unique, and cool. They also say the components are well illustrated and sturdy. Customers also say that the board itself is unique and fun.

"...match the look and feel from the videogame, and the colored cake pieces are a cool touch. The Aperture cards are interesting and thematic...." Read more

"...This is a great filler game. The components are well illustrated and of sturdy construction...." Read more

"...The Portal theme is a gorgeous touch!As much as I love the publisher, the 1st print of this game's inset tray is bogus...." Read more

"This stuff is pretty cool and the kids liked it. I liked it too, until I started finding it all over the house...." Read more

6 customers mention6 positive0 negative

Customers find the board game quite strategic with two players. They say the strategy is top-notch and the uses are very situational.

"...run out (each player can only have 3 at a time), and their uses are very situational and they often interplay with one another...." Read more

"...I'm happy to relay that it's a lot of fun. With two players it's quite strategic, though can sometimes trigger long thinking turns for AP prone..." Read more

"...The strategy is also top-notch since players can find ingenious ways to win the game or they can do it slow and steady to the end, meaning the game..." Read more

"...It’s goofy and strategic all at the same time.However, I wanted it as a game we could play together...." Read more

5 customers mention5 positive0 negative

Customers find the speed of the board game to be fast and easy to work with. They also say the turns are quick and the product arrived quickly. Customers also mention that the gameplay is fairly smooth.

"...There can be a fairly quick cycling, so it's possible to see the same Character come up again later in the game...." Read more

"...(even for a bunch of drunk people when we played it) and the turns are quick...." Read more

"...to learn the instructions, but once you've got them down gameplay is fairly smooth...." Read more

"...Fast pace and cutthroat." Read more

31 customers mention16 positive15 negative

Customers are mixed about the ease of use of the board game. Some mention that it's easy to follow, learn, and clear things up after a few play-throughs. The gameplay itself is pretty simple when you get the hang of the rules. However, others say that the instructions aren't instructive, it'd be difficult to develop a strategy, and there's no puzzle solving.

"This was a great, chaotic boardgame that requires a lot of thought to play well...." Read more

"...It was rather complicated to learn, we muddled through the first time, then played again once we got the hang of it, and that was the end...." Read more

"...They can be quite powerful, but they are easy to obtain so other players aren't at a disadvantage...." Read more

"...My fiancee sort of hated it and was frustrated by the somewhat confusing rules. We had to watch some playthroughs...." Read more

16 customers mention7 positive9 negative

Customers are mixed about the construction of the board game. Some mention that the pieces are well made and sturdy, while others say that the corners are damaged and the tiles are flimsy.

"...The only thing I'd improve is the quality of the tiles, most of the time they get stuck and you have to move them often, the material they're made..." Read more

"This is a very well designed board game. The pieces are extremely well made, though one or two pieces has a small chip of paint missing...." Read more

"...The corners are better but a little damaged still. It's frustrating paying $50 for a game and the outside damaged." Read more

"...Some of the game pieces are quality - other parts to the game - specifically the board - left me scratching my head...." Read more

11 customers mention7 positive4 negative

Customers are mixed about the difficulty of the board game. Some mention that it's a great, chaotic board game that requires a lot of thought to play, has chaotic dynamics, and is pretty advanced. However, others say that it is definitely uncooperative, almost to the point of being not that fun, and disappointing.

"...A ton of replayability, in my mind. The randomized board prevents common openings, and then changes shape to produce some really bizarre dynamics...." Read more

"...It's the good kind of chaotic, especially with three or four players...." Read more

"...If you're a fan of Portal, the game is even worse. There's no puzzle solving, or anything of the sort...." Read more

"...This is most certainly a game of strategy, although circumstances change rapidly and you will have to adjust your plans often if you really want..." Read more

5 customers mention0 positive5 negative

Customers find the board game awkward to move around. They also say the tab system is not elegant, and the board is physically shifting.

"...quality of the tiles, most of the time they get stuck and you have to move them often, the material they're made from isn't really suitable for all..." Read more

"...The board pieces are a bit ill-fitting, so it's often awkward moving them around...." Read more

"...pieces were difficult to fit together, making it difficult at times to maneuver things around." Read more

"...Meanwhile, the board is physically shifting and cards change the game state constantly." Read more

Don't worry, it's good
5 Stars
Don't worry, it's good
Quick take:Don't worry, it's good. A worthy use of the award-winning video game's IP, Portal: the Uncooperative Cake Acquisition Game is very good. For fans of the Portal series (like me), it's great. It would also be fun without the Portal universe supporting it, which certainly is the mark of a great licensed game. The videogame was groundbreaking; the boardgame isn't quite that but the core gameplay mechanics are still unique and interesting,PositivesThe game, at its simplest, works like this: use your Test Subjects to gain Cake and/or more Test Subjects. Once you have more Cake on the board than your opponents, you will try to end the game by getting rid of all of your own or one opponents' Test Subjects. However, if you're too slow at doing this, you leave your opponents with an opening to add Cake to the board with their own (dwindling) Test Subjects and turn the tables by taking advantage of your "help." This balancing act makes for a fascinating game.The board itself is also unique. It is made up of fifteen interlocking tiles that create the Laboratory. Familiar Portal staples such as Test Subjects, Cake, a Turret, a Companion Cube, and portal tokens will be moved around on these tiles. Every turn, each player is required to choose a tile on the "old end" of the Laboratory to activate. The tile will give bonuses to Test Subjects on the tile and then flip over to the "new end" of the Laboratory, creating a constantly changing and recycling board. It's the good kind of chaotic, especially with three or four players.The Aperture cards that players will use throughout the game are also a great addition. They can be quite powerful, but they are easy to obtain so other players aren't at a disadvantage. The cards are especially interesting because the other side of each card has a unique character from the Portal universe which alters the game for all players. So, you'll play one of Aperture cards that allows you to destroy a Test Subject, but which in turn activates "Chell." Chell allows the next player to freely move a Portal token to any Test Chamber, potentially a very powerful ability. More often than not, every decision in the game has these cause/effect scenarios and the board often changes quickly and dramatically.I would be remiss to mention the inclusion of the Portal universe. The miniature Test Subjects, miniature Companion Cube, and miniature Turret match the look and feel from the videogame, and the colored cake pieces are a cool touch. The Aperture cards are interesting and thematic. The sardonic humor of the original game comes through even in the very premise of this game: doing whatever you can to gain Cake and often sacrificing your own Test Subjects in the process. The namesake portal tokens for jumping around the board are there but aren't the focal point. Which is fine.NegativesThe concept of the interlocking tiles and the constantly recycling game board is a good enough concept to base a game on. However, it isn't perfectly accomplished. The pieces are smaller than Catan tiles, with additional tabs that are meant to lock into each other so that the board can be easily shifted on the table. Some tabs fit, but many others don't or they fit too well and make it difficult to pull the tile up. This isn't a game breaker but it's something you'll quickly notice as you play.From a thematic perspective, GLaDOS doesn't really play any kind of role, which is a little disappointing since the Companion Cube, Turret, Cake, Test Subjects, and portals are used throughout in gameplay. She doesn't even have her own Aperture card. Still, a minor qualm.Final ThoughtsWhen I heard that Valve was involved with developing a Portal boardgame, I knew that we would have to check it out. I'm happy to relay that it's a lot of fun. With two players it's quite strategic, though can sometimes trigger long thinking turns for AP prone players. Three and four player games are more chaotic and tactical, with the game board changing dramatically by the time it gets back to you for your turn. There is a ton of player interaction, both direct and indirect.It's a special kind of fun to grab your opponent's Cake and march through a portal, activating a test chamber and incinerating their Cake piece in the process. You'll make constant risk/reward decisions like this, sometimes teetering on the brink of being eliminated until you have enough Cake to win the game by intentionally walking your Test Subject into a Turret. Games will usually end quickly and abruptly like this.Overall, the game is one of the more unique ones that we've played. Portal fans or those who like puzzle-type games with a lot of player interaction will find a lot to like here.Note: reviews of this game and others, including gameplay descriptions, more bad puns, and a lot more pictures available at playbegins.com
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Top reviews from the United States

Reviewed in the United States on April 15, 2016
9 people found this helpful
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Reviewed in the United States on December 28, 2015
Customer image
5.0 out of 5 stars Don't worry, it's good
Reviewed in the United States on December 28, 2015
Quick take:

Don't worry, it's good. A worthy use of the award-winning video game's IP, Portal: the Uncooperative Cake Acquisition Game is very good. For fans of the Portal series (like me), it's great. It would also be fun without the Portal universe supporting it, which certainly is the mark of a great licensed game. The videogame was groundbreaking; the boardgame isn't quite that but the core gameplay mechanics are still unique and interesting,

Positives

The game, at its simplest, works like this: use your Test Subjects to gain Cake and/or more Test Subjects. Once you have more Cake on the board than your opponents, you will try to end the game by getting rid of all of your own or one opponents' Test Subjects. However, if you're too slow at doing this, you leave your opponents with an opening to add Cake to the board with their own (dwindling) Test Subjects and turn the tables by taking advantage of your "help." This balancing act makes for a fascinating game.

The board itself is also unique. It is made up of fifteen interlocking tiles that create the Laboratory. Familiar Portal staples such as Test Subjects, Cake, a Turret, a Companion Cube, and portal tokens will be moved around on these tiles. Every turn, each player is required to choose a tile on the "old end" of the Laboratory to activate. The tile will give bonuses to Test Subjects on the tile and then flip over to the "new end" of the Laboratory, creating a constantly changing and recycling board. It's the good kind of chaotic, especially with three or four players.

The Aperture cards that players will use throughout the game are also a great addition. They can be quite powerful, but they are easy to obtain so other players aren't at a disadvantage. The cards are especially interesting because the other side of each card has a unique character from the Portal universe which alters the game for all players. So, you'll play one of Aperture cards that allows you to destroy a Test Subject, but which in turn activates "Chell." Chell allows the next player to freely move a Portal token to any Test Chamber, potentially a very powerful ability. More often than not, every decision in the game has these cause/effect scenarios and the board often changes quickly and dramatically.

I would be remiss to mention the inclusion of the Portal universe. The miniature Test Subjects, miniature Companion Cube, and miniature Turret match the look and feel from the videogame, and the colored cake pieces are a cool touch. The Aperture cards are interesting and thematic. The sardonic humor of the original game comes through even in the very premise of this game: doing whatever you can to gain Cake and often sacrificing your own Test Subjects in the process. The namesake portal tokens for jumping around the board are there but aren't the focal point. Which is fine.

Negatives

The concept of the interlocking tiles and the constantly recycling game board is a good enough concept to base a game on. However, it isn't perfectly accomplished. The pieces are smaller than Catan tiles, with additional tabs that are meant to lock into each other so that the board can be easily shifted on the table. Some tabs fit, but many others don't or they fit too well and make it difficult to pull the tile up. This isn't a game breaker but it's something you'll quickly notice as you play.

From a thematic perspective, GLaDOS doesn't really play any kind of role, which is a little disappointing since the Companion Cube, Turret, Cake, Test Subjects, and portals are used throughout in gameplay. She doesn't even have her own Aperture card. Still, a minor qualm.

Final Thoughts

When I heard that Valve was involved with developing a Portal boardgame, I knew that we would have to check it out. I'm happy to relay that it's a lot of fun. With two players it's quite strategic, though can sometimes trigger long thinking turns for AP prone players. Three and four player games are more chaotic and tactical, with the game board changing dramatically by the time it gets back to you for your turn. There is a ton of player interaction, both direct and indirect.

It's a special kind of fun to grab your opponent's Cake and march through a portal, activating a test chamber and incinerating their Cake piece in the process. You'll make constant risk/reward decisions like this, sometimes teetering on the brink of being eliminated until you have enough Cake to win the game by intentionally walking your Test Subject into a Turret. Games will usually end quickly and abruptly like this.

Overall, the game is one of the more unique ones that we've played. Portal fans or those who like puzzle-type games with a lot of player interaction will find a lot to like here.

Note: reviews of this game and others, including gameplay descriptions, more bad puns, and a lot more pictures available at playbegins.com
Images in this review
Customer image Customer image
Customer imageCustomer image
122 people found this helpful
Report
Reviewed in the United States on February 7, 2023
Reviewed in the United States on January 18, 2017

Top reviews from other countries

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Consu
5.0 out of 5 stars A mí me gustó. Y no he jugado el videojuego.
Reviewed in Mexico on February 12, 2019
2 people found this helpful
Report
Steve Beaulieu
5.0 out of 5 stars Great fun game for great fans of the game.
Reviewed in Canada on June 5, 2017
Karloch
4.0 out of 5 stars Alocado, divertido y no-cooperativo
Reviewed in Spain on May 14, 2017
3 people found this helpful
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Steve
5.0 out of 5 stars Crazy fun!
Reviewed in the United Kingdom on May 2, 2017
4 people found this helpful
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Amazon Customer
4.0 out of 5 stars About the materials
Reviewed in Germany on March 27, 2017