Wireless Type | 802.11abg |
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Number of USB 2.0 Ports | 1 |
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Leap USB Motion Controller for Mac or PC (Retail Packaging and Updated Software)
Brand | Leap Motion |
Compatible Devices | AMD Phenom II or Intel Core i3, i5, or i7 processor |
Controller Type | Windows |
Connectivity Technology | USB |
Special Feature | Ergonomic |
About this item
- The Leap Motion Controller lets you interact directly with digital content on Windows PCs using your bare hands. Windows 7/8 or Mac OS X 10.7
- Quick setup: download the Leap Motion software, plug the device into your USB port, and you’re ready to go
- Download free apps for desktop and virtual reality on the Leap Motion Gallery
- If you're a developer, use the Leap Motion platform for maker projects, virtual reality applications, and more
- Real 3D interaction: 150-degree field of view creates a wide interactive space between you and your computer
- Accurate, sub-millimeter hand tracking with extremely low latency
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Technical Details
Brand | Leap Motion |
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Item model number | LM-C01-AZ |
Hardware Platform | PC |
Operating System | Windows 7 or 8 or Mac OS X 10.7 Mountain Lion |
Item Weight | 1.6 ounces |
Product Dimensions | 3 x 1.2 x 0.5 inches |
Item Dimensions LxWxH | 3 x 1.2 x 0.5 inches |
Power Source | Corded Electric |
Manufacturer | Leap Motion |
ASIN | B00HVYBWQO |
Is Discontinued By Manufacturer | No |
Date First Available | February 1, 2014 |
Additional Information
Customer Reviews |
3.9 out of 5 stars |
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Best Sellers Rank | #54,067 in Video Games (See Top 100 in Video Games) #615 in PC Gamepads & Standard Controllers |
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Product Description
The Leap Motion controller lets you interact directly with digital content on Windows PCs using your bare hands (Legacy support for Mac OS X is also available ) quick setup download the Leap Motion software plug the device into your USB port and you're ready to go Download free apps for desktop and virtual reality on the Leap Motion gallery If you're a developer use the Leap Motion platform for maker projects Virtual reality applications and more Real 3D interaction 150-degree field of view creates a wide interactive space between you and your computer Accurate sub-millimeter hand tracking with extremely low latency
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the tech of the video game controller. They say it's an exceptional little piece of technology, an incredible tool, and a great input device. They also like the fun. However, some customers find the installation process difficult and annoying. They mention that the product is not easy to use and requires a lot of computation and memory from their computer. Customers also dislike accuracy, and apps. They disagree on performance, and tracking.
AI-generated from the text of customer reviews
Customers like the tech in the video game controller. They say it's an exceptional little piece of technology, an incredible tool, and the best gadget. They also say it works perfectly, is very useful for projects and apps development, and is a great input device. Customers also mention that the concept is cool but fails on execution. Overall, they find the product to be excellent for any developer and great to build games and applications.
"...and make sense out of your hands and forearms, the core software is doing a great job...." Read more
"Incredible tool! I researched well before buying and saw that the reviews were all over the board...." Read more
"...However, it is revolutionary and I expect great things from it" Read more
"...Using your own hands to interact . Very forward thinking item!..." Read more
Customers find the video game controller fun to play around with. They say there are some neat games and it's great for virtual reality games.
"...There are some neat games but this is really on a product that you would use to show off to others...." Read more
"...I downloaded a few midi apps to interface with my music software. It was fun, and I still have much to explore when I have time...." Read more
"...no practical use for this thing as of now, but it sure is fun to play around with...." Read more
"...Using it as a music controller - fun, fun!" Read more
Customers are mixed about the performance of the video game controller. Some mention that it works great, performs as expected, and is a pretty amazing product. However, others say that it's very tough to get functional, fails on execution, and that the usage is spotty at best.
"...However, it's a very well executed solution... which sent me searching for a problem to solve with it...." Read more
"...to work for steamVR and getting SteamVR to recognize it is very tough to get functional...." Read more
"...There is a molecule viewer written for it, which works pretty well at what it does. But, it has very limited functionality...." Read more
"...that the hardware itself is actually pretty capable, but it's severely underdeveloped.1. This thing gets HOT, FAST...." Read more
Customers are mixed about the tracking of the video game controller. Some mention that it's good, but not perfect, and excellent for motion games. However, others say that it doesn't track your hand that well, sometimes doesn''t detect gestures or hand movements, and the reliability of gesture recognition isn't good enough yet for real use.
"...spread out, it struggled to properly represent my hands, regularly losing my thumbs and bouncing between having my hands face-up/face-down...." Read more
"...Also, tracking is good, but not perfect. Just for reference, on a 24" monitor, it was accurate to +/- .5 inches or less." Read more
"...fail to recognize the other two or three fingers and render many movements difficult to execute, and therefore costing way more time and effort than..." Read more
"...For one, the hand recognition is not as good as seen in most online reviews, for example the thumb is very often not recognized, even if held far..." Read more
Customers find the installation process of the video game controller to be difficult and annoying. They say it requires a lot of computation and memory from their computer. Additionally, they mention that the technology needs a little work and doesn't come pre-set up to operate as a 3D mouse or HID.
"...It does tend to get confused any time your hands are very close together or fingers are blocking other fingers, etc...." Read more
"...The main problem with this device is there is no algorithm or anything to know where you hands are other than what it can see so turning your hand..." Read more
"...The actual setup was pretty straight forward once you navigate through their questionable instructions, install the driver, plug it in, and boom, it..." Read more
"...It does what it says but it takes a huge learning curve, its not reliable, and it just is a bigger pain than its worth...." Read more
Customers are not satisfied with the value of the video game controller. They mention that it is a waste of money for an unfinished product, it has mediocre response, and has no practical purpose. Some say that the product is fun as hell.
"...years of active development on this device and it's still, well, mediocre at best...." Read more
"Well, for starters, it can be used for a lot less than one would imagine it could be used for...." Read more
"I can see it's super overpriced now. Probably because Elon Musk is using it. But it's not worth it unless you have software that can use it...." Read more
"...Serious waste of money. Also trying to find good customer service was next to nothing." Read more
Customers are dissatisfied with the accuracy of the video game controller. They mention that it's not accurate at all, requires lots of calibration to get it right, and has a lot of mis-recognitions. They also say that it is not realistic for day to day stuff.
"...Although calibration is a bit hard to do without a wide screen. I'd suggest using a tv, it works pretty quickly...." Read more
"...the data coming from the device is highly volatile and mostly inaccurate...." Read more
"...some videos of people using it but for your day to day stuff its just not realistic...." Read more
"...There are a lot of mis-recognitions and it becomes really hard to perform fine gestures...." Read more
Customers are dissatisfied with the apps that come with the video game controller. They mention that the apps aren't that good, there aren’t many programs that it works with, and the software isn' t perfect. Some customers also mention that they're not happy with the Linux version.
"...Unfortunately, there are small quantity of programs to use Leap Motion. So many years passed after Leap Motion was invented but still no apps...." Read more
"...Limited apps, not perfect tech, but still very cool if you buy with the right expectations and context" Read more
"...weeks.. Too annoying to get everything set up and the apps for it really aren't that good, and you have to pay for alot of them." Read more
"...you might actually have some good results with this- but the Linux version was hinky as all get out...." Read more
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Before you judge it's ability to track movements, make sure you actually check out the visualizer in the control panel. Don't judge on the basis of a lot of the apps, which don't always translate the hand movements as well as they could.
It does tend to get confused any time your hands are very close together or fingers are blocking other fingers, etc. This should not be especially surprising and is not something they'll likely be able to mitigate any further than they already have until they do the obvious and make it possible to add a 2nd sensor mounted on your screen to fill in the missing data that the software is currently doing best-guess work to fill in. That said, I think they're making excellent use of the limited perspective difference they have from those sensors in a product this young.
What I have here is a very cheap way to start implementing wave of the hand type stuff, pinches, 3D manipulation, etc. There are some gestures that simply aren't going to work as well as others and that's okay for now. It's still opening up a whole world of opportunity that I'm looking forward to experimenting with and I don't think there's enough people out there taking a step back and going a little more abstract with 2D interface stuff.
Getting it to run was as easy as it gets. I plugged it in. Drivers installed. I downloaded the core app from the web and immediately started using it.
Whether this is a great product for non-developers really comes down to the quality of the software taking advantage of it and whether you have any use for it. In that regard, it certainly isn't indispensable yet. But for what it actually is, which looks like 3 IR sensors split about an inch apart looking to isolate and make sense out of your hands and forearms, the core software is doing a great job. The rest is up to the apps and the huge UI conversation that's starting to happen around these technologies.
If you're curious about it and the cost doesn't require severe adjustments to your weekend plans, you'll definitely get a few hours of fun out of it and have something neato to show friends/family. That's not really a waste in my book but I suspect this product or something like it will eventually be standard equipment on laptops and possibly keyboards/monitors for desktops. With a second perspective angle, it should work brilliantly, but even with just one, it opens up worlds of possibilities.
For SteamVR users, trying to get the leap motion to work for steamVR and getting SteamVR to recognize it is very tough to get functional. It's taken me over 10 hours to get steamVR to recognize it using third party drivers from GitHub,Drivers4VR, and reddit. There is no stable intergration for most VR services for the leap motion even for VRridge or RiftCat. If there was a way for Leap Motion and SteamVR to make it stable & usable for VR games it would be such a blessing and worth the money.
I guess I should have read the reviews prior to making the purchase, though honestly, the reviews that exist aren't really enough. It's a cool idea, and I believe that the hardware itself is actually pretty capable, but it's severely underdeveloped.
1. This thing gets HOT, FAST. It didn't burn me, but even when idle, this thing pumps out heat like a freshly activated chemical hand-warmer. It's not necessarily surprising that it got warm, but this is much hotter than I could have reasonable expected.
2. Tracking is sadly rather atrocious. I'm actually really impressed with the software I tried this with as, based on what I saw with the provided visualizer, the data coming from the device is highly volatile and mostly inaccurate. Even with my palms flat facing the Leap and my fingers spread out, it struggled to properly represent my hands, regularly losing my thumbs and bouncing between having my hands face-up/face-down. It will easily lose fingers if they are too close together, unless all of your fingers are in the same position, then it may get the fingers right. Now, looking though verbiage littered around the product's website and store page, it is subtly marketed for gesture tracking with an innate capability for minor motion tracking. It doesn't really deserve to call itself a motion controller because it appears to be mostly useless on that front. I want to believe it has potential, but they have 7+ years of active development on this device and it's still, well, mediocre at best. I would like to throw in that it does seem pretty quick to respond, it's just too bad that the response itself is frequently wrong.
3. The cables they provide are too short, one is meant to be short as it's for desktop mode, but it's so short that I can't even use it for my setup despite my desktop being right below my desk. The longer cable is meant for VR mode, but again, you'll have to be right next to your desktop and you'll only be able to achieve about 180 degrees of movement with it. You may be able to connect it to the USB port on a VR headset to get room-scale, but they recommend you connect directly to a PC due to bandwidth limitations of the VR headsets [I can't speak for the Oculous, but the Vive uses a USB 2.0 connection for the Hub to PC connection, which would negate this devices usage of USB 3.0, and cameras on the headset[s] are going to eat up that bandwidth too].
Their website directs you to a developer page that has you download the main driver installer bundled with the SDK if you click the "VR setup" link, which is unnecessary as, from what I can tell, the bundled installer is the same as what is provided with the "Desktop mode" link. The SDK is useless for anyone who doesn't plan on using this for development, so directing people who intend to use this with VR is a bad assumption on their part IMO. The actual setup was pretty straight forward once you navigate through their questionable instructions, install the driver, plug it in, and boom, it works, no restart, no lengthy install process.
All in all, this is probably the most disappointing purchase I've made in the past 6 to 7 years and I'm normally EXTREMELY forgiving with developing tech as I am a professional software developer and understand that good things take time and effort, but this just doesn't look like it's ever going to get anywhere.
Since I am a developer, I plan on playing around with this device to get a better idea of what it can do and will update this review if I feel that it has some redeeming qualities, but that update will likely be geared towards other developers. As far as a consumer goes, I can't call this device "consumer ready" yet, but I may play around with more software/games and may update this to reflect my findings if I feel that most software out there makes up for it's current deficiencies.
Using it to add some animations to my 3d models. Not into VR, but this product might be the nudge I need to take the full dive.
Using it to add some animations to my 3d models. Not into VR, but this product might be the nudge I need to take the full dive.
Top reviews from other countries
I wouldn't quite recommend this for entertainment unless you are pairing it with an Occulus Rift as the amount of compatible games are still quite limited. For development purposes I think this is worth exploring as there are assets and libraries available online to get you going. I learned a lot about interactive development so I personally think it's a great learning and development experience.
Leap Motion has recently released their new Orion assets which greatly improves accuracy and precision so I think it is a good time to buy it.
My sincere request to all is "Do not buy unless you know what it is for".
it some times does not detect but thats not a big deal but overall its a awesome product .....
I am finding difficult to find the applications, I have to still try other products.
1.Awesome Product
2.Accurate sensing
3.Packing is nicely done
4.On time Delivery
5.Brand new
6.Next generation product
Leap Motion Device at its best...
KUDOS....