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Star Wars LCG: Core Set
Age Range (Description) | Kid |
Number of Players | 2 |
Brand | Fantasy Flight Games |
Theme | Star |
Cartoon Character | Darth Vader |
About this item
- A two-player head-to-head duel for the fate of the galaxy
- Command the most legendary heroes, villains, and starships from the Star Wars universe
- Unique deck construction rules streamline deck-building
- The edge battle bidding mechanic adds a layer of drama to the game’s dynamic and tactical combats
- The Core Set comes with everything necessary for two players to dive into the action
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Product information
Product Dimensions | 11.75 x 11.75 x 3 inches |
---|---|
Item Weight | 2.2 pounds |
ASIN | 1616613815 |
Item model number | SWC01 |
Manufacturer recommended age | 13 - 15 years |
Best Sellers Rank | #729,597 in Toys & Games (See Top 100 in Toys & Games) #49,225 in Card Games (Toys & Games) |
Customer Reviews |
4.1 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | December 30, 2012 |
Language | Castilian |
Manufacturer | Fantasy Flight Publishing |
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Product Description
From the Manufacturer
The characters, starships, and situations of the original Star Wars trilogy come to life in Star Wars: The Card Game, a head-to-head Living Card Game of tactical combat and strategic planning that allows two players to wage cinematic combats between the light and dark sides of the Force. Command such legendary characters as Luke Skywalker, Han Solo, Leia Organa, Boba Fett, and Darth Vader. Launch strategic assaults against your opponent’s objectives. Tempt fate in thrilling edge battles. Seek to make an ally of the Force or master its power for your own purposes. The Star Wars: The Card Game Core Set contains everything two players need to begin battling for the fate of the galaxy: 240 Cards (117 light side, 117 dark side, and 6 Force cards), 1 Death Star dial, nearly 100 tokens, and a rulebook.
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, ease of use, expansion and references of the tabletop game. They mention that it brings a really fun and exciting element to the game, is intricate and strategic, and allows you to build interesting decks. They appreciate the high degree of complexity once they get the basics down, and that the user manual is very well laid out. They also like the sheer scope of the cards and the ability to expand your playing field. Opinions are mixed on speed.
AI-generated from the text of customer reviews
Customers are satisfied with the quality of the game. They say it is a really fun and exciting game, of the top quality they've come to expect from Fantasy Flight games. The cards are played face down, which allows for a lot of strategic play. They also appreciate the living card game set and the great game design. Overall, customers are happy with their purchase and recommend it to others.
"...directly after things in the Star Wars universe, and allow you to build interesting decks. Each Objective card has 5 cards that go with it...." Read more
"...As for the game itself, it's very well designed and easy to understand. The rule book is comprehensive, detailed, and a great reference...." Read more
"...I love playing with other adults too. Honestly, I know FF has really good quality and at the worst, these were collectible cards my son would like..." Read more
"...The good news is that both sides play fairly different, giving players a unique experience depending on the side they choose...." Read more
Customers find the game easy to use and appreciate the high degree of complexity once they get the basics down. They say the game is great to play and that the deck building is also very easy. Customers also mention that it's easy to create customized decks.
"...It's also quite easy to learn to play for even the most inexperienced gamers." Read more
"...The game is fast pace, has a low learning curve, but high degree of complexity once you get the basics down which is great for replay value...." Read more
"This is a great game if you like games like Doomtown. It's a bit complex for my taste and game time runs pretty long working your way through the..." Read more
"...fan in the house and like card games this is a fun and relatively simple game to learn and is reasonably cheap to buy...." Read more
Customers like the expansion of the tabletop game. They mention that it has lots of depth and re-playability, and has great production values. They also appreciate the sheer scope of the cards and their possibilities, as well as the several cards that expand your playing field, allowing for more resources.
"...There are also several cards that expand your playing field, allowing for more resources...." Read more
"...Great production values and a lot of room for expansion will keep this game exciting game after game...." Read more
"...Star Wars: The Card Game, however, bucks that trend in a big way. It's a deep, but very fun game that FEELS like Star Wars, and that's a very..." Read more
"...itself is fun to play, the cards' artwork is superb, and the sheer scope of the cards and their possibilities is huge...." Read more
Customers like the reference of the game. They say it's well-written and detailed, making it easy to find the information they need. The user manual is also color-coded and easy to read.
"...This mechanic makes the game flexible, yet not too confusing.3. Edge Battles. I wonderful mechanic to make a mini-game within the game...." Read more
"...The rule book is comprehensive, detailed, and a great reference...." Read more
"...7. The user manual is very well laid out, and if you read it front to back, you should have a good grasp of what happens...." Read more
"...The rules to us were well written, but it took actually playing the game of course to get the rules straight...." Read more
Customers appreciate the value of the game. They mention it's a great buy and value for the price.
"For $30, this is a great buy and value...." Read more
"...I'm ok with that, though, as what you get is worth the price, and you can actually use those two with other neutral objective sets.2...." Read more
"...this is a fun and relatively simple game to learn and is reasonably cheap to buy...." Read more
"Was ordered as gift. Arrived in excellent condition and was as listed in description." Read more
Customers are mixed about the speed of the game. Some mention that it has a quick pace, while others say that it took longer to play than expected and that the game time runs pretty long.
"For $30, this is a great buy and value. The game is fast pace, has a low learning curve, but high degree of complexity once you get the basics down..." Read more
"...What I really like:1. It's got a quick pace (you can finish games quickly, but they are intense, which I love!)2...." Read more
"...It's a bit complex for my taste and game time runs pretty long working your way through the deck. It's kindof like Risk meets Yugi-Oh." Read more
"...off slow but once the games gets going it is really intense and fast-paced...." Read more
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Five Things I Like
1. The Cards. I know that seems like a blanket statement, but I honestly love everything about the cards. The artwork of the cards is beautiful and scream proudly of the original Trilogy. The info on the cards is presented in a very clear manner, making all info easily accessible and easy to read.
2. Objective Sets. The objective sets are modeled directly after things in the Star Wars universe, and allow you to build interesting decks. Each Objective card has 5 cards that go with it. By choosing 10 objective sets you have a ready to play deck of 10 objective cards and 50 cards that make up a command deck of units and abilities. This mechanic makes the game flexible, yet not too confusing.
3. Edge Battles. I wonderful mechanic to make a mini-game within the game. Players trade blind bids back and forth until both pass. After both have passed both sides flip those cards over. The winner of the Edge Battle initiates combat first and can use the white abilities on their cards. Of course, you have to decide if tossing away a card is worth winning an edge battle for the benefits.
4. Resource System. To field units or play actions you must spend resources by putting a focus token on them. Each of your objectives has a set number of resources that can be used. There are also several cards that expand your playing field, allowing for more resources. It's a good mechanic to keep players from throwing all of their cards down at once.
5. It's not a collectible card game, mostly. One thing that always turned me off from Magic: The Gathering was the fact that the person who spent the most money, or had a lucky pack could easily over-power everyone else. Star Wars: The Card Game has fixed cards in the Core set and in their expansions.
Three Things I Don't Like
1. Named characters might be slightly overpowered. I love the fact that the primary characters are strong, but it causes a problem when one side gets several of their leaders out before the other.
2. You can only use two allegiances of each side at the time being. Both the Smugglers and Spies and the Scum and Villainy decks have too few cards to field. I understand that these cards will be released in a later expansion, and that FFG just tossed these in as a teaser. I, personally, hate that.
[UPDATE 27MAY13: I misread a rule in the rulebook. You can mix allegiances, effectively using the Smugglers and Spies and Scum and Villainy decks. I rescind this negative!]
3. Limited players. You are only playing with 2 people on this one. I know this is something that will be addressed in an expansion, but it would have been better addressed sooner, in my opinion.
Things I'm on the Fence About
1. The winning objectives. I'm not sure I like the Death Star counter. It really places a premium on the light side not letting it's objectives get destroyed or letting the balance of the force fall to the dark side.
Who would like this game?
I'd say the enjoyability of this game isn't limited to Living Card players or Star Wars fans. I enjoy both the mechanics and the thematic elements of this game a great deal. It's also quite easy to learn to play for even the most inexperienced gamers.
I've played CCG's like the original Star Wars game and Magic the Gathering for years. For those of you unfamiliar with the LCG model of card games it works like this: instead of buying packs containing random cards ad nauseam or paying a ridiculously inflated price for singles, you purchase this core set and expansions which include all of the cards in a given expansion or set. This means you never have to hunt for the awesome Darth Vader or Han Solo card and can just enjoy the game as it was meant to be enjoyed.
As for the game itself, it's very well designed and easy to understand. The rule book is comprehensive, detailed, and a great reference. However, there is a cover sheet right behind the rule book which directs you a YouTube tutorial by Fantasy Flight Games which will cover 90% of the content in the rulebook. There are some specific game mechanics that aren't covered in the video tutorial, but the rule book covers any gaps the tutorial has. Personally, I watched the video tutorial with a friend and we played through a game only needing to refer to the rulebook once during the game. For best results, I would suggest watching the video tutorial then reading the rule book.
Gameplay revolves around resource and unit management. The ability to customize decks is a great addition adding some creativity and experimental elements to the game. The core set seems to be relatively balanced between the light side / dark side and the accompanying factions meaning the games aren't lopsided.
As for the feel of the game, it has elements that make it feel epic at times - especially edge battles. While I didn't find this to be an issue, one thing to be aware of is that units all interact with each other on the same 'field' sort to speak. This means that an X-Wing could be blown up by a Stormtrooper. This might be a turn off to some people if you want something more hyper realistic, but I think its a fine compromise. In this regard, I think the FFG opted to have a smoother combat element in the game rather than a hyper realistic element.
I'll say this, as someone who played both the Decipher and WotC Star Wars C/TCGs, I like this game better because it has has the same degree complexity and strategy without the problems that plagued the other games. Namely that the Decipher game's rules where overly complex and had a steep learning curve. I also think compared to the WotC game, the idea that units operative in different arenas was overly complicated and led to blow out games.
The art on the cards is beautiful. It also helps that since the game doesn't use film shots, it should be much easier to do EU material (another problem both the WotC and Decipher games ran into).
Can't recommend this game enough.
Top reviews from other countries
The core set comes with everything you need, to play with your friends. It comes with 4 complete decks (cards and objectives), damage, exaust and shield tokens, the force token, the star dial and the rule book.
The rule book explains amasingly well, all the rules of the game, the diferent cards, turn mechanics and edge battles, with rich text and nice ilustrations.
The 4 main decks are from different factions from the Star Wars Universe. From the light side you have Jedi deck and Rebel Alliance deck. On the dark side you have the Sith deck and the Imperial Navy. All this decks have their own strategy. For example, the Jedi deck is focused in nice enhancements and having the advantage in the force struggles. The Imperial Navy, is focused on veichles and trying to destroy ligth side objectives. More than just the main decks, the deck building mechanic is a fresh nice system, where your deck depends on the objective you play. You can even mix different factions in the same deck, allowing to customise your strategy in a lot of ways. The core set even comes with two other faction that u can mix with your decks, in order to give a distinct flavor to them.
The main winning condition of the dark side is to get the star dial at 12, by defending their objectives, destroying light side objectives or by controlling the force struggles. The light side needs to destroy three dark side objectives before the star dial reaches 12.
The gameplay is amasing. The stategy involved is big, and everytime you need to do something, the game forces you to thing very carefully before you make the play. In the game, players take alternate turns, and at the begining of each turn that player draws card until he hits the reserve (hand size). This mechanic is awesome.
Think about this. The light side player starts is turn and is reserve is 6. He draws card until he has 6 cards in his hand, so normaly he will have the advantage because probably the dark side player used some card last turn and must have less card in his hand than the light side player. So even he can have the advantage in edge battles (in the battle, player use the cards in their hands as resources), or he can play some cards and lose the advantage in his hand to increase the presence in play. But he needs to think very wisely, because if he attacks and spend to many cards, or if he plays some cards in his turn, in the next turn the dark side will increase his hand and the light side will become in disadvantage. More than that, the light side player needs to think if he wants to hold or attack, because if he doesn't attack this turn when the opponent is weakened, he will lose the chance, but if he attacks, then he probably will lose the advantage.
The next turn, the dark side player will have a new hand of cards, and will have the advantage over the light side player. But he can't just attack with everything because he needs to think that the next turn the light side player will have a new hand of cards and with that he can counterattack.
As you see, this process forces the both player to meajure the risk of attack or play to many cards in favor of just keep the card in is hand to use in combat or kipping the opponent from taking the advantage. This happens every turn and with the winning conditions, the game will force the players to make risky plays.
The only bad thing I see in this game, is a sense of advantage by the dark side player, since he normaly will take a more defensive game, sometimes forcing the light side player to attack more often to try break the defence. But this doesn't take the merit of the game.
Conclusion: This is an awsome card game, with a fresh combat system and mechanics that keep you from rushing with everything and win. Forces you to consider the situation in every turn and even consider the next turn. The game starts slowly, because players just set more resources, some defensive units and just try to win the force struggles. But when the star dial starts to get high players start to aggressive moves, raising even more, the tension that the game already has. It feels that the game is never lost or won. Already happened to me, winning in the last possible turn where the dial was at 11 and I needed to take down 2 objectives. With the core set you will have everything you need and with expansions packs you can increase even more the game's durability.
I recomend this to everyone. If you like card games and want something different, this is the game for you and worth all the money you spend on it.