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Star Fox Zero + Star Fox Guard - Nintendo Wii U
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About this item
- Watch video screens as you frantically shoot down waves of attacking robots
- Defend your facility from the evil (but cute) forces of Andross
- Create your own waves of attacking enemies and share them with friends
- Level up to unlock more missions and special cameras
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Product information
ASIN | B00ZRZTT3W |
---|---|
Release date | April 22, 2016 |
Customer Reviews |
4.5 out of 5 stars |
Best Sellers Rank | #9,524 in Video Games (See Top 100 in Video Games) #21 in Wii U Games |
Product Dimensions | 1.3 x 5.4 x 7.9 inches; 6.4 ounces |
Type of item | Video Game |
Rated | Everyone 10+ |
Item model number | E3StarFoxZero_WiiU |
Is Discontinued By Manufacturer | No |
Item Weight | 6.4 ounces |
Manufacturer | Nintendo of America |
Date First Available | June 14, 2015 |
Warranty & Support
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Product Description
Fox, Falco, Peppy and Slippy (and their original voice actors) are back in a new adventure. Players use the GamePad to control their Arwing spaceship and see the view from the cockpit, while the TV shows the overall context of the full battlefield. The game includes a new Walker transformation for the Arwing, a new Gyrowing vehicle and the return of the Landmaster Tank. The game is scheduled to launch during the 2015 holiday season.
From the manufacturer
A high-octane interplanetary dogfight!
An evil empire has risen and the Lylat system is in danger. As legendary space pilot Fox McCloud, blast through an onslaught of enemy forces to bring peace to the galaxy. In this white-knuckle space shooter, it’ll take more than luck to master the Arwing jet, the Gyrowing flight drone, and the Landmaster tank! You have what it takes. Now prove it.
General Pepper needs your help! Use your TV’s cinematic view to fly and identify targets and see through the eyes of Fox with the Wii U GamePad’s screen as you lock onto enemies and fire. You’ll also have to use advanced flight techniques like boosting and barrel rolls to survive the relentless assault. With the help of the rest of Team Star Fox , tackle missions in the air and on the ground in a variety of planets teeming with enemies. Then engage vast armadas of powerful ships in outer space dogfights. Master your craft, defy the odds, and earn your face-to-face meeting with Andross. Only you can restore peace to the galaxy!
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Take Down EnemiesTake down an intergalactic onslaught of enemy forces. |
Variety of VehiclesPilot a variety of vehicles in the air and on the ground. |
Play as Fox McCloudHone your skills as the legendary pilot, Fox McCloud. |
Using the GamepadSee your surroundings on your TV, and get a different view on the GamePad by tilting it to aim. |
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Star Fox Zero + Star Fox Guard - Nintendo Wii U
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, appearance and value of the video game. They mention that the battles with the Star Wolf are incredibly fun and challenging. They are also happy with the value, motion controls, and sound quality. Others however, are not happy with controls, saying that they are a pain and require a moderate learning curve. They also complain about the length, saying it's far too brief with no replay value. Customers also have different opinions on connectivity.
AI-generated from the text of customer reviews
Customers like the quality of the video game. They say that the battles with the Star Wolf are incredibly fun and challenging. The game is very enjoyable and is exponentially easier to enjoy with others. The level of immersion is so intense and realistic that it's hard to take your eyes off the screen. The online multiplayer is fun and the characters are great.
"...on Titania, and the final battle against Andross-- the level of immersion was so intense and so realistic that I had never experienced anything like..." Read more
"...-Overall on the gamepad aspect, it does make it a much more enjoyable game in the long run, but it takes time, so BE PATIENT and you will start..." Read more
"...The structure is also as nicely crafted as it's ever been; the scenery is EXHILARATING, and the good ol' branching paths add to the game's replay..." Read more
"......" Read more
Customers like the appearance of the video game. They mention that the graphics are gorgeous in many areas, the overall presentation is decent enough, and the story is not very deep. They also mention that there are paths, secrets to find, and all kinds of glorious fast-paced gunning action. The enemy designs are new and interesting, with some old iconic ones tossed into the mix. The colors are mesmerizing, and you feel like you are watching a movie.
"...a master of the arwing provides high-octane thrill, the graphics are gorgeous in many areas, the score is good, and the final battle against Andross..." Read more
"...The colors are mesmerizing and you honestly feel like you are watching a Hollywood grade movie at times.Sound:..." Read more
"...the different vehicle types present throughout the adventure are also nifty and well-executed...." Read more
"...Presentation Is core and beautiful looking, the voice acting Is perfect and nostalgic and the re-done/re-mixed tunes to follow you about whilst..." Read more
Customers like the motion controls of the video game. They say the adventure is well-executed, the game plays really well, and has a ton of exciting battles. Some say that the controls feel and how well they worked. Overall, most are satisfied with the quality of the game and the unique Wii U game pad usage.
"...high-octane thrill, the graphics are gorgeous in many areas, the score is good, and the final battle against Andross is cleverly designed, as are..." Read more
"...-First off, the game works! No upgrades or downloads to be had, this game is NOT broken, it works from day one just like a video game should...." Read more
"...vehicle types present throughout the adventure are also nifty and well-executed...." Read more
"...motion controls It doesn't retract from the obvious fact that It preforms beautifully! I Give Star Fox Zero a 4/5!..." Read more
Customers like the value of the SNES Classic Edition. They mention that it's an awesome throwback and worth the money. Some mention that the pre-order discount was a great addition and that the game and case came in wonderful condition. Overall, most are satisfied with their purchase and recommend it to others.
"...This game is worth every penny and I am so glad its better than my expectations!Finally,Do NOT fear the motion controls!..." Read more
"...It is a fun and addictive mini game and definitely adds a significant amount of value to this purchase...." Read more
"...but no matter what, don't forget that this is a good game, very much worth your time...." Read more
"...It is definitely worth it for the complete package. I have yet to try Star Fox Guard... I hear that's a tower defense style game...." Read more
Customers generally like the sound quality of the product. They say that the music is excellent, the sound effects are wonderful, and the remastered audio is wonderful. They also mention that the soundtrack is a remix of original themes from the series' previous, and that Nintendo did a great job at remixing the character musical themes for this installment.
"...the headphone jack, the mic, the surround-sound stereoscopic speakers, the camera-- it is essentially the ultimate controller,..." Read more
"...It is the best sounding SF game to date and the music carries over from SF64 in most cases with nice upgrades...." Read more
"...Even the soundtrack isn't as good...." Read more
"...Despite a controls flub the game looks, plays, and sounds like a champ and really did do what I was hoping for...." Read more
Customers are mixed about the connectivity of the product. Some mention that the co-op mode is a blast, there is e two player co-operative option, and online capabilities. However, others say that there is no true multiplayer and the controls are awkward.
"...the controls do take some time to get used to they also present a different way to play...." Read more
"...Multiplayer is not truly multiplayer which was very disappointing in my kids don't play the game because of that...." Read more
"...There is two player co-op option where one person takes control of the retical control on the gamepad while the other person steers on the pro..." Read more
"...And even then I have not talked about the lack of multi-player... or online multi-player... Come on Nintendo, if the 3DS can there is no reason the..." Read more
Customers dislike the controls of the video game. They say that the controls are a pain, take out a lot of the enjoyability of the game, and relies on a fairly perplexing control scheme. Customers also mention that the control is sometimes dodgy and may come across as off. The controls certainly require a moderate learning curve, but they aren't that bad. Customers are unhappy with the lack of options and the fact that the game makes you play using motion controls. They also mention the controls and lack of control options are incredibly easy to use by mistake.
"...One of those is Star fox Zero. Yes, it relies on a fairly perplexing control scheme, with heavy use of motion controls...." Read more
"...-First off, this will take a small learning curve as you have to use the gamepad in ways that may not feel quite natural at first, ESPECIALLY if you..." Read more
"...for 11 years didn't live up to expectations and the controls were that gimmicky and terrible.....And then I played this game myself...." Read more
"...The addition of the walker and the hovercraft keep the gameplay interesting and add fun new mechanics to the series...." Read more
Customers are dissatisfied with the length of the game. They mention that the missions are too short, the storyline is relatively short, and the boss battles are a bit longer. They also say that the game is too short for the price point.
"...While it feels fairly short, there is no end to the amount of hidden content waiting to be found, and the ranking system adds a unique way to replay..." Read more
"...Negatives-VERY SHORT-Low replay-ability-Minor motion sicknessStar Fox Zero plays and feels like a Star Fox game...." Read more
"...been better, but the game is overall only a decent experience, but far too brief with nearly no replay value...." Read more
"...a second game and it kinda needs to for the given price and lack of main story content...." Read more
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Top reviews from the United States
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Yes, the Wii U may be an obsolete system-- with generation 7.5 graphical capabilities, a gimmicky gamepad, and an initial lack of games-- but it is a GOOD obsolete system, because regardless of its awkwardness and obsolescence, it has hosted some of the best video games ever made. I (including my friends here at college) have had countless hours of entertainment with the perfections that are Mario Kart 8, Smash 4, Splatoon, both Zelda HD remasters, Super Mario Maker, and more.
At first, Nintendo dug themselves into a hole with the Wii U. But, instead of giving up, they turned it around and resorted to the one thing they have always done best: making games. With each hit Wii U game they made, they gradually filled up the hole with more dirt, slowly but surely lifting themselves back to equilibrium. I think that it is a reasonable and rational statement if I were to say that Nintendo dealt with the failure of the Wii U well, and in doing so, they turned it into its own form of success; Star Fox Zero being one if its final triumphs.
The two-screen notion posited by the Wii U and utilized in Star Fox Zero is unconventional and enigmatic. But it works. It works if you adopt the proper facet of perception. If you keep an open mind and put trust in Nintendo's games, it will work for you-- hence why even though I thought the gamepad was unorthodox at first, the enjoyment I derived from my Wii U games encouraged me to accept it. I personally enjoy the gamepad because of the off-tv play (which is helpful in a dorm) the headphone jack, the mic, the surround-sound stereoscopic speakers, the camera-- it is essentially the ultimate controller, except it is all culminated into an awkward tablet. However, I have had some of my best gaming experiences on this awkward stone tablet.
One of those is Star fox Zero. Yes, it relies on a fairly perplexing control scheme, with heavy use of motion controls. But, because I have always kept an open mind about motion controls, like mastering Skyward Sword and owning at the motion controls in Splatoon-- the controls in Star Fox Zero were LITERALLY no issue for me. I was able to play it almost perfectly from the get-go. But, it is this mastery of the motion control peripheral that is the secret password to the "Enjoying Star Fox Zero" club, where you don't have to drink the kool-aid just to say you enjoy it.
Simply put, if you usually play with stick controls, you will most likely get very frustrated with SFzero, and this frustration will curtail your enjoyment of the game. But, if you can manage the motion control scheme, you will love SFzero, because it is an amazing game, motion controls aside. The level design is chaotic, frantic, and down-right exciting, the nostalgia of becoming a master of the arwing provides high-octane thrill, the graphics are gorgeous in many areas, the score is good, and the final battle against Andross is cleverly designed, as are most of the battles in the game including the boss on Titania. I highly recommend doing the training modes over and over, collecting as many coins as you can, to master the vehicles before you actually play the main game. It will benefit you immensely.
You won't hear this from the gamers who can't manage the motion controls, and their argument is justified-- Nintendo's mistake was not including an option to turn the motion controls off. Everyone should be able to enjoy the game if they are a Star Fox who is loyal to the Lylat system, regardless of their playing style.
It just saddens me that SFzero is getting so many bad reviews that are essentially rooted in people's knee-jerk reactions to the complex controls and not the game itself.
And let me be honest with you: in all of the parts of SFzero where the two-screened mechanic truly came into play, such as the Mother Strider on the frozen planet, the boss on Titania, and the final battle against Andross-- the level of immersion was so intense and so realistic that I had never experienced anything like it before, and I felt like a true Star Fox, like a true pilot, who is truly making his way through a galaxy, area by area, conquering the small evils in hopes to defeat the ultimate machination that threatens all. It was true thrill, all of which was somehow successfully compacted into an emotionally nostalgic, modern-day twist of a classic story that only needs a few hours to find consummation. Truly.
If you embrace the motion controls, those first few hours alone will be worth the $59.99.
Those who hate the controls are justified in their stance. Nintendo probably shouldn't have alienated them by excluding the option for stick controls. But this does not mean SFzero deserves bad reviews.
Furthermore, I do not understand how SFzero can receive 3.5/5 from Metacritic, 7.5/10 from IGN, and 7/10 from GameSpot. It's not that those are necessarily bad scores-- they're favorable by other developer's standards. It's that these scores don't harken to Nintendo's high quality standards, and that SFzero deserves better. Is there nobody at those institutions who can play the game like me? There must be. I feel for those who will never experience the game simply because they took the mixed reviews as a harbinger of their own possible disappointment of the game.
To close (and to summarize most other reviews) Star fox Zero is a truly unique experience that has been executed extremely well, albeit in polarizing forms. Mr Shigeru Miyamoto continues to instill his work with creativity and innovation with SFzero-- after all, Star Fox games are usually designed to show off the capabilities of Nintendo's current console. It is difficult to imagine Mr. Miyamoto cultivating a mediocre game, and with SFzero, he happily fails to do so, wherein his creative and innovative efforts are abundantly clear if looked for through the proper lens.
Overall an amazing game that most Wii U owners would be proud to have. If you're accepting of motion controls, you'll love it. If you're not accepting of motion controls and prefer conventional stick controls, you probably won't have a good experience, and that is understandable. Just don't get the game and then give it horrendous ratings because of its ingenuity.
I think if Nintendo simply released a patch that enabled both control schemes, motion and conventional, all would be well in the universe. But, I do not think the game would be anywhere near as beautifully immersive if you were to play with stick controls, which are bland in Star Fox Zero's respect. Instead, if you challenge yourself, you could become a true Star Fox.
This review is dedicated to our wingman who fell in battle.
Also, SFgaurd is a fun little side game that is extra entertaining at parties.
It carries on what StarFox 64 started, pretty much the same idea of that game just morphed into a modern take on what that game was. However it also incorporates lots of unused ideas from StarFox 2, a game that was never released.
So take SF64 and SF2 and mash them together in the year 2016, and this is what you will end up with.
Graphics:
That said, it looks AMAZING. Say what you want about the underpowered WiiU, but this game pushes the console to its limits, just like all previous SF games have done in the past with their respective consoles. The textures are smooth with crisp edges and the framerate is by far the best for any game on this system. The colors are mesmerizing and you honestly feel like you are watching a Hollywood grade movie at times.
Sound:
If you are working with any good sound system, you should do this... turn it up to max, and rip the knob off. It is the best sounding SF game to date and the music carries over from SF64 in most cases with nice upgrades. The explosions and immersion that the gamepad helps to put you in is also second to none! I honestly can't say enough good things about the audio of this game it is something that should be morphed into an arcade game, its just that damn good!
The Good/Gameplay:
-First off, the game works! No upgrades or downloads to be had, this game is NOT broken, it works from day one just like a video game should.
-There is an entire extra game that is a good time killer, StarFox Guard. Not much for story or anything like that, but picture Mario-Maker meets Command and Conquer or something like that. Its strategy based and its very fun overall to just play with and figure out how to get better at winning.
-Amiibo functionality is also used on this game with Fox and Falco amiibo. Fox gives you the original SNES ship which is usable throughout the game (with different firepower too) and the music on the first stage of Corneria is also the same from the SNES game too. Its friggn nostalgia overload! Falco gives you a black and red Arwing that hands out more damage, yet also takes more damage in return if you get hit.
-STAR WOLF is in the game and they are much more present than previous games, which is way more fun. (I smell a spinoff in the works hopefully)
-The walker-mode of the Arwing (unused aspect from SF2) and the Landmasters new mode of flying are also fun to use but will take a bit of getting used to as with anything you experience for the first time, they are awesome once you get good with them.
-The story is essentially the same concept as SF64 but thats where the similarities end. The game stands on its own as a similar story from SF64 but with new elements and a new concept.
These are small things that add up in the long run to help make this a great game from the start.
The Bad:
Every game has its flaws, and this one is no different, however they are not the make or break that one might think with some games out there.
-First off, this will take a small learning curve as you have to use the gamepad in ways that may not feel quite natural at first, ESPECIALLY if you have played previous SF games. It will take you a few tries to get used to the aiming while flying and looking back and fourth at the tv and gamepad. It will be frustrating at first, BUT, if you stick with it, you will actually feel yourself getting better.
-At first I hated it but if you turn off constant motion control in favor of the "motion while using RT" instead, you will only have to aim when you are ready to shoot. It works better in my opinion than the always on aiming and you don't have to worry about reseting the targeting either.
-Overall on the gamepad aspect, it does make it a much more enjoyable game in the long run, but it takes time, so BE PATIENT and you will start kicking ass like its nothing.
-Furthermore, my only other gripe is that it does not have all of the same planets or areas from previous SF games. There are a few missing but there are a few "new" ones that are renamed but technically the same as others. For example, Sector Omega, is just the new name for Area 6 from SF64. Its not that big of an issue, but it does feel like they should have somehow included at least one extra planet to help fill it out just a tad more, but maybe I'm nitpicking a bit because of my love for SF64.
There is honestly not that much to say about this game that is bad and that is coming from a hardcore SF fan.
---Take it from me, I assure you most of the reviews you see here that are negative are probably about the motion controls which like I said, give it some time and you will get great!---
Final thoughts:
The StarFox series are my favorite games of anything else out there, I have always been a hardcore fan and I have a nice little SF collection of strategy guides, figures, and of course the games of SF.
-For a game that was delayed several times, it was well worth the wait. I'm glad they took the extra time to refine the motion controls because its apparent from the first time you play this that it will take some getting used to, but as I said, you will get better the more you play and it will become very natural and easier to use.
-The design is amazing, the look and feel is definitely StarFox and the music/sound is by far the best in the series. Its nice that this reboot is done with as much care as any other first party Nintendo IP. This game is worth every penny and I am so glad its better than my expectations!
Finally,
Do NOT fear the motion controls!
If you are even remotely interested in this game, do not be deterred from the controls, you WILL get the hang of it and you WILL kick ass!
Top reviews from other countries
Siendo este un reebot del juego original para la super nintendo, nos abordaremos a la misma historia que en el juego de los noventas, sin embargo en esta ocación contaremos con nuavas formas de gamplay; además del Arwing, tendremos a nuestra disposición nuevos vehívulos, misiones de sigilo y una opción para andar en tierra con la Arwing.
El juego esta lleno de secretos y múltiples caminos, hecho que le da muchísima rejugabilidad.
Los contoles del juego hacen especial uso de la gamepad del Wii U, donde en la pantalla pasas a una mira en primera persona para ser mucho más preciso en tus tiros, teniendo una movilidad extra con los sensores de movimiento de la misma. Si bien, la primera no es sencillo el control, tampoco es muy tardado acostumbrarse a ellos, logrando una experiencia mucho más inmersiva, y si bien, este sistema de controles no es lo tuyo, cuenta con un modo multiplayer donde el primer jugador tendrá un sistema de controles clásico sacrificando el laser cargado, pues este pasa a las manos del segundo jugador el cual acutuará como una especie de torreta de tiro.
Finalmente el juego viene en adición, en formato físico con el Spin-Off Star Fox guard el cual es un gran tower defense protagonizado por Slippy Toad.
En resumen recomiendo comprarlo en una rebaja y asegurarte que tú wiiu pad aún funciona correctamente, no esperes un juego del año y todo estará bien.