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Libellud Seasons Board Game - Tactical Card and Dice Game for Wizards, Engaging Strategy Gameplay, Fun Family Game for Kids and Adults, 2-4 Players, Ages 14+, 60-Minute Playtime, Made by
Brand | Libellud |
Material | Cardboard |
Theme | Strategy |
Genre | Strategy |
Number of Players | 2-4 |
About this item
- ENGAGING ARCHMAGE COMPETITION: Join the thrilling tournament of the 12 seasons in this tactical card and dice game for wizards.
- STRATEGIC GAMEPLAY WITH ELEMENTAL POWERS: Harness the power of elemental energies and make strategic decisions to outwit your opponents.
- TWO-PHASE GAMEPLAY EXPERINCE: Experience the strategic Prelude phase and the exciting Tournament phase for an immersive and dynamic gameplay.
- SUMMON FAMILIARS AND EQUIP MAGICAL ITEMS: Strengthen your wizard's abilities by summoning loyal familiars and utilizing powerful magical items.
- EXCITING 2-4 PLAYER GAME: Gather your friends for a captivating gaming experience with a playtime of 60 minutes.
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Product information
Product Dimensions | 11.25 x 3 x 11.25 inches |
---|---|
Item Weight | 2.9 pounds |
ASIN | B008A2BA90 |
Item model number | SEAS01 |
Manufacturer recommended age | 14 years and up |
Best Sellers Rank | #472,175 in Toys & Games (See Top 100 in Toys & Games) #15,420 in Board Games (Toys & Games) |
Customer Reviews |
4.5 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | August 15, 2012 |
Manufacturer | Publisher Services Inc (PSI) |
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Product Description
Product Description
Enter the legendary three-year tournament to become the new Archmage of Xidit! In Seasons, you become one of the greatest sorcerers of the realm. Your goal is to gain the most victory points by gathering elemental energy, summoning familiars and magic items, and using your resources to harness the powers of the seasons themselves. If you can amass enough crystals and symbols of prestige, you can claim victory over your rival mages. Carefully consider your available spells, call upon the powers of the elements, and become Xidit's new Archmage in Seasons!
From the Manufacturer
Assuming the role of one of the greatest sorcerers of the time, you will be participating in the legendary tournament of the 12 Seasons. Your goal is to raise the most victory points by gathering energy, summoning familiars and magic items. If you amass enough crystals and symbols of prestige, you will become the kingdom's most illustrious mage. Optimize the cards through skilful combinations, using the seasons wisely to access the energies of crystals and become the the new Archmage of the kingdom of Xidit. In a first phase, select 9 power cards at the same time as your opponents. Do the right choices, because they will determine the rest of the game. Acclimatize to the season to make the most of the actions proposed by each roll of the dice. Collect energies, invoke magical and familiar objects, and collect enough crystals, symbols of prestige. The time is now magician.
Important information
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Contains small pieces that may be a choking hazard
From the brand
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers find the board game fun and enjoyable to play. They also say the game is easy to pick up and learn, with clear directions. They appreciate the artwork, saying the illustrations are gorgeous and the game itself is beautiful. Customers also mention that the game has a variety of interesting strategies and skill mechanics. They mention that there are many great combinations of cards that will lead to victory.
AI-generated from the text of customer reviews
Customers find the board game Seasons to be a great, fun, and interesting game with interesting mechanics. They also say it's fun to play as a group of two, three, or four, and a good strategy game with many cards and expansions that lend to multiple ways. Customers also mention that the game is light dice game with Magic the Gathering type card playing. They appreciate the game mechanics, which include a variety of interactions, and competitive gameplay.
"...GAME:The game mechanics are great because there's a variety of interactions between card combinations, players, and the randomness of the dice...." Read more
"...well, good news! I've found Seasons to be a very enjoyable game. However I do have some insights for you to consider before you dive in:..." Read more
"...All that being said, the game is an excellent game that I believe almost every novice-hardcore gamer would love!..." Read more
"...All in all, this is a great game with quality components and I plan to play it more in the future." Read more
Customers find the board game easy to pick up and learn. They say the game has a high replayability element and is easy enough to generally grasp for hard core gamers. They also appreciate the clear directions, fairly simple rules, and smooth gameplay. Customers say the beginner level is easy to understand and the game moves quickly.
"...I enjoy these types of appearances as it eases beginner/casual boardgamers into the hobby without getting too abstract with colored-pieces..." Read more
"...there was nice escalation of intensity and I find the complexity is worth the learning curve...." Read more
"...the mechanics of the game that I don't like, but it's easy enough to play around those things. I didn't like the drafting of cards at first...." Read more
"...Yes the cards are fairly complex and they can be a bear to keep track of, but if you can stay on your toes, you'll love the complexities...." Read more
Customers find the artwork in the board game gorgeous, pleasing to look at, and meaningful. They also say the game itself is beautiful, neat, and strategic. Additionally, customers mention that the art on the cards is strikingly colorful.
"...The illustrations in the game are gorgeous and the power card abilities are mostly meaningful...." Read more
"...The card drafting at the beginning is really cool...." Read more
"...Art/Design: I can tell you, this has to be one of the most colorful and amazing art I have ever seen in a board game (that isn't a kids game)...." Read more
"...the appeal of Innovation also, but this is still a faster game and less chaotic. I haven't played with the advanced cards yet, but hopefully soon!..." Read more
Customers find the board game challenging. They mention that it uses a variety of luck and skill mechanics, and has many strategies to choose from. They also say that the mechanics are quite simple and add to the strategy. Overall, customers find the game to be fun and entertaining.
"...Box/Rules: The rules are excellent. I can't tell you how many times I became almost MORE confused after reading a rule book and becoming stuck...." Read more
"...Pros - Seasons plays great as a two-player game - Luck is mitigated in part by the structure of card drafting and dice rolling. -..." Read more
"Bought this for my son, and now I'm hooked. The game has the right mix of strategy, luck, and a good variety of cards to keep things interesting." Read more
"...Back to the point, SEASONS it is pretty good game and varies greatly between plays...." Read more
Customers find the variety in the board game to be great. They mention that there are many great combinations of cards that will lead to victory. They also appreciate the variety of interactions between card combinations, players, and randomness. They say the game has enough variety/similarity that players don't get bored. Customers also mention that the cards are clever and the symbols simple, making the game cleaner. They appreciate the 20 over-sized, custom, colorful dice as one of the coolest.
"...With only doubles of 50 cards, each card played becomes valuable and unique, veterans will surely gain an advantage over novice players by seeing..." Read more
"...The illustrations in the game are gorgeous and the power card abilities are mostly meaningful...." Read more
"...The dice are also great because there is enough variety/similarity that players don't get the feeling of being putout...." Read more
"...The cards are clever and the symbols simple, so it's a much cleaner game than Race for the Galaxy visually and easy to explain...." Read more
Customers like the quality of the board game. They say the pieces are high quality, very solid, and will stand the test of time. Some mention that the components are top-notch. Overall, most are satisfied with the quality and durability of the game.
"...Seasons doesn't have the best pieces available, but they are very solid and will stand the test of time. In other words; "good quality"..." Read more
"It is definitely a great looking game. The quality of the components are great, and the artwork and graphic design is very well done...." Read more
"...Components are top-notch, Iabsolutely love the sound of the heavy dice on the table.Artwork is stunning...." Read more
"...-plays fastLOWLIGHTS:-cards a little flimsy (get card sleeves)-buyers may assume it's a "baby's game" because of the art..." Read more
Customers find the board game versatile. They say it works well for two players, but shines as a three or four-player game. They also appreciate that it scales down to two players well.
"...One of the perks for us is that is does not suffer with only two players. Another is that it's a relatively short game...." Read more
"...It definitely works as a two player game but we feel some of the cards would make a a bigger impact in a 3-4 player game...." Read more
"...Strengths:- Fresh art- Excellent for 2 players- Card and dice game that's easy to set up and start playing.-..." Read more
"...It scales down to two players well. The max player cap is a hard limit, though...." Read more
Customers find the cards and markers in the board game colorful and clearly colored.
"...Dice are nice and chunky, markers are clearly colored, and print quality is bright and crisp...." Read more
"...On one hand, I love the dice. The colors are bright, they are well etched, and the symbols are clear and consistent...." Read more
"...is stunning on a table with good art on the cards, colorful components on the central board, and the theme of being in a wizarding tournament over..." Read more
"Seasons is so full of fun, color, and strategy that it's really hard to let a day go by without playing this wonderful game...." Read more
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Top reviews
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The premise is you're a wizard entered into a 3 year tournament to gather the most crystals. A central calendar-like board dictates your turn options for each season while the deck of 100 cards (doubles of 50 different spells and minions) alter the flow of the game and interact with your opponents.
QUALITY:
The production value is pretty good down to the box insert that holds all the materials in place when you close the top. Dice are nice and chunky, markers are clearly colored, and print quality is bright and crisp. My only gripe is that the cards feel a little thinner and if you get a lot of games in, you may want to consider a pack of card sleeves to keep them in shape.
The art is excellent and captures a whimsical sense of magic in the game and is spread throughout the entire contents. I enjoy these types of appearances as it eases beginner/casual boardgamers into the hobby without getting too abstract with colored-pieces (Meeples if you know the reference) or overburdened with too many parts (ever play Axis & Allies?). The one caveat is parents will need to understand that the art doesn't reflect the game and is not say "Magical Pokemon."
GAME:
The game mechanics are great because there's a variety of interactions between card combinations, players, and the randomness of the dice. There's a pre-game phase that has players planning out their strategies ahead of time to represent the 3 separate years of the tournament. With only doubles of 50 cards, each card played becomes valuable and unique, veterans will surely gain an advantage over novice players by seeing as many different cards as possible. Also, the company has gone to lengths to publish a basic FAQ into the rules for potential disputes over what effect does card A have on cards B,C,D.
Play through the first time was about 90minutes actually as my group has a lot of slow-readers i.e. OCD, power-eking, squeeze as much juice cutthroat players :). It was a breeze after that clocking in 50-60minutes for a relaxed game.
HIGHLIGHTS:
-great, single package!
-variety of play through game mechanics
-well designed, colorful components
-plays fast
LOWLIGHTS:
-cards a little flimsy (get card sleeves)
-buyers may assume it's a "baby's game" because of the art
-experience reflects learning curve (guess you'll have to keep playing more)
FINAL THOUGHTS:
Great tidy game that I may use to gateway new players into other core style games that stands completely on its own. Card strategy if you branch into Magic the Gathering. Non-violent resource gathering ala Eurogames. Lots of options if you wish to traverse into Ameritrash games.
So now you're scraping through reviews hoping someone will validate your interest and give you a means to justify yet another unnecessary game purchase...
...well, good news! I've found Seasons to be a very enjoyable game. However I do have some insights for you to consider before you dive in:
There's a lot of fiddly bits in the box - resource tokens, small wooden blocks, a few different gameboards, lots of movement tracks to keep in order, lots of dice with symbols on them to decipher as well as several different types of power cards to figure out. Some players may find so many mechanics to be fussy, but I found they create a rich and layered experience.
The illustrations in the game are gorgeous and the power card abilities are mostly meaningful. There are 4 types of resources in the game: wind, fire, water and earth. Depending on what season the game is in, the corresponding seasonal dice will produce a lot of one type of resource and less of others. Finally, there's a "transmute" or trade-in table on the seasons track that changes the point value of each resource every time the season changes. This creates interesting opportunities to decide if you want to stockpile resources or spend them aggressively. If you decide not to simply trade in your resources for points, you can also use them to play power cards and activate abilities to give you advantages in the game.
Overall the rules did take a little time to digest since each power card has it's own explanation text in the rules book. Also the game played a little longer than expected but there was nice escalation of intensity and I find the complexity is worth the learning curve. Probably not a great game for young kids or novice gamers but a good competitive game for intermediate to advanced players.