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Ticket to Ride Board Game | Family Board Game | Board Game for Adults and Family | Train Game | Ages 8+ | For 2 to 5 players | Average Playtime 30-60 minutes | Made by Days of Wonder
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Purchase options and add-ons
Brand | Days of Wonder |
Material | Plastic |
Theme | Adventure |
Genre | Strategy |
Number of Players | 2-5 |
About this item
- Cardboard
- FAST-PACED STRATEGY: Race to build your train routes across iconic American cities in this award-winning board game.
- COMPETITIVE FUN: Challenge friends and family in a 2-5 player game, where every move counts.
- COLLECT TRAIN CARDS: Strategically gather train cards to claim routes and earn points.
- TICKET TO SUCCESS: Plan your routes wisely with ticket cards for bonus points.
- ENDLESS REPLAYABILITY: Enjoy hours of entertainment with this classic board game.
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Product information
Product Dimensions | 11.8 x 11.8 x 3 inches |
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Item Weight | 2.8 pounds |
Country of Origin | China |
ASIN | 0975277324 |
Item model number | DO7201 |
Manufacturer recommended age | 8 years and up |
Best Sellers Rank | #1,402 in Toys & Games (See Top 100 in Toys & Games) #43 in Board Games (Toys & Games) |
Customer Reviews |
4.9 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | May 1, 2007 |
Language | English |
Manufacturer | Days of Wonder, Inc. |
Warranty & Support
Feedback
Product Description
Ticket to Ride is an award winning, cross-country train adventure game. Players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway.
The official Alexa skill takes players on a guided experience from setup to the end of the game and features unique sound effects and music. No rules are needed after saying “Alexa, launch Ticket to Ride.” The skill also allows a person to play against Alexa!
For 2 to 5 players ages 8 and older. Playing time: 30-60 minutes. Comes with: 1 Board map of North American train routes, 240 Colored Train Cars, 110 Train Car cards, 30 Destination Tickets, 5 Wooden Scoring Markers, 1 Days of Wonder Online access number, and a Rules booklet.
Important information
Legal Disclaimer
Shipping within continental US only.
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From the brand
From the manufacturer
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Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities through North America! |
The original Ticket to Ride is perfect for an experienced tabletop enthusiast, families, and those new to the hobby. Simple rules and beautiful design make it easy for anyone to play and have fun! |
Players compete to connect iconic cities across the United States by claiming railway routes on the map board. The person with the highest number of total points wins! |
To earn points on their cross-country train adventure, players claim routes between two cities, complete Destination Tickets, and compete to claim the longest continuous path of routes across the map. |
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A player will claim a route between two cities by playing matching train cards equal to the number of spaces in the route. Missing a specific color card? Try using the powerful Locomotive card that can be used as any color. |
While connecting cities, keep an eye on your routes! If you manage to have the longest continuous path on the map board, you will earn special points at the end of the game. |
Earn additional points by completing Destination Tickets. These cards will ask you to connect specific cities through whatever route necessary. However, be careful because any Destination Ticket left uncompleted will result in negative points! |
Using a compatible Echo device, say “Alexa, launch Ticket to Ride” and be taken on a guided tour from the beginning to end of the game. No rule book is needed. You can even play against Alexa! |
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Ticket to Ride | Ticket to Ride Europe | Ticket to Ride: Rails and Sails | Ticket to Ride First Journey | Ticket to Ride: New York | Ticket to Ride: San Francisco | |
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Customer Reviews |
4.9 out of 5 stars
25,388
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4.9 out of 5 stars
13,311
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4.9 out of 5 stars
3,679
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4.8 out of 5 stars
6,158
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4.7 out of 5 stars
4,277
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4.7 out of 5 stars
4,277
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Type of Game | Board Game | Board Game | Board Game | Board Game | Board Game | Board Game |
Number of Players | 2-5 Players | 2-5 Players | 2-5 Players | 2-4 Players | 2-4 Players | 2-4 Players |
Average Playtime | 30-60 Minutes | 30-60 Minutes | 90-120 Minutes | 15-30 Minutes | 10-15 Minutes | 10-15 Minutes |
Recommended Player Age | Ages 8+ | Ages 8+ | Ages 10+ | Ages 6+ | Ages 8+ | Taxi Ages 8+ |
Game Objectives | Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America. | Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout Europe. | Players collect cards of various types (trains and ships) that enable them to claim railway and sea routes across the entire globe. | Players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets to achieve victory. | In this fast-paced Ticket to Ride game, players race one another through the busy streets of New York City to visit the most prestigious Tourist Attractions and complete their Destination Tickets. | In this fast-paced Ticket to Ride game, players race one another to visit the most iconic locations of the city and collect souvenirs along the way. |
Strategy Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Type of Transportation | Trains | Trains | Trains and Ships | Trains | Taxis | Cable Cars |
Setting | North America | Europe | The World | North America | New York | San Francisco |
Easy to Learn | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Expansion(s) Available | ✓ | ✓ | is a standalone | is a standalone | is a standalone | is a standalone |
What's in the box
Videos
Videos for this product
1:20
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Honest Review of Ticket to Ride Board Game
✅ Real Reviews by The Ensings
Videos for this product
1:31
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Couple Things to Know About Ticket To Ride Game
Slides and Sunshine
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the appearance, performance, value, entertainment value, and ease of use of the board game. They mention that the board is beautifully illustrated, the train pieces are sturdy, and the game board is colorful. They also appreciate the strategic gameplay, which allows for plenty of opportunities to mess up other players. Overall, customers find the game to be a great choice for board game night, and recommend it to others.
AI-generated from the text of customer reviews
Customers are impressed with the entertainment value of the game. They say it's a really fun game, with enough substance to it that it never gets boring. The game's simple yet captivating premise offers rich opportunities for strategic play, and is great for all ages. They also appreciate the quality of the components, from the beautifully illustrated board to the sturdy.
"...Highly recommend, it's easy and enjoyable for kids as well as adults." Read more
"...Definitely a great choice for board game night." Read more
"...The game's premise is simple yet captivating: Players aim to complete train routes across North America (or other regions, depending on the version)..." Read more
"...It’s a great game that has done much good for the industry and I trust the makers are raking in mega bucks with all their spin offs...." Read more
Customers like the ease of use of the game. They say that the rules are simple and easy to learn, but there is enough substance to the game, making it fun and easy enough for the whole family. The game is easy to understand and explain to new players, and it can be completed in an hour or so. The complexity of the board game is emergent, and the game can be easily completed in one hour. It takes strategy to win, and is a good learning experience.
"This game checks all the boxes for me; simple to learn, employs strategy, gameplay doesn't take forever, it's not a clear winner until the very end,..." Read more
"...The game does not take too long to complete, gives players opportunities to strategize and mess up other players' game plans and it is highly re-..." Read more
"...Replayability: With different maps and strategies to explore, you'll find yourself coming back to Ticket to Ride again and again...." Read more
"...the rules are easy, the options are pretty limited and objective is pretty straightforward. DowntimeNominal...." Read more
Customers like the performance of the game. They say that it has lots of strategy, and is a perfect combination of strategy and luck. The game has simple rules and the ways to win are varied, which helps keep the players involved the whole time.
"This game checks all the boxes for me; simple to learn, employs strategy, gameplay doesn't take forever, it's not a clear winner until the very end,..." Read more
"...The game does not take too long to complete, gives players opportunities to strategize and mess up other players' game plans and it is highly re-..." Read more
"...It's a game that combines strategy, competition, and a dash of geography, all packaged into an experience that's incredibly enjoyable for players of..." Read more
"Fun and challenging. Strategic thinking, especially with more than 2 people playing!" Read more
Customers like the value of the board game. For example, they mention it has a high replay value, and is very worth it. Some customers also say the game offers plenty of depth and replayability. Overall, customers find the game to be a fairly pricey board game that is worth the time.
"...to strategize and mess up other players' game plans and it is highly re-playable with a great number of routes to complete...." Read more
"...At the same time, the game offers plenty of depth and replayability. Each time I play, I discover new strategies and paths to victory...." Read more
"...All in all a great game and a good value." Read more
"...this game and despite the high cost, I feel that my purchase is fully worth it!" Read more
Customers like the speed of the game. They say that it's pretty quick, the turns are rapid-paced, and the game time length is perfect. The game moves along quite smoothly, with each player trying to build train lines that connect to other stations. There's a constant balance between completing routes efficiently and blocking your opponents, and adapting to the changes in the game's layout. The games don't go on forever, like in a game like Monopoly.
"...all the boxes for me; simple to learn, employs strategy, gameplay doesn't take forever, it's not a clear winner until the very end, and has an..." Read more
"...There's a constant balance between completing routes efficiently, blocking your opponents, and adapting to unforeseen circumstances...." Read more
"...a shorter game, Ticket to Ride NYC is less complicated and only lasts about 15 minutes." Read more
"...to play with my teenage daughters, husband and I. It is a perfect time length of a game as well and can easily be completed in an hour or so." Read more
Customers like the quality of the game. They say it is well-made, comes with high-quality components, and will last for years. The board is decently firm and allows itself to fold and unfold very easily. It makes you think and challenges you, making it a modern classic.
"...Beautiful Components: The game comes with high-quality components, including detailed train pieces and a colorful game board...." Read more
"...Yup. But for comments to the theme itself, I think the original game is pretty strong...." Read more
"...It’s that type of feel good, easy playing, relaxing yet engaging game 😊 ☕️You’ll have lots of fun and get to learn some geography too!..." Read more
"...the components, from the beautifully illustrated board to the sturdy train pieces, reflects the attention to detail by Days of Wonder...." Read more
Customers like the appearance of the game. They say the game is different, fun, and has beautiful crafted components. The board is beautifully illustrated, and the train pieces are sturdy and fit the theme of the board game. The game is also colorful and has simple rules.
"...it's not a clear winner until the very end, and has an absolutely beautiful board...." Read more
"...high-quality components, including detailed train pieces and a colorful game board. The visual appeal adds to the overall experience...." Read more
"...While the rules are easy, the options are pretty limited and objective is pretty straightforward. DowntimeNominal...." Read more
"...The quality of the components, from the beautifully illustrated board to the sturdy train pieces, reflects the attention to detail by Days of Wonder...." Read more
Customers like the family use of the game. They say it is great for 2 and multiple players, and is a fun game that is great with the entire family. They also mention that it is more challenging with 3 and up players, but still enjoyable with only two. They recommend it for friends and families, and say that it works well with only 2 players.
"...A family friendly, all-ages (kids and up) classic!..." Read more
"...The game accommodates 2 to 5 players, making it perfect for family gatherings or smaller group settings...." Read more
"...old, have played multiple times each day of their school break…great family time that I will treasure forever." Read more
"...Ride has a great mix of simple and complex game mechanics and can be enjoyed in groups of any reasonable size...." Read more
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Top reviews
Top reviews from the United States
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I have a weekly game night and this is our new favorite. Highly recommend, it's easy and enjoyable for kids as well as adults.
The game's premise is simple yet captivating: Players aim to complete train routes across North America (or other regions, depending on the version) to fulfill their destination tickets and accumulate points. Here's what I love about it:
Accessibility: Ticket to Ride is remarkably easy to learn. You can teach it to newcomers in about 10 minutes, making it an excellent choice for introducing friends and family to the world of board gaming.
Engaging Strategy: While the rules are straightforward, the strategy runs deep. There's a constant balance between completing routes efficiently, blocking your opponents, and adapting to unforeseen circumstances. This mix of planning and adaptability keeps the game interesting and competitive.
Beautiful Components: The game comes with high-quality components, including detailed train pieces and a colorful game board. The visual appeal adds to the overall experience.
Variety: Ticket to Ride offers multiple editions with different maps, each providing a unique experience. Whether you prefer the original North American map or want to explore other continents, there's something for everyone.
Social Interaction: The game encourages interaction and friendly competition. You'll find yourself engaged in conversations, negotiations, and even a bit of friendly rivalry as you strive to complete your routes.
Educational Element: Playing Ticket to Ride can be educational, as it offers a subtle way to learn about geography and city locations.
Replayability: With different maps and strategies to explore, you'll find yourself coming back to Ticket to Ride again and again. No two games are ever quite the same.
Highly Recommended.
Reviewed in the United States on October 19, 2023
The game's premise is simple yet captivating: Players aim to complete train routes across North America (or other regions, depending on the version) to fulfill their destination tickets and accumulate points. Here's what I love about it:
Accessibility: Ticket to Ride is remarkably easy to learn. You can teach it to newcomers in about 10 minutes, making it an excellent choice for introducing friends and family to the world of board gaming.
Engaging Strategy: While the rules are straightforward, the strategy runs deep. There's a constant balance between completing routes efficiently, blocking your opponents, and adapting to unforeseen circumstances. This mix of planning and adaptability keeps the game interesting and competitive.
Beautiful Components: The game comes with high-quality components, including detailed train pieces and a colorful game board. The visual appeal adds to the overall experience.
Variety: Ticket to Ride offers multiple editions with different maps, each providing a unique experience. Whether you prefer the original North American map or want to explore other continents, there's something for everyone.
Social Interaction: The game encourages interaction and friendly competition. You'll find yourself engaged in conversations, negotiations, and even a bit of friendly rivalry as you strive to complete your routes.
Educational Element: Playing Ticket to Ride can be educational, as it offers a subtle way to learn about geography and city locations.
Replayability: With different maps and strategies to explore, you'll find yourself coming back to Ticket to Ride again and again. No two games are ever quite the same.
Highly Recommended.
Ok, so the first time this happens, there’s usually another way around, it’s probably the long way around, but hopefully you have enough trains to make it, because that’s a constraint you have to work under.
Game Play
This handsomely illustrated elongated board looks has a map of the United States dotted with notable cities that are connected by short and long lines of rectangles (or tracks). In line of track is one of several colors.
You start the game with some cards in your hand that are nicely illustrated train cars of the same several colors. Each turn you either
· take you can draw two cards from either some face up cards or “roll the dice” and choose some from a facedown draw pile, or a combination. If you pick a wild from the face-up pile, you only get one card that turn.
· buy a route (lay down your trains on the rectangles between cities) You buy the track by discarding from your hand the same number and color of cards of the track where you lay down your trains.
· Draw three Destination Cards. You’ve got to keep at least one. These give a method to the madness of which routes you buy.
As you lay down your trains you rack up points, The longer the track, the larger the gain. If you successfully complete the route on your destination card, you also rack up points, but those you conceal till the end of the game.
The game ends a full round after someone has fewer than four trains- everyone but the catalyst gets another turn.
Points are scored as I’ve said, but those destinations you weren’t able to complete, yeah those count as negative points. Oooo.. ouch.
I hate to tell you what to do but…
Keep an eye on how many trains your opponents have left, don’t be stupid and fill your hand with destinations when you won’t have time to complete them.
If it looks like a route you need is one that your opponent might need, you have a vested interest in getting there first, even if it’s an easy one.
You may even consider drawing more destination cards for your first turn or two so that you can spend more time in the game working on more that are related. Than getting those you start with and drawing more in the middle of the game.
What does “related” mean? Consider the following routes:
LA to Miami (goes from the south-east corner of the US to the south-west corner)
New Orleans to Duluth (goes north and south through the center of the US)
Salt Lake City to Houston (goes from the western US to the south-center)
Because there could easily be much overlap in the first and third route, but not the second route, I’d dump the second route and keep the other two.
Theme
Well, several off-shoots from Ticket to Ride have come. Not to mention an expansions for the original game that adds several smaller routes. So there is evidence that the theme can be slanted, but in Ticket To Ride Europe, game play is the same with some twists, like you can use someone else’s route for your destination’s sake without getting points for the route, and you route requiring tunneling through mountains are more pricey. These off-shoot stand alone games are a good way for Days of Wonder to charge full price for what could have been a less expensive expansion to the existing game.
I can hear you say, “Yeah, but they are boards in different venues!”
Yes, they are, but Rio Grande seemed to be able to offer double-sided boards (Yes, that means two new maps) and new rule sets for Power Grid for less than half the cost of the original game.
“Oh... Really?”
Yup. But for comments to the theme itself, I think the original game is pretty strong. Struggling to eek out routes to complete destinations- trying to get there before someone cuts you off can be very nerve racking, especially when two or more destination cards are riding on making that connection. I’ve got lots of little trains! Cool little plastic trains!
Balance
While I often complain about chance and this game includes card, the fact that you don’t have to take all the destination cards you draw mitigates it, and that there are several face up cards to choose from also helps. Anyone can build anywhere beats the imbalance Power Grid shackles you with. Tit for tat. Anyway, for having cards, I have no complaints.
Interaction
Interaction is low. While verbal congrats are possible, expressions of dismay and indifference often follow someone laying track. If you can’t reach the cards, there will be- “give me those two oranges” or, “how about two off the mystery pile of joy! But as I think of it, this game could be played in silence. So if you are entertaining that favorite group of mine to pick on- introverts, you already knew what you were in for.
Learning Curve
Low. The purchase price card you get tells you how much things cost and the production of a square base on die roll and Robber operation are pretty easy. Each development cards has what it does written plainly on it. While the rules are easy, the options are pretty limited and objective is pretty straightforward.
Downtime
Nominal. While you do have to wait your turn, there is a possibility that the track you want to buy gets bought on someone else’s turn. If you pay attention you can make groans at the time they will pay off the most.
What’s not to Like?
I can’t think of anything bad to say that I haven’t already said. It’s a great game that has done much good for the industry and I trust the makers are raking in mega bucks with all their spin offs. If people are willing to pay, they deserve it. Ah, the beauty of capitalism. I guess there are eccentric people out there, who are happy to shell out another $35 to $50.
Collateral Endorsement
I haven’t come across a soul who didn’t like this game, but you may say that my social circles are small. You are probably right, but I love growing them with games. My kids love to line up the trains from here to there, but they have severed my board in one place, so beware, the (read: any) board is best set up on a table rather than the carpet floor where wee feet are wont to walk.
This game makes me think of cozy Christmas holidays, lounging around with the family with hot drinks in hand and snow outside. It’s that type of feel good, easy playing, relaxing yet engaging game 😊 ☕️
You’ll have lots of fun and get to learn some geography too! Bonus! 😜
CHOO CHOO-SE 😜 this game and won’t regret it! All aboard! 🙋♀️😃🚂
Top reviews from other countries
Otra cosa buena es que los turnos son muy rápidos, por lo que no hay que esperar mucho entre turno y turno, aunque se juegue entre 5 jugadores.
También está padre que es de esos juegos donde todos pueden competir amistosamente o hacerse la guerra para bloquearse unos a otros, dependiendo del estilo de cada quien.
Los carritos de tren y el tablero están muy bien hechos y son bonitos. Tal vez me gustaría que las cartas fueran más grandes, porque son algo difíciles de barajar.
Esta edición no tiene túneles ni estaciones, como la Europea, pero de todos modos se juega bien.